» Sun Nov 21, 2010 1:32 am
Crysis 2's AI is, like Aegis said, ultra complex. Designing such a detailed environment, making the AI to interact with it, wanting them to react to your playstyle. I had several moments when the AI was yelling "He got Cloaked, watch your flanks" and they did. They built circles (clearly visible on radar) to avoid beeing flanked by me (of course I chose the way over them (AIR STOMP FTW!)). The other time I grabbed a HMG, one was yelling: "HMG, HMG!" and ALL nearby Soldiers took cover immediately. Not, glass, or something else. It was then hard to shoot them. They really react what you do, you jump on the bus, Human throws up a grenade. Alien jumps up on it and smacks you down (probably into other aliens). They work in groups, like Stalkers keep pushing you to the Heavy nearby, wanting you to die.
BUT! Making such a complex AI brings it's problems. It get's some bugs, glitching and colliding issues. What was two Korean's smashing into each other, dying, is in Crysis 2 now, two AIs running against each other and doing nothing else.
It's good but buggy. Wait, no, it's OUTSTANDING but buggy. Crytek just need to work more on the AI issues.
People, you, who are saying "Crysis 2 AI is dumb" are stupid. You just choose those bugs (most got eliminated with the last patch, at least for me) and disregard the other moments, when the AI was really forcing you to really fight. Of course not, if you're that N00b Player with 24/7 cloak engaged. THEN you can't see the AI's smart reactions. But it wasn't different in Crysis 1, in fact. Crysis 1 had cheating AI (got sniped with A SHOTGUN!), but not smart AI. They were standing in open field, not taking cover, not caring about any hits. It was only good in one thing: scoring hits. That's not smart, but rather hard.
Buggy AI is bad AI. When the AI works, it works well - but if half the time it doesn't work, then it's not good AI. Countless time I've come up behind Ceph grunts walking into walls, picked one off, the other doesn't even notice. Cell are even worse; they throw up their guns, scream, and die at random, without even being shot. That's some pretty sh!tty AI right there when the NPC can't even remember that he's supposed to be, y'know, ALIVE.
Overall C2 AI isn't too much worse than most other FPS, but to call it "ultra complex" is just laughable.
I have to agree with flyingsaucerz.
1- I don't really understand this logic:"it's OUTSTANDING but buggy" (JustNameLess)
The AI is "good" only if it's NOT buggy (or seldom buggy), and vice versa, if it's frequently buggy like in C2 then it's not good, let alone "oustanding". Simple as that.
Would anyone who is sane/has above average IQ say "Product X is good excellent, it's just has many defects" ? lol
2-- The AI is complex ?
When they dont get alert, all they do is walking aimlessly around. And when they engage in combat, they just run, shoot, take cover, shouting to each other. This is nothing new, just basic AI we have seen in counless FPS's. And many games has far more complex AI and much less buggy like Far Cry2. When they're idle, they chat to each other, drink beer, smoke, eat, pee, do push up, go fishing ... When they get alert, they go investigating. When they see you, they dont just star at you and walk away, or keep trying to go through walls or objects like the CELL. Not to mention the mercs have many more lines and most of them are very funny.
3- And poeple who dont have Internet will get stuck with the bad, buggy AI since they cant download the patches.