» Wed Aug 26, 2009 6:45 pm
Yea, it wouldnt be so demanding on RAM or CPU calculations, as both players (assuming 2-player split screen) can be calculated easily at the same time. The problem is that you have to render twice the data on the same GPU - you cant share shader calculations.
This is possible on some engines because they drop the resolution (its only half the screen), but as a lot of us have seen, reducing the resolution by half doesn't increase the performance by 2x.
However, we dont know how well CE3 scales. For all we know the resolution is directly proportionate to performance (i.e. 800x600 = 60fps, 1600x600 = 30fps).