Crysis 2's AI is the worst of all FPS this gen ?

Post » Sat Nov 20, 2010 4:59 pm

No.

But Crysis2 AI has many big basic problems now.
Crysis2 AI stuck frequently, the frequency is over x10 times than Crysis1.
Crysis2 AI don't notice sound frequently, even car crash, cannon. No reaction frecently.
Crysis2 AI don't notice near friend's death frequently.

At least, most buggyest AI in Crytek history. Unbelievale buggy.
Lack of basic fanctions. Crytek must fix.
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Siidney
 
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Post » Sat Nov 20, 2010 1:26 pm

Friendly AI in Black Ops wait for you to kill the enemy.
Friendly AI in Crysis 2 kill steal and actually provide decent enough support. CryNet forces can hold off an area if given proper support.
I don't see any real AI issues in terms of that. Now the ceph running around in a circle in the subway system. Well I thought he was the "special" alien that they just kept around because they didn't want him to feel bad. *Until I shot him in the head*
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N3T4
 
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Post » Sat Nov 20, 2010 11:39 pm

*cough*

[...]

Left 4 Dead
Left 4 Dead 2

[...]
Valve games... what do you expect? They really became worse over the last years... just look at how they f**k up Team Fortress 2... stealing from the community with no effort put into it.

Anyways... yes.. IMO Crysis 2 has bad AI...
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Lewis Morel
 
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Post » Sat Nov 20, 2010 9:37 am

Valve games... what do you expect? They really became worse over the last years... just look at how they f**k up Team Fortress 2... stealing from the community with no effort put into it.

Anyways... yes.. IMO Crysis 2 has bad AI...

Know what your talking about before you say something you'll regret.
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Marine x
 
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Post » Sun Nov 21, 2010 12:58 am

Crysis 2's AI is, like Aegis said, ultra complex. Designing such a detailed environment, making the AI to interact with it, wanting them to react to your playstyle. I had several moments when the AI was yelling "He got Cloaked, watch your flanks" and they did. They built circles (clearly visible on radar) to avoid beeing flanked by me (of course I chose the way over them (AIR STOMP FTW!)). The other time I grabbed a HMG, one was yelling: "HMG, HMG!" and ALL nearby Soldiers took cover immediately. Not, glass, or something else. It was then hard to shoot them. They really react what you do, you jump on the bus, Human throws up a grenade. Alien jumps up on it and smacks you down (probably into other aliens). They work in groups, like Stalkers keep pushing you to the Heavy nearby, wanting you to die.

BUT! Making such a complex AI brings it's problems. It get's some bugs, glitching and colliding issues. What was two Korean's smashing into each other, dying, is in Crysis 2 now, two AIs running against each other and doing nothing else.

It's good but buggy. Wait, no, it's OUTSTANDING but buggy. Crytek just need to work more on the AI issues.

People, you, who are saying "Crysis 2 AI is dumb" are stupid. You just choose those bugs (most got eliminated with the last patch, at least for me) and disregard the other moments, when the AI was really forcing you to really fight. Of course not, if you're that N00b Player with 24/7 cloak engaged. THEN you can't see the AI's smart reactions. But it wasn't different in Crysis 1, in fact. Crysis 1 had cheating AI (got sniped with A SHOTGUN!), but not smart AI. They were standing in open field, not taking cover, not caring about any hits. It was only good in one thing: scoring hits. That's not smart, but rather hard.
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scorpion972
 
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Post » Sat Nov 20, 2010 3:03 pm

Crysis 2's AI is, like Aegis said, ultra complex. Designing such a detailed environment, making the AI to interact with it, wanting them to react to your playstyle. I had several moments when the AI was yelling "He got Cloaked, watch your flanks" and they did. They built circles (clearly visible on radar) to avoid beeing flanked by me (of course I chose the way over them (AIR STOMP FTW!)). The other time I grabbed a HMG, one was yelling: "HMG, HMG!" and ALL nearby Soldiers took cover immediately. Not, glass, or something else. It was then hard to shoot them. They really react what you do, you jump on the bus, Human throws up a grenade. Alien jumps up on it and smacks you down (probably into other aliens). They work in groups, like Stalkers keep pushing you to the Heavy nearby, wanting you to die.

BUT! Making such a complex AI brings it's problems. It get's some bugs, glitching and colliding issues. What was two Korean's smashing into each other, dying, is in Crysis 2 now, two AIs running against each other and doing nothing else.

It's good but buggy. Wait, no, it's OUTSTANDING but buggy. Crytek just need to work more on the AI issues.

People, you, who are saying "Crysis 2 AI is dumb" are stupid. You just choose those bugs (most got eliminated with the last patch, at least for me) and disregard the other moments, when the AI was really forcing you to really fight. Of course not, if you're that N00b Player with 24/7 cloak engaged. THEN you can't see the AI's smart reactions. But it wasn't different in Crysis 1, in fact. Crysis 1 had cheating AI (got sniped with A SHOTGUN!), but not smart AI. They were standing in open field, not taking cover, not caring about any hits. It was only good in one thing: scoring hits. That's not smart, but rather hard.

Buggy AI is bad AI. When the AI works, it works well - but if half the time it doesn't work, then it's not good AI. Countless time I've come up behind Ceph grunts walking into walls, picked one off, the other doesn't even notice. Cell are even worse; they throw up their guns, scream, and die at random, without even being shot. That's some pretty sh!tty AI right there when the NPC can't even remember that he's supposed to be, y'know, ALIVE.

Overall C2 AI isn't too much worse than most other FPS, but to call it "ultra complex" is just laughable.
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Darren Chandler
 
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Post » Sat Nov 20, 2010 4:48 pm


What dificulty are you on...?

Supersoldier. They're still dumb.



Lies, tried it, i got shot....with a shotgun
Sure, Supersoldier is more difficult, but that's just because you take more damage but the AI is the same.

I'm suprised that there are many gamers still think that if you play on higher difficulty, the AI would get smarter.
I mean either they dont play many games or just plain stupid.
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joannARRGH
 
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Post » Sun Nov 21, 2010 1:32 am

Crysis 2's AI is, like Aegis said, ultra complex. Designing such a detailed environment, making the AI to interact with it, wanting them to react to your playstyle. I had several moments when the AI was yelling "He got Cloaked, watch your flanks" and they did. They built circles (clearly visible on radar) to avoid beeing flanked by me (of course I chose the way over them (AIR STOMP FTW!)). The other time I grabbed a HMG, one was yelling: "HMG, HMG!" and ALL nearby Soldiers took cover immediately. Not, glass, or something else. It was then hard to shoot them. They really react what you do, you jump on the bus, Human throws up a grenade. Alien jumps up on it and smacks you down (probably into other aliens). They work in groups, like Stalkers keep pushing you to the Heavy nearby, wanting you to die.

BUT! Making such a complex AI brings it's problems. It get's some bugs, glitching and colliding issues. What was two Korean's smashing into each other, dying, is in Crysis 2 now, two AIs running against each other and doing nothing else.

It's good but buggy. Wait, no, it's OUTSTANDING but buggy. Crytek just need to work more on the AI issues.

People, you, who are saying "Crysis 2 AI is dumb" are stupid. You just choose those bugs (most got eliminated with the last patch, at least for me) and disregard the other moments, when the AI was really forcing you to really fight. Of course not, if you're that N00b Player with 24/7 cloak engaged. THEN you can't see the AI's smart reactions. But it wasn't different in Crysis 1, in fact. Crysis 1 had cheating AI (got sniped with A SHOTGUN!), but not smart AI. They were standing in open field, not taking cover, not caring about any hits. It was only good in one thing: scoring hits. That's not smart, but rather hard.

Buggy AI is bad AI. When the AI works, it works well - but if half the time it doesn't work, then it's not good AI. Countless time I've come up behind Ceph grunts walking into walls, picked one off, the other doesn't even notice. Cell are even worse; they throw up their guns, scream, and die at random, without even being shot. That's some pretty sh!tty AI right there when the NPC can't even remember that he's supposed to be, y'know, ALIVE.

Overall C2 AI isn't too much worse than most other FPS, but to call it "ultra complex" is just laughable.
I have to agree with flyingsaucerz.

1- I don't really understand this logic:"it's OUTSTANDING but buggy" (JustNameLess)

The AI is "good" only if it's NOT buggy (or seldom buggy), and vice versa, if it's frequently buggy like in C2 then it's not good, let alone "oustanding". Simple as that.
Would anyone who is sane/has above average IQ say "Product X is good excellent, it's just has many defects" ? lol

2-- The AI is complex ?

When they dont get alert, all they do is walking aimlessly around. And when they engage in combat, they just run, shoot, take cover, shouting to each other. This is nothing new, just basic AI we have seen in counless FPS's. And many games has far more complex AI and much less buggy like Far Cry2. When they're idle, they chat to each other, drink beer, smoke, eat, pee, do push up, go fishing ... When they get alert, they go investigating. When they see you, they dont just star at you and walk away, or keep trying to go through walls or objects like the CELL. Not to mention the mercs have many more lines and most of them are very funny.

3- And poeple who dont have Internet will get stuck with the bad, buggy AI since they cant download the patches.
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Shianne Donato
 
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Post » Sat Nov 20, 2010 11:36 am

Are you being serious? You are ssaying crysis 2 has the worst fps AI to date. You guys saying it has terrible AI clearly dont play many games.
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Aliish Sheldonn
 
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Post » Sat Nov 20, 2010 8:18 pm

Play Kane & Lynch 2 and then get back to me about the "stupid" AI in this game. It's buggy, yeah, and there's definitely stuff that needs to be fixed, but when it works as intended (which it does most of the time, people are overreacting to the bugs), it's really good.

I also wish people would stop making up crap like this having something to do with console versions of the game existing. Console adaptations usually lead to simplified controls because everything needs to be do-able with a controller, AI doesn't have a damn thing to do with it.
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Maria Garcia
 
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Post » Sat Nov 20, 2010 9:54 pm

It's buggy, yeah, and there's definitely stuff that needs to be fixed, but when it works as intended (which it does most of the time, people are overreacting to the bugs), it's really good.


OK. So they need to fix the buggy AI then.

They obviously can't fix the below average story, but buggy AI shouldn't eventually go away with patches.

Let's all hope so.

A very good game could be great without buggy AI.
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Catherine Harte
 
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Post » Sat Nov 20, 2010 11:47 am

As far as individual AI working, Halo: Reach beats this concept because each AI interacts with everything. But on Crysis 2 and 1, their AI works together and responds to certain situations together.
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JAY
 
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Post » Sat Nov 20, 2010 10:13 am

Because each AI interacts with everything. But on Crysis 2 and 1, their AI works together and responds to certain situations together.
Oh yes, Halo Reach's AI had to react to a guy cloaked holding a palm tree in the middle of the road and identifying and thinking that it might not be right.... Or seeing a shadow but no one there casting it?
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Sabrina garzotto
 
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Post » Sat Nov 20, 2010 12:30 pm

Ahem...
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Saul C
 
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Post » Sat Nov 20, 2010 10:20 pm

Crysis 2's AI is, like Aegis said, ultra complex. Designing such a detailed environment, making the AI to interact with it, wanting them to react to your playstyle. I had several moments when the AI was yelling "He got Cloaked, watch your flanks" and they did. They built circles (clearly visible on radar) to avoid beeing flanked by me (of course I chose the way over them (AIR STOMP FTW!)). The other time I grabbed a HMG, one was yelling: "HMG, HMG!" and ALL nearby Soldiers took cover immediately. Not, glass, or something else. It was then hard to shoot them. They really react what you do, you jump on the bus, Human throws up a grenade. Alien jumps up on it and smacks you down (probably into other aliens). They work in groups, like Stalkers keep pushing you to the Heavy nearby, wanting you to die.

BUT! Making such a complex AI brings it's problems. It get's some bugs, glitching and colliding issues. What was two Korean's smashing into each other, dying, is in Crysis 2 now, two AIs running against each other and doing nothing else.

It's good but buggy. Wait, no, it's OUTSTANDING but buggy. Crytek just need to work more on the AI issues.

People, you, who are saying "Crysis 2 AI is dumb" are stupid. You just choose those bugs (most got eliminated with the last patch, at least for me) and disregard the other moments, when the AI was really forcing you to really fight. Of course not, if you're that N00b Player with 24/7 cloak engaged. THEN you can't see the AI's smart reactions. But it wasn't different in Crysis 1, in fact. Crysis 1 had cheating AI (got sniped with A SHOTGUN!), but not smart AI. They were standing in open field, not taking cover, not caring about any hits. It was only good in one thing: scoring hits. That's not smart, but rather hard.

Buggy AI is bad AI. When the AI works, it works well - but if half the time it doesn't work, then it's not good AI. Countless time I've come up behind Ceph grunts walking into walls, picked one off, the other doesn't even notice. Cell are even worse; they throw up their guns, scream, and die at random, without even being shot. That's some pretty sh!tty AI right there when the NPC can't even remember that he's supposed to be, y'know, ALIVE.

Overall C2 AI isn't too much worse than most other FPS, but to call it "ultra complex" is just laughable.

Yes. "Complex" is just an excuse and laughable. Very stupid reason.

Crytek said Crysis2 AI is the best ever. Hahaha... no.
One of the most buggyest AI. Hahaha... yes. Crytek must fix AI.

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FABIAN RUIZ
 
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Post » Sat Nov 20, 2010 6:20 pm

22 to 55, you lose.

Sorry, some games don't even come close. CoD and uncharted are much worse on the most difficult settings, even though the Uncharted series is one of my favorites.

P.S.: And after the patch, on supersoldier, Ive noticed a huge difference in difficulty.

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Tiff Clark
 
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Post » Sat Nov 20, 2010 8:47 pm

Wrong... Uncharted, Homefront, CoD, GTA, Red Dead, and LFD are all worse, just to name a few..
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Charlotte Buckley
 
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Post » Sun Nov 21, 2010 1:03 am

As for L4D 1&2, the AI in those games were the zombies, so it's understandable they're braindead.

He's probably on about the AI of the bot survivors and special infected (not the common infected), both of which are terrible.
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Madeleine Rose Walsh
 
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Post » Sat Nov 20, 2010 6:05 pm

Because each AI interacts with everything. But on Crysis 2 and 1, their AI works together and responds to certain situations together.
Oh yes, Halo Reach's AI had to react to a guy cloaked holding a palm tree in the middle of the road and identifying and thinking that it might not be right.... Or seeing a shadow but no one there casting it?

NOTE: Happened in C1 as well.

At least Crytek hasn't done a Codemasters and blatently said "it wasn't bad, it was actually good". They know it has issues, and are fixing it.
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An Lor
 
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Post » Sat Nov 20, 2010 11:51 am

Well most other FPS games version of hardmode is AI seeing through walls and automatically aiming at your head before they even know you're there...so yeah...
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Sheila Esmailka
 
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Post » Sat Nov 20, 2010 10:01 am

Glitchy AI? Yes. Worst of this generation? Hell no. This AI works good in some cases and works bad in others. For instance, I was hiding behind cover while fighting Ceph units, I then cloaked and left cover. Once I found a different spot, two stalkers came around the cover I was in from both directions trying to corner me. They ended up patrolling the area around me afterward. How is that bad AI?
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Ells
 
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Post » Sun Nov 21, 2010 12:34 am

Crysis 2's AI wasn't bad...it was just glitchy.

I could name hundreds of thousands of games that have had worse AI. Lots of games have bad AI that you don't notice much, because the AI is being commanded by scripted AI sequences that tell them what to do. Sometimes certain events in games can alter the scripted AI sequence giving the illusion that the AI is "Smart", A good example of a game like this would be all of the CoD games, their AI is very dumb, but when commanded by a scripted AI sequence, the AI can look like it's being "Smart" but in reality its only doing what it has been told to do. Crysis 2 on the other hand has an AI that tries to think for itself, the only problem is that the AI is so complex that it gets confused, therefore causing the many glitches that we see, maybe they can patch it...but Crytek has to realize that when something is to sophisticated, it sometimes does not work.
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Monique Cameron
 
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Post » Sun Nov 21, 2010 1:48 am

I just went back and played Crysis 1 to see how the AI was, they were not really smart or complex, but they did act more human than the Crysis 2 AI, this is mostly due to the fear part of Crysis' AI.

PS: Crysis' AI is definitely more fun to play against than any other AI I have seen.
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sarah
 
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Post » Sun Nov 21, 2010 1:41 am

I just went back and played Crysis 1 to see how the AI was, they were not really smart or complex, but they did act more human than the Crysis 2 AI, this is mostly due to the fear part of Crysis' AI.

PS: Crysis' AI is definitely more fun to play against than any other AI I have seen.

this is my feeling as well
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Yvonne
 
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Post » Sat Nov 20, 2010 11:14 am

Worst I've seen. Perhaps partially because of the horrible level design.
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rae.x
 
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