Think of it differently. Crysis 2 has no repeating textures due to blend layering. So it has a lot more textures to fit onto one disc and has to lose quality.
You obviously have no idea what you are talking about. Features such as this are specifically only available in the DX10 API. Crysis 2 doesn't support blend layering, due to lack of DX10 support. And there's no such thing as "blend layering." The closest thing to what you're describing is Volumetric Texture mapping which once again is only prevalent in DX10 and is for the most part only used in complicated 3D renderings for scientific research purposes because it requires so much horsepower.
Crysis 2 does not support Volumetric Texture mapping due to the DX9 API. And if it did support it, even TriSLI GTX 580's would be pulling only maybe 10fps at max.
Huh? I could be wrong in what you both are trying to explain but blending of texture layers is NOT a DX 10 exclusive. In fact that method is used for the terrain in UDK which uses DX 9. Unless you all are referring to a different type of texture layer blending then ignore my comment.
