Crysis 1 Textures ...vs. Crysis 2

Post » Tue Nov 09, 2010 8:50 pm

How dare you blaspheme the holy name of Crysis.

I only speak the truth...and bring proof along.



I was only playing man.
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{Richies Mommy}
 
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Post » Wed Nov 10, 2010 1:10 am


No it's DX9 max...same as DX10 max.

And my monitor is only 1440 x 900. I doubt 1920 x 1080 or such would make a huge difference in texture quality. I'm only playing in 1280 x 800 for recording purposes...forgot to change it. And I'm trying to get a new monitor ASAP.

As long as the resolution is at your monitor's native resolution (maximum), then the texture quality will be the same. If you monitor has a native resolution of 1024x768, and you had Crysis 1 set at 1024x768, the texture quality would look the same as someone who has their resolution set to 1440x900.
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Bitter End
 
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Post » Wed Nov 10, 2010 12:15 am

OP: DX9 medium come on man, and to top it off 1280x800 you either are on a old laptop or lowering your rez to make it look bad
Low render resolution doesn't degrade texture quality especially when the absolute largest texture that would be used for painting would be 2k.
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Paul Rice
 
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Post » Wed Nov 10, 2010 1:55 am

This thread is needed, the OP is right. Okay for the most part, yes, Crysis 1 has BETTER textures than Crysis 2, BUT, it's not as beautiful as people make it out to be. Seriously, people are comparing a MODDED Crysis 1 MAXED OUT to a regular Crysis 2. They only focus on Crysis 1's beauty then compare it to Crysis 2's ugly. They never focus on Crysis 1's ugly.

They also start to go on about how Crysis 1 was one of the best fps games ever and had AMAZING INNOVATIVE GAMEPLAY, when really, when you rewind back to 2007 at the release of Crysis 1, you read about tons of complaints that the gameplay svcks and the AI is stupid >_<"

Next thing you know, Crysis 2 is going to become THIS SUPER AMAZING GAME to these haters once Crysis 3 is released......damn hypocrits.

Hey! stop that.

Trying to make sense out of this nonsense. How dare you bring logic into this forum. Are trying to sabotage the whiners need to complain?
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Jade Barnes-Mackey
 
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Post » Wed Nov 10, 2010 5:37 am

-snip-
I don't know what you've been doing or smoking, but that's medium-low for sure. Both in Crysis and Warhead the textures look incredible in vanilla mode, and it doesn't exactly count when you went cherrypicking the few textures on the game that look like crap, mostly because it's stuff that people rarely get to see it in full detail. Surprise you haven't posted how terrible the ocean floor looks like, too.

Crysis 2 does have terrible textures across the board. The only exception os really the weapon's textures wich are constantly in your face up close, everything else goes from a barely acceptable medium to painfully poor low. Even Half-Life 2 had better textures and bump mapping too, that's a 2004 game. There's absolutely no excuse why basic stuff like that isn't present in a 2011 game with a supposedly next-gen engine.

That is, without counting the fact that this is a screaming console port.
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Tom Flanagan
 
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Post » Wed Nov 10, 2010 2:31 am

-snip-
I don't know what you've been doing or smoking, but that's medium-low for sure. Both in Crysis and Warhead the textures look incredible in vanilla mode, and it doesn't exactly count when you went cherrypicking the few textures on the game that look like crap, mostly because it's stuff that people rarely get to see it in full detail. Surprise you haven't posted how terrible the ocean floor looks like, too.

Crysis 2 does have terrible textures across the board. The only exception os really the weapon's textures wich are constantly in your face up close, everything else goes from a barely acceptable medium to painfully poor low. Even Half-Life 2 had better textures and bump mapping too, that's a 2004 game. There's absolutely no excuse why basic stuff like that isn't present in a 2011 game with a supposedly next-gen engine.

That is, without counting the fact that this is a screaming console port.

But you're wrong. Crysis has a decent share or low res textures. I don't know why you or anyone would try to deny this. Most of the rocks are low res. There are quite alot of low res textures and I would not have to cherry pick to fine them. And games don't use bump mapping any more. Geeesh.
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JeSsy ArEllano
 
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Post » Wed Nov 10, 2010 8:46 am

Here's my contribution to this thread. VeryHigh settings, DX10. Shots are taken from level where you descent in to quarry. Cant remember levels name.

http://aijaa.com/v.php?i=000947809945.png
http://aijaa.com/v.php?i=000807809946.png
http://aijaa.com/v.php?i=000697809947.png
http://aijaa.com/v.php?i=009647809948.png
http://aijaa.com/v.php?i=005437809949.png

Resolution is 1920x1080 and 4xAA,16xAF was used. POM was set off since it disables AF. There is lots of lowres textures in Crysis and those look even worse when displayed next to highres textures. There's couple of shots just to show that. In Crysis 2 textures are much more even quality and those doesn't catch your eye so badly like it does in C1.

Lots of people only seem to remember those highly modded textures and forget how bad original C1 sometimes look. And you dont even have to look for these textures, since they are so clearly visible. In my opinion highres textures doesn't make killer looking game. Game needs good lightning and shadowing. Even if game doesn't have so highres textures like C2 it looks amazing because lighting is something we havent seen before and it makes those lowres textures look good also. Ad in highres textures and imagine the rest.
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Laura Hicks
 
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Post » Tue Nov 09, 2010 10:50 pm

@OP

I dont know what crysis 1 you are running bu my crysis 1 looks WAY better, mod free.
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W E I R D
 
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Post » Wed Nov 10, 2010 5:33 am

There were some low res textures in Crysis 1, but when you put the graphics on the low settings and say, "Hey look how crappy these textures are." it makes you look pretty damn stupid.
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maya papps
 
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Post » Wed Nov 10, 2010 3:22 am

There were some low res textures in Crysis 1, but when you put the graphics on the low settings and say, "Hey look how crappy these textures are." it makes you look pretty damn stupid.

That graphics are on highest settings. how many times will I repeat that??
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Cathrin Hummel
 
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Post » Wed Nov 10, 2010 8:26 am

You don't have POM on, and most of those still look better than C2 anyways.
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Bee Baby
 
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Post » Tue Nov 09, 2010 7:15 pm

There were some low res textures in Crysis 1, but when you put the graphics on the low settings and say, "Hey look how crappy these textures are." it makes you look pretty damn stupid.

IF you don't think my game is at highest setting sjust because it says DX9 then listen to this guy.

Here's my contribution to this thread. VeryHigh settings, DX10. Shots are taken from level where you descent in to quarry. Cant remember levels name.

http://aijaa.com/v.php?i=000947809945.png
http://aijaa.com/v.php?i=000807809946.png
http://aijaa.com/v.php?i=000697809947.png
http://aijaa.com/v.php?i=009647809948.png
http://aijaa.com/v.php?i=005437809949.png

Resolution is 1920x1080 and 4xAA,16xAF was used. POM was set off since it disables AF. There is lots of lowres textures in Crysis and those look even worse when displayed next to highres textures. There's couple of shots just to show that. In Crysis 2 textures are much more even quality and those doesn't catch your eye so badly like it does in C1.

Lots of people only seem to remember those highly modded textures and forget how bad original C1 sometimes look. And you dont even have to look for these textures, since they are so clearly visible. In my opinion highres textures doesn't make killer looking game. Game needs good lightning and shadowing. Even if game doesn't have so highres textures like C2 it looks amazing because lighting is something we havent seen before and it makes those lowres textures look good also. Ad in highres textures and imagine the rest.
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Natalie Harvey
 
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Post » Tue Nov 09, 2010 8:37 pm

...

Well done Aijaa. Hopefully this would squelch the baseless claims and whining.

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Liv Staff
 
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Post » Wed Nov 10, 2010 3:41 am

Crysis 2 > Crysis
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Maya Maya
 
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Post » Tue Nov 09, 2010 11:15 pm

You don't have POM on, and most of those still look better than C2 anyways.

I have POM on! I put r_UsePOM=1 in autoexec.cfg...and I know it works because I compared other scenes with it on and off and the ground has much more depth with it on. But I don't know if it is worth it since it disables AF at the same time.
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Hussnein Amin
 
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Post » Wed Nov 10, 2010 7:49 am

Those pics represent the worst of Crysis and the norm in Crysis2.

If you want, I'll start posting up pics of Crysis2's worst textures and we'll see who wins that battle, lol
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JUDY FIGHTS
 
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Post » Tue Nov 09, 2010 7:30 pm

Those pics represent the worst of Crysis and the norm in Crysis2.

If you want, I'll start posting up pics of Crysis2's worst textures and we'll see who wins that battle, lol

thats pretty much true.
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Alexandra Louise Taylor
 
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Post » Wed Nov 10, 2010 3:29 am

Those pics represent the worst of Crysis and the norm in Crysis2.

If you want, I'll start posting up pics of Crysis2's worst textures and we'll see who wins that battle, lol

Why are you lying to yourself?
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Brooks Hardison
 
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Post » Tue Nov 09, 2010 9:53 pm


Think of it differently. Crysis 2 has no repeating textures due to blend layering. So it has a lot more textures to fit onto one disc and has to lose quality.


You obviously have no idea what you are talking about. Features such as this are specifically only available in the DX10 API. Crysis 2 doesn't support blend layering, due to lack of DX10 support. And there's no such thing as "blend layering." The closest thing to what you're describing is Volumetric Texture mapping which once again is only prevalent in DX10 and is for the most part only used in complicated 3D renderings for scientific research purposes because it requires so much horsepower.

Crysis 2 does not support Volumetric Texture mapping due to the DX9 API. And if it did support it, even TriSLI GTX 580's would be pulling only maybe 10fps at max.

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+++CAZZY
 
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Post » Wed Nov 10, 2010 3:11 am

O my. lol. All taxtures in games look bad if you get close enough, or just stear into a wall. game graphics isnt about close up of a cut out is it ? it is the visual gaming experience as a total isnt it ?.
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Rhi Edwards
 
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Post » Wed Nov 10, 2010 2:12 am

I love all the 12 year old cry babies here, so funny. :D
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Jarrett Willis
 
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Post » Wed Nov 10, 2010 2:45 am

O my. lol. All taxtures in games look bad if you get close enough, or just stear into a wall. game graphics isnt about close up of a cut out is it ? it is the visual gaming experience as a total isnt it ?.

we are not comparing it to other games. the textures are bad for a CRYTEK game.
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benjamin corsini
 
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Post » Wed Nov 10, 2010 4:19 am


Think of it differently. Crysis 2 has no repeating textures due to blend layering. So it has a lot more textures to fit onto one disc and has to lose quality.


You obviously have no idea what you are talking about. Features such as this are specifically only available in the DX10 API. Crysis 2 doesn't support blend layering, due to lack of DX10 support. And there's no such thing as "blend layering." The closest thing to what you're describing is Volumetric Texture mapping which once again is only prevalent in DX10 and is for the most part only used in complicated 3D renderings for scientific research purposes because it requires so much horsepower.

Crysis 2 does not support Volumetric Texture mapping due to the DX9 API. And if it did support it, even TriSLI GTX 580's would be pulling only maybe 10fps at max.

Huh? I could be wrong in what you both are trying to explain but blending of texture layers is NOT a DX 10 exclusive. In fact that method is used for the terrain in UDK which uses DX 9. Unless you all are referring to a different type of texture layer blending then ignore my comment. :)
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Emerald Dreams
 
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Post » Tue Nov 09, 2010 10:02 pm

O my. lol. All taxtures in games look bad if you get close enough, or just stear into a wall. game graphics isnt about close up of a cut out is it ? it is the visual gaming experience as a total isnt it ?.

we are not comparing it to other games. the textures are bad for a CRYTEK game.
:) I agree to that.
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Sasha Brown
 
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Post » Wed Nov 10, 2010 12:03 am

O my. lol. All taxtures in games look bad if you get close enough, or just stear into a wall. game graphics isnt about close up of a cut out is it ? it is the visual gaming experience as a total isnt it ?.

we are not comparing it to other games. the textures are bad for a CRYTEK game.

Its bad IF Crysis had absolutely NO LOW RES TEXTURES. But unfortunately it did. So your point is null. :(
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Holli Dillon
 
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