Below are the patch notes for Patch 1.9, this is also the patch that will enable DX11 Support (available via a separate download). We're aiming to have this patch live and available to you all next week. As always we're interested to hear your comments/thoughts on these changes so please post them below.
Crysis 2 Patch 1.9
? Added Contact Shadows
? Added DX11 benchmark level
? Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
? - Tessellation + Displacement Mapping
? - High Quality HDR Motion Blur
? - Realistic Shadows with Variable Penumbra
? - Sprite Based Bokeh Depth of Field
? - Parallax Occlusion Mapping
? - Particles Motion Blur, Shadows and Art Updates
? - Water Rendering improvements and using Tessellation + Displacement Mapping
? Added Realtime Local Reflections
? Added support for Higher Res Textures Package
? Added various new console variables to whitelist
? Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
? Fixed issue in MP where player stats weren't always saved at the end of a game
? Fixed issue in MP where player stats would sometimes randomly reset
? Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
? Fixed issue with JAW rocket not firing through window's containing broken glass
? Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
? Improved advanced graphics options menu
? Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
? Improved multi-GPU support
? Improved Tone Mapping
? Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)