(It's already been confirmed that this game is DX 11 Native)
Really! By whom?
PC Games Hardware interviewed the Devs a few months back and confirmed that Crysis 2 is DirectX 11.
"At the Gamescom 2010 PC Games Hardware was given the opportunity of gathering detailed information on the CryEngine 3 which will be used in Crysis 2: DirectX 11 including compute shaders and tessellation, multicore-rendering, stereoscopic 3D, cineastic effects and more..."
"So, Sean showed to us the implementation of many light sources in deferred lighting plus real time shadows, particles, the AI, the reengineered physics and some other cool features such as the scripting system. As already mentioned, the demonstration ran on DirectX 9. But the Cryengine 3 also packs DirectX 10 and 11, and in a few months it will be delivered to the first licencees. The most important feature are the compute shaders who will accelerate computing deferred lighting and post effects. The engineers are still experimenting on tessellation but we expect it to be seen in Crysis 2."
Also, check this interesting tidbit out as well (From the same article):
"Crysis 2: Up to 8 CPU-Cores can be used
When it comes to cinematic effects, the CryEngine 3 includes everything there is: ambient occlusion, depth of field, (object) motion blur, even the bokeh filter. In addition it is highly optimized for multi core systems: rendering, audio, AI, physics and so on are parallelised and accelerate the game - up to eight cores would be used. Sean assured us, that the Cryengine 3 would render nearly twice as many fps as the CE2 at comparable graphics quality."
Looks like my i7-930 will finally get something to really chew on.
