Crysis 2 needs prone.

Post » Fri Jun 03, 2011 5:50 am

Crysis 2 probably needs a lot of things, but lets start with the most needed. Proning. It really feels bad that you cannot prone. Run and gun isnt' everything. Sometimes, I want to prone behind some good cover while I think things out. And we will definitely want it later for bigger maps.
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Jade MacSpade
 
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Post » Fri Jun 03, 2011 4:54 am

I'm 50/50 on this BFBC2 worked ok without it and in other games snipers in prone is annoying
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u gone see
 
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Post » Thu Jun 02, 2011 3:51 pm

Yeah prone is pretty awesome, maybe we'll be able to do it on the PC
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Jennifer Munroe
 
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Post » Thu Jun 02, 2011 9:22 pm

Prone has already proven to slow games down to a crawl, its removal is a good thing.
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Jamie Moysey
 
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Post » Thu Jun 02, 2011 5:52 pm

Prone has already proven to slow games down to a crawl, its removal is a good thing.

COD:BO had prone and its wasn't too slow, Wars had prone, COD4 had prone then again UT04 didn't BFBC2 didn't (note BF3 will) UT3 didn't
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Lilit Ager
 
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Post » Thu Jun 02, 2011 7:26 pm

We'll find out for ourselves whether it is something we can cope with or not.

Of course, a dedicated topic like this could get Crytek's attention. I believe someone made a thread about Prone a while ago, reviving that could be helpful. :)
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Rebekah Rebekah Nicole
 
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Post » Thu Jun 02, 2011 3:05 pm

for a game that is a miltary FPS like BF2 id say yeah prone is useful but for this which is a fantasy sci-fi shooter and its very fast paced for the most part id say it doesnt really need it. Its like AVP, there was no prone in that, why? because it was a fast moving, fast paced game.
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x a million...
 
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Post » Thu Jun 02, 2011 6:55 pm

for a game that is a miltary FPS like BF2 were going prone was a part of general gameplay id say yeah prone is useful but for this which is a fantasy sci-fi shooter and its very fast paced for the most part id say it doesnt really need it. Its like AVP, there was no prone in that, why? because it was a fast moving, fast paced game.
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Eibe Novy
 
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Post » Thu Jun 02, 2011 7:59 pm

It's a minor gameplay feature. I wouldn't mind if it's not there... this doesn't seem like the kind of game where such a thing will be used all that much though I'm entirely behind the developers if they decide to include it.
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Bedford White
 
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Post » Thu Jun 02, 2011 3:41 pm

thank god there is no prone, u start to shot some1 he goes to prone and owns u <---- Cod black ops(**** game)
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Laura Mclean
 
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Post » Fri Jun 03, 2011 4:24 am

for a game that is a miltary FPS like BF2 id say yeah prone is useful but for this which is a fantasy sci-fi shooter and its very fast paced for the most part id say it doesnt really need it. Its like AVP, there was no prone in that, why? because it was a fast moving, fast paced game.

AvP had really terrible gameplay though so thats a pretty bad example. You cant even aim down sights, lean, crouch or go prone in that game..

A game can still be fast paced while having prone and giving examples of bad games that didnt have prone doesnt prove otherwise.
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M!KkI
 
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Post » Thu Jun 02, 2011 10:12 pm

thank god there is no prone, u start to shot some1 he goes to prone and owns u <---- Cod black ops(**** game)

lol get owned. they nerfed dropshotting in blops, so if you lose to a dropshot, you must be really bad.

i don't mind prone function.
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Kitana Lucas
 
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Post » Thu Jun 02, 2011 7:29 pm

If you don't have to prone and it's only an option, how would that slow down gameplay? That argument makes no sense. I think it should be there just to give us the option to play how we want
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aisha jamil
 
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Post » Thu Jun 02, 2011 5:39 pm

there is no epic with this game

just fast pace

the reason you want periods where its slow is because it involves time invested, kinda like a basketball game how it usually starts off slow but can build to amazing results at the end

fast frantic isnt epic and its not amazin

prone is just one of those things

//side question - are there sniper weapons?
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Jordan Fletcher
 
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Post » Thu Jun 02, 2011 10:26 pm


//side question - are there sniper weapons?

Yes two sniper weapons; One is a standard scoped sniper rifle the other is a omgwtfbbqsauce! gauss rifle.
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courtnay
 
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Post » Thu Jun 02, 2011 2:32 pm

yes camping prone girly men
with cloak
totally makes the 8v8 faster dont it
thankgod isnt in bc2 and not in crysis2
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Lizzie
 
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Post » Thu Jun 02, 2011 4:23 pm

Well, in the end, Crysis, this is not. Its just a COD console port with a nanosuit.
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Vickey Martinez
 
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Post » Fri Jun 03, 2011 1:22 am

Prone ?No thnx! not another prone camping shooter.Prone is for losers
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Sarah Unwin
 
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Post » Fri Jun 03, 2011 6:32 am

for a game that is a miltary FPS like BF2 id say yeah prone is useful but for this which is a fantasy sci-fi shooter and its very fast paced for the most part id say it doesnt really need it. Its like AVP, there was no prone in that, why? because it was a fast moving, fast paced game.

AvP had really terrible gameplay though so thats a pretty bad example. You cant even aim down sights, lean, crouch or go prone in that game..

A game can still be fast paced while having prone and giving examples of bad games that didnt have prone doesnt prove otherwise.

its a good example because of the factors involved and the gameplay, while its a pale comparison of the PC version its still better than most shooters out there on console.


why would you want to aim down sights and even attempt to track a xenomorph moving along the wall at a rediculous speed? or even try to track a predator when its sprinting towards you. ADS didnt make sense in that game because to ADS means you have to slow down and in AVP you never want to be slow.

lean? crouch? once again why would you want to slow yourself down when theres wall running and invisable death machines running around?

the idea of slowing yourself down in a game were you need to be on your toes and fast moving doesnt make sense to me.

It like saying why isnt there any prone in unreal or quake, or why isnt there any ADS in unreal or quake?

trust me old school gaming with non ADS is so much better.
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Karl harris
 
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Post » Fri Jun 03, 2011 5:17 am

Opinion: I played the MP demo and I can say there is enough cover to stop and think before going out. Honestly prone isn't necessary. It promotes camping and the game is probably better off without it.
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Lisa
 
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Post » Fri Jun 03, 2011 3:21 am

thank god there is no prone, u start to shot some1 he goes to prone and owns u <---- Cod black ops(**** game)

Try strafing smart guy.
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Invasion's
 
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Post » Thu Jun 02, 2011 10:08 pm

its a good example because of the factors involved and the gameplay, while its a pale comparison of the PC version its still better than most shooters out there on console.


why would you want to aim down sights and even attempt to track a xenomorph moving along the wall at a rediculous speed? or even try to track a predator when its sprinting towards you. ADS didnt make sense in that game because to ADS means you have to slow down and in AVP you never want to be slow.

lean? crouch? once again why would you want to slow yourself down when theres wall running and invisable death machines running around?

the idea of slowing yourself down in a game were you need to be on your toes and fast moving doesnt make sense to me.

It like saying why isnt there any prone in unreal or quake, or why isnt there any ADS in unreal or quake?

trust me old school gaming with non ADS is so much better.

I would want to ADS because its always better than hip firing. If something is coming at me fast in an FPS I want to be able to aim instead of hip spraying at it because I and and almost every other PC FPS player can be more accurate that way. Would I aim so I can hit whats coming at me for certain? Or spray and fruitlessly backpedal from something thats moving 4x faster than me?

Lean and crouch would be useful for all three species in the game to reduce their silhouette on high ground and also in marine vs marine gameplay. They are optional features to be used when the player thinks they need to be used.. they dont slow you down or slow the gameplay down in the slightest.

Really, stop bringing up Quake and UT in every post you make here. They were good games for their time but if they were released today with the same gameplay they would flop as hard as AvP2010 did.
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Maria Leon
 
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Post » Thu Jun 02, 2011 7:21 pm

If you aim down the sights in Crysis Wars, the simple fact is you're going to die. The laser mechanism is far superior to ADS. Its abandonment (along with the removal of the strafe jump) is the reason why those of us with a brain realize that the game is going to flop, at least for those of us who understood the first two games.

Prone has already proven to slow games down to a crawl, its removal is a good thing.
Why on Earth are you on a Crysis board if you've clearly never even played the game?

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LuBiE LoU
 
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Post » Thu Jun 02, 2011 4:25 pm

Who needs prone when you can just power slide out of trouble and into battle! >:D
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Cayal
 
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Post » Thu Jun 02, 2011 7:02 pm

Prone had its uses in Crysis Wars.

1. As a strafe technique. go in and out of prone during your strafe to hopefully throw off your opponents aim enough to gain the advantage.

2. Cover

3. Speed boost. There's a glitch, I think, where when you go straight from prone to sprint, you get a crazy acceleration and become difficult to aim at for a short time. Good for making getaways or flanking an enemy (from cover, obviously if you just go prone in front of them you're gonna die).

4. Killing snipers. Catch a sniper snoozing. Get into prone, aim down the sight with your SCAR and you can take him out in under a second.

Going prone in CW can't really be abused either because the strafe jump makes enemies too mobile and it makes you vulnerable.
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Eric Hayes
 
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