Crysis 2 Patch 1.9 Notes

Post » Fri Jun 24, 2011 5:39 am

Hi guys,

Below are the patch notes for Patch 1.9, this is also the patch that will enable DX11 Support (available via a separate download). We're aiming to have this patch live and available to you all next week. As always we're interested to hear your comments/thoughts on these changes so please post them below.

Crysis 2 Patch 1.9

? Added Contact Shadows
? Added DX11 benchmark level
? Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
? - Tessellation + Displacement Mapping
? - High Quality HDR Motion Blur
? - Realistic Shadows with Variable Penumbra
? - Sprite Based Bokeh Depth of Field
? - Parallax Occlusion Mapping
? - Particles Motion Blur, Shadows and Art Updates
? - Water Rendering improvements and using Tessellation + Displacement Mapping
? Added Realtime Local Reflections
? Added support for Higher Res Textures Package
? Added various new console variables to whitelist
? Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
? Fixed issue in MP where player stats weren't always saved at the end of a game
? Fixed issue in MP where player stats would sometimes randomly reset
? Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
? Fixed issue with JAW rocket not firing through window's containing broken glass
? Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
? Improved advanced graphics options menu
? Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
? Improved multi-GPU support
? Improved Tone Mapping
? Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)
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Cat
 
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Post » Fri Jun 24, 2011 5:41 pm

That's awesome news thank you Cry-tom. Will the advance graphic options allow you to turn off postmsaa?
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Mr. Ray
 
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Post » Fri Jun 24, 2011 1:36 pm

It's about time!
Thank you for this update!!!
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Laura-Lee Gerwing
 
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Post » Fri Jun 24, 2011 7:29 pm

? Fixed issue in MP where player stats weren't always saved at the end of a game
Finally! nicely done!

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gemma king
 
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Post » Fri Jun 24, 2011 8:06 pm

Oh my god! Thank you for the announcement!!1111oneoneone
Atleast some date to look forward to!
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Susan Elizabeth
 
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Post » Fri Jun 24, 2011 11:53 am

ah DANG IT! next week :/ i was so exited that it will be this week, FUUUUU! btw finaly people cant bich about their stats arent saving and such, its fixed for em :D, now let the players base grow!
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Breautiful
 
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Post » Fri Jun 24, 2011 12:37 pm

It will be on July 1st, Crytek anniversary
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Darren Chandler
 
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Post » Fri Jun 24, 2011 5:05 pm

Good stuff! Since the patch is coming next week, how about some good screens or videos showing the new rendering tech?
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kasia
 
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Post » Fri Jun 24, 2011 4:31 am

o-O
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Elizabeth Lysons
 
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Post » Fri Jun 24, 2011 7:20 pm

Yeah!
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Jason King
 
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Post » Fri Jun 24, 2011 5:37 pm

Thanks alot Tom, thats great news :)
Im really looking forward to the release.
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Brooke Turner
 
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Post » Fri Jun 24, 2011 3:45 pm

great patch but we are still waiting for the fix of the laser-lag
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carly mcdonough
 
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Post » Fri Jun 24, 2011 4:06 pm

Improved multi-GPU support


love it 1!!!!!!!!!!!
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JR Cash
 
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Post » Fri Jun 24, 2011 5:53 am

Not only they will add dx11 on it. They will also add higher res textures to it. Unfortunately for me, mine already runs extreme at 30fps. Next stop:
-fix bugs
-add sandbox editor
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Stephanie Valentine
 
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Post » Fri Jun 24, 2011 6:43 am

w00t

P.S. I can finally go to sleep lol.
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xxLindsAffec
 
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Post » Fri Jun 24, 2011 8:32 pm

coolio!
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Charles Weber
 
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Post » Fri Jun 24, 2011 12:44 pm

? Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
? - Tessellation + Displacement Mapping
? - High Quality HDR Motion Blur
? - Realistic Shadows with Variable Penumbra
? - Sprite Based Bokeh Depth of Field
? - Parallax Occlusion Mapping
? - Particles Motion Blur, Shadows and Art Updates
? - Water Rendering improvements and using Tessellation + Displacement Mapping

How about us running DX10(windows vista)? does the package will work also on dx10?
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Nathan Risch
 
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Post » Fri Jun 24, 2011 4:07 pm

I'm 99% they said no, but there's loads of non DX11 stuff like high-res textures works, so you wont miss anything you could have with a DX10 card.

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Robert DeLarosa
 
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Post » Fri Jun 24, 2011 8:17 pm

Cry-Tom, that's the perfect patch. DX11 support, improved advanced graphic menu.
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Tyrel
 
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Post » Fri Jun 24, 2011 12:30 pm

Finally! Thanks a lot Crytek! :)
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Lindsay Dunn
 
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Post » Fri Jun 24, 2011 10:55 am

Finally!!! This is what I call a PATCH! But one question: I want to download the patch, but not DX11, can I download only the patch? It's because my game laggs enough with DX9 already, so I want to buy a new CPU, then download DX11! Can I do it?
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Jessica Colville
 
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Post » Fri Jun 24, 2011 7:06 am

@Adam
Would it be possible for you to sticky the cvar white list?
Or is it already documented somewhere?
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sunny lovett
 
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Post » Fri Jun 24, 2011 9:18 am

Hell yeah! finally DX11..
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ZzZz
 
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Post » Fri Jun 24, 2011 6:55 am

:)
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Niisha
 
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Post » Fri Jun 24, 2011 1:34 pm

@Adam
Would it be possible for you to sticky the cvar white list?
Or is it already documented somewhere?

Yeah, please give us the white list. :)
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kirsty williams
 
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