Crysis 2

Post » Fri Feb 18, 2011 10:30 pm

If this has already been posted forgive me, but the only threads I could find about it were the beta threads.

Anyway, yesterday Crysis 2 came out and thus far I've been loving it. The gameplay just feels right, the enemies (especially the Ceph) are great, as the Ceph will jump from ground to wall to ground, land quickly and lunge at you, then retreat etc.

The story also seems to be a lot deeper than the first's, although I'm disappointed that I haven't yet seen any of the enemies from Crysis.

I bought the 360 version and was surprised at how well it runs. I've noticed VERY few stutters, although there is some kind of weird grain effect.

Thus far I agree with IGN's 9.0, EA really seems to know what they're doing as of late, with Dead Space 2 and now Crysis 2.

Oh, and this may also be of interest: The game doesn't require an online code as Dead Space 2 and several other EA games do.

Discuss. :)
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ruCkii
 
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Post » Sat Feb 19, 2011 11:23 am

No online code? Damn. That's the only reason i didn't get it from gamefly.

It sounds like a lot of fun. I'll try it eventually.
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Aaron Clark
 
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Post » Fri Feb 18, 2011 9:41 pm

It comes out on Friday here IIRC. Generally, I'd be pretty into it but I haven't had time to do any gaming lately. I'll pick it up at some stage.
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asako
 
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Post » Sat Feb 19, 2011 6:52 am

Getting my copy today, these last few hours whilst I wait for the postman to drop it through the letterbox are dragging on. I loved the 360 beta and can't wait to get into some multiplayer.
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ZzZz
 
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Post » Fri Feb 18, 2011 8:44 pm

I enjoyed the betas (PC and 360) so hopefully I should be getting my copy off of Steam by the time payday comes around. This should tide me over until BF3 is released.
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Blessed DIVA
 
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Post » Sat Feb 19, 2011 12:07 am

My copy came on Tuesday (release date here in the States), for PC. I'm enjoying it so far, though I'm not that far into it I don't think...just got past the FDR Drive section. :D I'm liking the story this time around, although I suspect I'll wind up very cross indeed if there winds up being no mention of the rest of the (surviving) cast from the first game. You better not have dropped a proverbial bridge on Psycho, Crytek, or we're going to have words.

My only complaint has been that the PC version of the game has some issues with multi-core GPUs and Crossfire/SLI. When you run it in fullscreen every light source in the game (particularly the ones associated with the bloom effect) flickers like mad until you collapse in an epileptic fit. Rather obnoxious, considering that: 1) the demo handled Crossfire/SLI just fine, and 2) I have a 4870x2. Disabling Crossfire is not exactly an option, since I only have one physical card with two GPUs.

Sooo...it will be a good day indeed when they fix that, and I can run the game in full screen. For now, though http://cloud.steampowered.com/ugc/576666546848160541/72852756547DF6F6E7CC75E5CB60A9AE1ADF174E/ looks http://cloud.steampowered.com/ugc/576666546848158230/F6AC3AF3AA43D8E90B394B8176B9710914DCDA38/. Setting the graphics to "Extreme" ftw. :thumbsup:
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Shae Munro
 
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Post » Sat Feb 19, 2011 8:09 am

Is there still a female suit voice option?

How open is the world? e.g. swimming in the rivers, going into buildings, subways, etc.
are all the boroughs accissible? what about Central Park?

thanks
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Gracie Dugdale
 
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Post » Sat Feb 19, 2011 3:40 am

Is there still a female suit voice option?


Unfortunately no. I wish there was, because the male one is...a strange mix between hilariously narm-tastic and creepy.

How open is the world? e.g. swimming in the rivers, going into buildings, subways, etc.
are all the boroughs accissible? what about Central Park?

thanks


It's not that open: this is an FPS rather than GTA. You can enter some buildings and temporary structures, but not every single one. That would probably either result in loads and loads of loading, or your computer being reduced to a lump of liquid silicon... :blink: I don't know if you get to go to every borough in NYC and Central Park; if you can, they're not all accessible all at once.

It does feel a little more "streamlined" and linear than the first game, but the ability to choose how to infiltrate bases or approach a set piece battle is still there. So the game's still very open in that respect.

Not sure about swimming...haven't tried that yet, and haven't really had the opportunity. I've spent a brief amount of time in the subways, though.
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Red Bevinz
 
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Post » Sat Feb 19, 2011 11:07 am

If anyone has the PS3 version, could they please comment on it? The demo was very poor and I'm not sure of how it will run/look. Thanks.
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Curveballs On Phoenix
 
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Post » Fri Feb 18, 2011 8:40 pm

So, how many human enemies are there? All they ever seem to show in gameplay videos are the aliens and they completely ruined the first Crysis. Then again, even the aliens don't look as annoying and unfun to fight as in the first game since they grounded now.
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Quick Draw
 
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Post » Sat Feb 19, 2011 1:27 am

So, how many human enemies are there? All they ever seem to show in gameplay videos are the aliens and they completely ruined the first Crysis. Then again, even the aliens don't look as annoying and unfun to fight as in the first game since they grounded now.


Up to the point I've played (FDR Drive and a little beyond it; about 3 - 4 hours in), I'd say the mix is probably 95% human enemies, 5% aliens. I'm sure that ratio is going to shift more toward the alien side of things as the game goes on--not sure how much--but for now it's mostly fighting human enemies.

No airborne alien spaceships in sight yet, either. ;) The "grounded" aliens are still pretty acrobatic, but for me it mixes things up a little and makes them more of a challenge.

(Out of curiosity, did you ever play Crysis: Warhead? They overhauled the alien AI in that game so they'd use more of the squad and flanking tactics the North Korean enemies did...made them less annoying and more challenging to fight, IMHO.)
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Racheal Robertson
 
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Post » Sat Feb 19, 2011 8:17 am

Up to the point I've played (FDR Drive and a little beyond it; about 3 - 4 hours in), I'd say the mix is probably 95% human enemies, 5% aliens. I'm sure that ratio is going to shift more toward the alien side of things as the game goes on--not sure how much--but for now it's mostly fighting human enemies.

No airborne alien spaceships in sight yet, either. ;) The "grounded" aliens are still pretty acrobatic, but for me it mixes things up a little and makes them more of a challenge.

(Out of curiosity, did you ever play Crysis: Warhead? They overhauled the alien AI in that game so they'd use more of the squad and flanking tactics the North Korean enemies did...made them less annoying and more challenging to fight, IMHO.)

Who are the human enemies in crysis 2?
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victoria johnstone
 
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Post » Sat Feb 19, 2011 8:18 am

How is the multiplayer? I tried to play the demo for it, but there was like no-one else playing it?
I doubt I'll pick it up, but who knows
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marina
 
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Post » Sat Feb 19, 2011 1:01 am

Who are the human enemies in crysis 2?


Cut for spoilers:

Spoiler
A private military company (PMC) operating under the name C.E.L.L. They're hostile to both you and the aliens; they work for the nanosuit's creator, Crynet, and would sort of like their technology back now plz. That and you might be a http://en.wikipedia.org/wiki/Typhoid_Mary#Legacy, spreading the aliens' bio-weapon just by walking around the city.

Not to be confused with CEDA from the Left 4 Dead series; the two have a lot in common. (Though CEDA isn't a PMC.) Sometimes I think Crysis 2's writer spent a little too much time playing L4D while working on the script.

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BRAD MONTGOMERY
 
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Post » Sat Feb 19, 2011 10:52 am

How is the multiplayer? I tried to play the demo for it, but there was like no-one else playing it?
I doubt I'll pick it up, but who knows


It's meh at best.
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Victoria Vasileva
 
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Post » Sat Feb 19, 2011 4:02 am

Apparently you unlock a special dog tag if you play after 2am. :P
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Lakyn Ellery
 
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Post » Sat Feb 19, 2011 4:59 am

an issue i had was the demo froze my xbox every single time i tried to get in a lobby. does it still do that?
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K J S
 
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Post » Fri Feb 18, 2011 8:31 pm

I was a strong advocate for keeping the feel of the original game, but, honestly, Crysis 2 feels better in a majority of ways. The entire time information was put out, I disregarded Crysis 2 as a failed consolized version of the amazing first game and its spin-offs, and in some senses, it is, but it is much, much better in many aspects. The story, which I thought would be -bad-, is absolutely amazing. I'm about 60% of the way through.

Speed and Strength are integrated into a passive, 'Power Mode.' Running toggles speed (not nearly as fast as speed in the original, or as slow as sprinting without speed in the original), holding jump does a power jump, and running and holding does a running power jump. You can also kick cars, which seems all but completely useless. Something I thought I'd like but I wish was more in depth is a stat/power system. When you kill aliens, you get points to spend on powers/talents. There's 3 in 4 categories. The first ranks of every category are very cheap, and they go up, with the most expensive one being 14,000 IIRC, which means you'd have to kill 140 standard aliens.

The AI is lacking. I've seen AI run into corners, and not get out of turrets when I was right behind turret gunners killing their squad. Then, at other times, it was absolutely fantastic and impressing. I guess it's hit or miss.

Sniping is so much fun. You can no longer put a scope on any gun and make it single shot anymore, though. :[

All in all, from my experience, the Singleplayer is around a 9.5 and the multiplayer is a 5-8. I haven't really played it that much to know, but for the 30 or so minutes I played, one of the games was very laggy with poor hit detection, so I switched servers, and the other, well, I mean, the new nanosuit doesn't fit multiplayer well. Honestly, Crysis and Crysis: Wars wasn't even that good, but Crysis 2 is a slower paced mix that looks like it's trying to integrate elements of Call of Duty 4, Halo, and Gears all into it, with the majority influences being Call of Duty 4, the largest obvious influence, followed by Halo, followed by Gears of War.

Get it for singleplayer. Chances are, if you're posting on this forum, you prefer a good singleplayer to a good multiplayer game anyways. I got the Maximum Edition for the PC. I don't regret a thing.
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Nice one
 
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Post » Sat Feb 19, 2011 3:07 am

It's the first shooter I've felt excited about since Bioshock. I'll definitely pick it up when my bank balance stops being awkward.
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le GraiN
 
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Post » Sat Feb 19, 2011 7:37 am

It's the first shooter I've felt excited about since Bioshock. I'll definitely pick it up when my bank balance stops being awkward.

I am in the middle of playing it right now. Good game so far, but I am only about 90 minutes in. The lack of DX11 is a bit saddening though.
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Jade Muggeridge
 
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Post » Sat Feb 19, 2011 1:08 am

Get it for singleplayer. Chances are, if you're posting on this forum, you prefer a good singleplayer to a good multiplayer game anyways. I got the Maximum Edition for the PC. I don't regret a thing.


I don't think that's necessarily true; there are threads floating around for a number of games that you buy only for the multiplayer.

That being said, I got the game yesterday (despite being very wary about how poorly Crytek handled the demo issues), and I'm REALLY enjoying it. The game runs surprisingly well on the highest graphics setting, despite the fact that I'm only using an HD 4870 with 512MB VRAM from like 2.5 years ago. The suit is also much more streamlined; rather than having to halt all of the action to switch powers everything is easily accessible through certain keyboard functions (hold jump to do a power jump, hold melee to do a power melee etc.). It feels much more fast paces because of this, you don't need to stop the action to change powers or anything like that. The gunplay feels really good; the sounds are great and every impact feels really satisfying.

So far, I'm extremely impressed. I'm just disappointed that the game is very linear compared to the first one where you had virtually a whole island to explore. I also don't like the new suit voice as much :P.
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Peter lopez
 
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Post » Fri Feb 18, 2011 11:50 pm

So rumor has it that Nvidia paid to have DX11 delayed. I wonder if this is true, and if it is, I am going to be slightly mad. http://gamingbolt.com/rumour-crytek-was-paid-money-to-delay-support-of-directx-11-for-crysis-2
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Lisha Boo
 
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Post » Sat Feb 19, 2011 11:31 am

I just finished the single-player, and wow... I love and yet I hate it all at the same time. It leave SO many questions unanswered. My main complaint is that
Spoiler
Lingshan didn't seem to play a big role, and they didn't turn New York into a cold zone. They also didn't mention Nomad at all and it was never explain what happened to him and Helena Rosenthal. Apparently Prophet washed up in New York harbor though.
:(

Fantastic game though, can't wait for Crysis 3 now. :D

http://images.wikia.com/crysis/images/5/50/Alien_Scout.png :(
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claire ley
 
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Post » Sat Feb 19, 2011 2:20 am

Finished it yesterday. I liked the ending... without giving too much away, it was nice to hear some noise, if you know what I mean.

Also, why are the cloaked Ceph so damn powerful?
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Cheryl Rice
 
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Post » Fri Feb 18, 2011 8:46 pm

I liked the single player (going through it for the second time now, seems you get to keep the upgrades from the first playthrough, suit and silencers ect.), took some getting used to and the story took a little while before it started to make sense.

I didn't really like the quicktime events (died like 5 times during those) and the way the narration is constantly like: 'get to the apartment as quickly as possible' 'hurry to the lab' ect. ect. Even though there is no real time limit it still bothers me as I want to take my time but constantly have the plot in the back of my mind telling me I should pick up the pace.

Apart from that there are some annoying bugs, like occasionally not being able to melee after you die and reload to the previous checkpoint (which leads to more deaths for me), the amount of collected nano-thingies needed for upgrades reverting to zero, and multiplayer is completely unplayable for me due to constantly getting disconnected and my stats/unlocks randomly getting locked again (I think I even lost a weapon unlock-token due to this).

Even though a patch would be much appreciated, I still think the game was worth the € 50,- I paid for it (in part also because I felt guilty for buying crysis 1 during a steam sale as it was worth far more than I had paid for it).
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