Crysis 2 Textures half the size of original + proof

Post » Sat Oct 30, 2010 2:08 pm

i dont understand the problem.. crysis 2 or the cryengine 3 souldnt be the best looking engine.. the goal that should be achived with the cryengine 3 was in my opion to program a better cost efficient engine.. and there for it worked very well.. the game looks amazing and does not need a powerful mashine like crysis 1.

So.. why ur excepting something that should never been done? From Day 1.. Crysis 2′s Goal was it to bringt the best looking engine on a console with limitations.. maybe im wrong, but did crytek ever say that crysis 2 will be looking better then crysis 1 on an PC?

There are so much more importend problems in Crysis 2.. Multiplayer Gameplay, Interface, Serverbrowser, Cheater, Sandbox Editor, Custom Server Settings.. thats real problem that u got the right to expect an fix.
What do i need better Textures when the game starts to bored people out of the called reason.

But to say that Crysis 2 dont look like Crysis 1, what it never should is just stupid.
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Sat Oct 30, 2010 12:03 pm

maximum console
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Sat Oct 30, 2010 8:13 pm

OLD
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Sat Oct 30, 2010 11:03 am

We don't need your proof lol. I played the campaign, I know the game looks like **** compared to its 4 year old predecessor.

Don't get too upset when morons say c2 looks better than crysis or warhead. They are just dumbass 360 fanboys who never played the first 2.

Correction: 3 year old predecessor. Unless we are only talking rough years, then I guess 4.

But, it exceeds in lightings, particles, and animation over Crysis 1. Physics are the same. But the textures, gah...it's one of the things that made Crysis 1 epic looking. The downgrade of these is noticable but Crytek did it for optimization. Optimization for consoles AND maybe PC (because Cevat Yerli got people biching at him that they couldn't run the first game so he was all about making sure Crysis 2 is epic looking and can be ran by everyone).
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Sat Oct 30, 2010 3:14 pm

We don't need your proof lol. I played the campaign, I know the game looks like **** compared to its 4 year old predecessor.

Don't get too upset when morons say c2 looks better than crysis or warhead. They are just dumbass 360 fanboys who never played the first 2.

Correction: 3 year old predecessor. Unless we are only talking rough years, then I guess 4.

But, it exceeds in lightings, particles, and animation over Crysis 1. Physics are the same. But the textures, gah...it's one of the things that made Crysis 1 epic looking. The downgrade of these is noticable but Crytek did it for optimization. Optimization for consoles AND maybe PC (because Cevat Yerli got people biching at him that they couldn't run the first game so he was all about making sure Crysis 2 is epic looking and can be ran by everyone).

The only thing that Crysis 2 [arguably] does better than Crysis in the graphics dept. is lighting.
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Sat Oct 30, 2010 9:53 pm

its sad that so many pc gamers are just to stupid to realize that crysis 2 just has excessive hdr, bloom and blur making them think it looks good.

I think its sad that "PC gamers" like yourself play games with 200% or more zoom. Thats kind of silly.
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Sat Oct 30, 2010 11:42 am


I agree m8. It's because people are either too gullible, too ignorant, or just plain oblivious. Or they actually keep posting Crysis 2 is better so it makes them feel better inside because they know damn well they paid a decent amount of money for a huge step back from the first game. So to balance that they have to rave about how amazing the game is.

Don't get me wrong I like the game, but is it better then the first one? NO **** WAY. Not by a long shot. But I do like it, and I can't wait until the bugs are ironed out so I can fully enjoy the experience. I mean I might as well enjoy it because I got it through steam and I can't get a refund. It's a good game but nowhere near the legendary Crysis 1 and warhead.

So anyone who thinks that Crysis 2 is better than the original is ignorant, gullible and oblivious. Hmmm. Its funny that I think that the people like yourself that are hating on the game's graphics are to occupied with specifications and not on execution, too occupied with the version of DX than how it ACTUALLY looks, too occupied with zooming in on textures to realise the game looks great and to occupied biching and bandwagoon jumping to be objective. That must be a very difficult life.

As I have said many times before. Its fine to be disappointed with the game but making obviously exaggerated claims and nitpicking to the point of absurdity is nothing short of be disturbingly fanatical. But I guess the new PC gaming is more about biching than gaming. Ah well, continue to have fun with that.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Sat Oct 30, 2010 7:04 am


The only thing that Crysis 2 [arguably] does better than Crysis in the graphics dept. is lighting.

Sorry to inform you their buddy but that is not arguably its a fact. :)
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Sat Oct 30, 2010 10:04 pm

Give High Res Texture Pack Crytek,i mean,seriously..... o_O
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Sat Oct 30, 2010 12:26 pm


I agree m8. It's because people are either too gullible, too ignorant, or just plain oblivious. Or they actually keep posting Crysis 2 is better so it makes them feel better inside because they know damn well they paid a decent amount of money for a huge step back from the first game. So to balance that they have to rave about how amazing the game is.

Don't get me wrong I like the game, but is it better then the first one? NO **** WAY. Not by a long shot. But I do like it, and I can't wait until the bugs are ironed out so I can fully enjoy the experience. I mean I might as well enjoy it because I got it through steam and I can't get a refund. It's a good game but nowhere near the legendary Crysis 1 and warhead.

So anyone who thinks that Crysis 2 is better than the original is ignorant, gullible and oblivious. Hmmm. Its funny that I think that the people like yourself that are hating on the game's graphics are to occupied with specifications and not on execution, too occupied with the version of DX than how it ACTUALLY looks, too occupied with zooming in on textures to realise the game looks great and to occupied biching and bandwagoon jumping to be objective. That must be a very difficult life.

As I have said many times before. Its fine to be disappointed with the game but making obviously exaggerated claims and nitpicking to the point of absurdity is nothing short of be disturbingly fanatical. But I guess the new PC gaming is more about biching than gaming. Ah well, continue to have fun with that.

The thing is though a developer can honestly put their best into a game and it still not play that well. The problem is Crytek didn't try or didn't allocate enough resources to the game on PC. The fact we have 1/2 res Crysis textures suggests that they wanted the game to have a console like look on PC.

User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Sat Oct 30, 2010 8:53 am


I agree m8. It's because people are either too gullible, too ignorant, or just plain oblivious.

I love that game Elder Scrolls 4: Oblivious

APRIL FOOLSSLSLSLSLL LOLOLOLOLOL
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Sat Oct 30, 2010 5:09 pm


The thing is though a developer can honestly put their best into a game and it still not play that well. The quality of the textures is just a simple choice which is why people are upset. The issue is not that Crytek didn't make the game we wanted it's that they didn't even try to make it.

Everything you said is based on speculation. The quality of textures are not a simple choice. Are we conveniently forgetting that Crysis; the game that everyone is stating has the best textures ever, have A LOT of low res textures? Why is this fact being easily overlooked? Yes there are parts in the game where there is high res but the majority is low res. But I really don't understand why the game is being blasted for things that genuinely does not make the game better when there are significantly more important aspects that needs to be fixed.
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Sat Oct 30, 2010 5:57 pm


The thing is though a developer can honestly put their best into a game and it still not play that well. The quality of the textures is just a simple choice which is why people are upset. The issue is not that Crytek didn't make the game we wanted it's that they didn't even try to make it.

Everything you said is based on speculation. The quality of textures are not a simple choice. Are we conveniently forgetting that Crysis; the game that everyone is stating has the best textures ever, have A LOT of low res textures? Why is this fact being easily overlooked? Yes there are parts in the game where there is high res but the majority is low res. But I really don't understand why the game is being blasted for things that genuinely does not make the game better when there are significantly more important aspects that needs to be fixed.

What are you talking about people are proving it's a choice by cutting and pasting in the original full res textures from Crysis 1. All of the textures would've been high res initially and then cut down Crytek has the original photo's it's a choice.

User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Sat Oct 30, 2010 5:03 pm


I agree m8. It's because people are either too gullible, too ignorant, or just plain oblivious. Or they actually keep posting Crysis 2 is better so it makes them feel better inside because they know damn well they paid a decent amount of money for a huge step back from the first game. So to balance that they have to rave about how amazing the game is.

Don't get me wrong I like the game, but is it better then the first one? NO **** WAY. Not by a long shot. But I do like it, and I can't wait until the bugs are ironed out so I can fully enjoy the experience. I mean I might as well enjoy it because I got it through steam and I can't get a refund. It's a good game but nowhere near the legendary Crysis 1 and warhead.

So anyone who thinks that Crysis 2 is better than the original is ignorant, gullible and oblivious. Hmmm. Its funny that I think that the people like yourself that are hating on the game's graphics are to occupied with specifications and not on execution, too occupied with the version of DX than how it ACTUALLY looks, too occupied with zooming in on textures to realise the game looks great and to occupied biching and bandwagoon jumping to be objective. That must be a very difficult life.

As I have said many times before. Its fine to be disappointed with the game but making obviously exaggerated claims and nitpicking to the point of absurdity is nothing short of be disturbingly fanatical. But I guess the new PC gaming is more about biching than gaming. Ah well, continue to have fun with that.

The thing is though a developer can honestly put their best into a game and it still not play that well. The quality of the textures is just a simple choice which is why people are upset.

Also, if you play the original and Crysis 2 on the same settings on the same hardware and tell me that Crysis (the original) looks better in DX9 than Crysis 2 does, I'd seriously have to wonder.

What's been the biggest complaint (other than bugs) about the PC version of Crysis 2? No high-level DX11 support (which Crysis itself didn't get until the last patch) and no large-texture support (which the modding community, not Crytek itself, provided for Crysis and Warhead).

The needless picking of nits doesn't hide the fact that Crysis 2 *still* uses more DX9c features than any PC FPS ever has. (While some of them may be more *efficient* in DX11, how much hardware, even DX11 hardware, can actually use those features effectively? And I say that as someone that actually has DX11 hardware.)
User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Sat Oct 30, 2010 11:49 am

What are you talking about people are proving it's a choice by cutting and pasting in the original full res textures from Crysis 1. All of the textures would've been high res initially and then cut down Crytek has the original photo's it's a choice.

There are more factors that goes into a game than simply taking a photo and slapping it onto a mesh. I would not be surprised if Crysis 2 texture budget was under more constrain than Crysis. When you look at Crysis the majority of the scene people praise and accolade is covered with just a few textures. Vegetation is the most dominant feature in Crysis and the all those vegetation are just replicas spread across the terrain. There is more texture variety in Crysis 2 and when their is more variety there is a need for more textures which can increase the number of textures used. In a nutshell, Crysis had a greater opportunity to have higher res textures for certain application because of the scene than Crysis 2. I am basing this on my experience in texturing and lighting environments.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Sat Oct 30, 2010 7:58 am

The DX11 rendering pipeline is inherently more efficient. So they all handle DX11 "efficiently" it's just that some cards have more horsepower (those more powerful cards are if anything less efficient).
User avatar
Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am

Post » Sat Oct 30, 2010 7:36 pm

We don't need your proof lol. I played the campaign, I know the game looks like **** compared to its 4 year old predecessor.

Don't get too upset when morons say c2 looks better than crysis or warhead. They are just dumbass 360 fanboys who never played the first 2.

Correction: 3 year old predecessor. Unless we are only talking rough years, then I guess 4.

But, it exceeds in lightings, particles, and animation over Crysis 1. Physics are the same. But the textures, gah...it's one of the things that made Crysis 1 epic looking. The downgrade of these is noticable but Crytek did it for optimization. Optimization for consoles AND maybe PC (because Cevat Yerli got people biching at him that they couldn't run the first game so he was all about making sure Crysis 2 is epic looking and can be ran by everyone).

And that's the real reason why a lot of "PC gamers" are kvetching - Crysis 2 is not the behemoth CPU and GPU killer that the original Crysis was.

If you look at the trend of game development (and especially on the PC) it's been *push the envelope* in terms of hardware utilization and graphics (and in the PC's case, more use of DX-10/11-specific features), often at the expense of playability on lower-spec hardware. (Heck, look at Civilization V. It uses DX11 - what the heck does DX11 bring to an RTS? It's not only more GPU-intensive than C&C 4, but than C&C RA3.)

Of course the high-end crowd is going to be happy - they are the ones being catered to.

Crysis 2 is an exception - a biggie. Even more telling, because Crytek had no history actually writing games playable on average (if not ordinary) PCs (and no history developing for consoles), who would have seen that coming?

Those are the two major *crimes* that Crysis 2 commits - it's multiplatform *and* it's friendlier to ordinary PC hardware.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Sat Oct 30, 2010 7:04 pm

What are you talking about people are proving it's a choice by cutting and pasting in the original full res textures from Crysis 1. All of the textures would've been high res initially and then cut down Crytek has the original photo's it's a choice.

There are more factors that goes into a game than simply taking a photo and slapping it onto a mesh. I would not be surprised if Crysis 2 texture budget was under more constrain than Crysis. When you look at Crysis the majority of the scene people praise and accolade is covered with just a few textures. Vegetation is the most dominant feature in Crysis and the all those vegetation are just replicas spread across the terrain. There is more texture variety in Crysis 2 and when their is more variety there is a need for more textures which can increase the number of textures used. In a nutshell, Crysis had a greater opportunity to have higher res textures for certain application because of the scene than Crysis 2. I am basing this on my experience in texturing and lighting environments.

My statement is based on the fact that people have already imported higher res textures from C1 into C2 and it runs fine (it's been done! Do you not understand?). You can't argue with me just because you mess around on blender, or even if you worked on Avataar a fact is a fact. You can't use experience in lighting and texturing to unprove a fact.

Plus if you want to be literal I have experience (a month)in lighting and texturing scenes as well in Blender. I wouldn't say it helps or hinders my argument at all. Still image are not games but facts are facts and people are saying you can cut and paste them in.

PS: My experience is that, in terms of STILL IMAGES at least, when dealing with flat surfaces like walls or other simple shapes like cylinders that it very much is a case of taking a photo and slapping it onto a mesh. Maybe adjusting the scale or orientation sometimes. See here.

http://asitssfl01.ase.tufts.edu/blackboard/DR21/ImageTextures.html

What is it you have been doing to suggest otherwise? I'm interested in learning about it.

I think the level of the budget may be the choice we are discussing.

Here are some textures I slapped on to a mesh to prove my point regarding a still image in Blender.

http://i36.photobucket.com/albums/e35/Acerimmer1/Untitled.png

from what I know about it I would imagine that they have high res textures on file somewhere (after all given that they reused textures from C1 on C2 it makes sense to have high res from C2 on file in case they're needed for some future Crysis release on PS4 and X Box 720) and that a small number of Crytek staff could most likely knock up a high res texture pack in very little time at all with one arm tied to a chair. If not by some automated process in Cryengine 3 or improvised.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Sat Oct 30, 2010 8:28 pm

Yeah, textures just don't get better than this

http://img805.imageshack.us/i/screenshot0007.jpg/
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Sat Oct 30, 2010 12:50 pm

No one cares.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Sat Oct 30, 2010 10:16 am

No one cares.

Dude, did you even bother looking? It's a joke.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Sat Oct 30, 2010 6:28 pm

What are you talking about people are proving it's a choice by cutting and pasting in the original full res textures from Crysis 1. All of the textures would've been high res initially and then cut down Crytek has the original photo's it's a choice.

There are more factors that goes into a game than simply taking a photo and slapping it onto a mesh. I would not be surprised if Crysis 2 texture budget was under more constrain than Crysis. When you look at Crysis the majority of the scene people praise and accolade is covered with just a few textures. Vegetation is the most dominant feature in Crysis and the all those vegetation are just replicas spread across the terrain. There is more texture variety in Crysis 2 and when their is more variety there is a need for more textures which can increase the number of textures used. In a nutshell, Crysis had a greater opportunity to have higher res textures for certain application because of the scene than Crysis 2. I am basing this on my experience in texturing and lighting environments.

My statement is based on the fact that people have already imported higher res textures from C1 into C2 and it runs fine (it's been done! Do you not understand?). You can't argue with me just because you mess around on blender, or even if you worked on Avataar a fact is a fact. You can't use experience in lighting and texturing to unprove a fact.

Plus if you want to be literal I have experience (a month)in lighting and texturing scenes as well in Blender. I wouldn't say it helps or hinders my argument at all. Still image are not games but facts are facts and people are saying you can cut and paste them in.

PS: My experience is that, in terms of STILL IMAGES at least, when dealing with flat surfaces like walls or other simple shapes like cylinders that it very much is a case of taking a photo and slapping it onto a mesh. Maybe adjusting the scale or orientation sometimes. See here.

http://asitssfl01.ase.tufts.edu/blackboard/DR21/ImageTextures.html

What is it you have been doing to suggest otherwise? I'm interested in learning about it.

I think the level of the budget may be the choice we are discussing.

Here are some textures I slapped on to a mesh to prove my point regarding a still image in Blender.

http://i36.photobucket.com/albums/e35/Acerimmer1/Untitled.png

from what I know about it I would imagine that they have high res textures on file somewhere (after all given that they reused textures from C1 on C2 it makes sense to have high res from C2 on file in case they're needed for some future Crysis release on PS4 and X Box 720) and that a small number of Crytek staff could most likely knock up a high res texture pack in very little time at all with one arm tied to a chair. If not by some automated process in Cryengine 3 or improvised.

You do realise that consistent and playable framerates are very important for gaming. I can use 8k or 12K textures on a model in Maya or Max without any problems because the final results is NOT for real-time. When any game is using textures, models, effects etc there is a memory budget. Yes you can easily slap an unedited high res texture into the game but at what cost? ALL game developers pay attention to the memory budget and try to balance quality with performance. And this idea that Crysis only sported high res textures is nothing short of nonsense. But I guess its easier to ignore the overall texture complexity in Crysis 2 to that of Crysis. :|
Not everyone has a system that can run all high res textures and this was the very reason Crysis had MODS that sported high res textures. When was the last time Crytek released a high res texture pack? Again don't conveniently forget the that Crysis sported less variation of texture to that of Crysis 2 and the majority of the the scene were instances.
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Sat Oct 30, 2010 6:11 pm

Was hoping Crysis 2 would be more like this:(
http://www.youtube.com/watch?v=F0GXsoUcYj4&feature=channel_video_title
Still enjoyable though
User avatar
Stephy Beck
 
Posts: 3492
Joined: Mon Apr 16, 2007 12:33 pm

Post » Sat Oct 30, 2010 3:07 pm

No one cares.
I peed my pants.
User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Sat Oct 30, 2010 11:21 pm

Was hoping Crysis 2 would be more like this:(
http://www.youtube.com/watch?v=F0GXsoUcYj4&feature=channel_video_title
Still enjoyable though

Too bad most people don't have a CPU OC at 5GHz.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

PreviousNext

Return to Crysis