» Fri Dec 31, 2010 12:35 pm
These people on here remind me of my kids, never happy and the more you give them the more they want. First off maybe the reason the fix list for the consoles are longer than the one for the PC, there might have been more wrong with the console than the PC. Second, how about anyone of you complainers having 50,000 or more PC gamers coming at you for fixes to a game that has only been released for less than a month and demand those fixes instantly, yes there was a beta process but you can't find all of the problems in a new game of this magnitude unless you turn it lose to the masses and then you will find the flaws. I am sure that the Crytek guys are working on all the problems and will fix them all ASAP. I would rather have them working on the problems than have them take the time to personally answer all you whiners on every little complaint. How about coming up with some constructive help rather than the destructive and negative bull crap you people have been putting out! Crytek keep up the good work, there are some of us out here that understands your dilemma!
Tombstone
For the most part I agree with you. However, there is the fact that many people spent $60 on a product that they cannot immediately use out of the box (myself included). If you were to buy a lamp, find that it "flickered rapidly to the point of being seizure inducing", you'd be able to go back to the store and return it. One cannot do that (as easily) with purchased games. So we sit back watching the price on the product fall rapidly wondering why the heck we didn't wait a month or two for fixes, or more realistically, wondering how most of these bugs passed QA and made it into release.
For me, I wonder how the rapid flickering (which still persists after the 1.2 update) made it through for dual graphics cards. It's like no one out of the 300 people working on this project even bothered to install the game on a dual graphics configured machine and saw, oh, theres massive flickering. I only bring this up because it seems to be on 100% of all crossfire and sli configurations and should have been caught immediately by someone testing the product. More likely scenario is that they did catch the problem and simply swept it under the rug as to not push back the release date. Typical EA associated company tactic.
I do agree that "demanding dx11 right now" is rather unreasonable. I'd rather they fix login issues, screen flickering on dual gfx cards, mp cheating and add graphics controls beyond just "high, more higherest, extremer: to the" (the performance on my machine is exactly the same no matter which setting I have it set to and the game itself looks exactly the same... textures are the same, field of view, lighting, etc... no discernable differences).
Ultimately, the game as a whole probably should have been pushed back a month or two to iron out the issues everyone is experiencing. As for me, I cannot play the game until the "flickering" problem has been completely resolved. Consumers have the right to a properly working product that they can pick up and use out of the box with the ability to return a defective item. If they dont have those, then they have the right to complain and flame forums to get the company making the shoddy product to fix the problems asap. That usually means that the people buying the product a month later at 66% of the initial cost are getting the same experience as those who preordered and couldn't play for a month because of technical issues. It basically means that people are paying more to do the beta testing for the company.
On a side note: what's strange is that in Crossfire (my system), the flickering now infests other games as well. I will launch Crysis 2, load the game, play some, see a diminished version of the flicker, exit the game, launch a different game, and suddenly that game is flickering (didn't do that pre 1.2 patch) with the same intensity. Restarting the computer seems to resolve it and the other games look fine then.