AD: I think the big thing for us is accessibility was a big part of Crysis 2 multiplayer. So a lot of feedback we were seeing was people coming into the environment and it was quite an overwhelming experience to go into first of all. So we took a look at what we could do to have entry level players come in and actually enjoy the experience right from the first game. So what we’ve done with the Nanosuit for multiplayer is we’ve decoupled the various types of energy you will use. [i]So we’ve removed sprint energy as a concept, so now it’s player’s utilising the Nanosuit and all power abilities. They can sprint, power jump, ledge grap, rip up signs, kick cars, all that stuff, without using suit energy. But then you have the stealth abilities, which is more the support abilities where they can use that energy bar. But after they’ve used all that, they can then go into a firefight on a level playing field. So they can turn up to a firefight with the same amount of health and armour as a guy who was waiting. So one thing we noticed with Crysis 2 was anyone who sprinted to a firefight would die (hmm, no??), because they were essentially eating into their armour so we’ve decoupled that to prevent that and create a cleaner, crisper and more user friendly experience.[/i]
Crytek, you do realize that every single player is now going to turn the game into a ghost town seeing how cloak is favourised. With Crysis 2, you have that option of customizing either to a cloak, cloak/armor or armor build. I can already see that Crysis 3 won't have that kind of strategy anymore just so it can be more "user friendly". If it's your way of creating a more "original" gamestyle and differentiate C3 from C2 then there's not much hope left for the franchise. People won't have a choice but to use cloak. Sprinting, jumping, ledge grabing endlessly with no limit? Where are the fun tactics in that?
Click:How are you striking the balance between the unlocks and perks that you earn so that new players can still come in and stand a fighting chance?
AD: So we have the default classes which you guys played today. Obviously we will have customisation options. We are front loading a lot of the unlocks this time. So new players in the first couple of hours will have unlocked an infinitely wider variety of weapons and modules. So anyone can use the default classes, which will have weapons that are available later in the progression system, and then also have a wide range of customisable classes. So the playing field should be flattened considerably. We’ve also taken a look at some of the modules that were favoured in Crysis 2 and thought to ourselves, “hey, everyone’s using this stealth enhancement, which makes the suit last longer when cloaking.” So the energy consumption of stealth is now less so you can use it for longer. And then the same with mobility where you had people making sprint energy last longer. We’ve now integrated that into the suit.
Oh no you didn't. In my experience, all the perks are somewhat balanced and fun to play with. It isn't JUST stealth enhancement or mobility enhancement that people use.. Wait, you're probably talking about all those players who still think that running carelessly with cloak is the ONLY best viable option for them to be efficient. Well let them figure it out by themselves, don't penalize the more experienced players with that easier and simpler playstyle.
Basically, i'm just reconsidering buying C3 at all. It's going to turn into a total noobfest from the look of it
http://clickonline.com/games/interview(crytek)/12566/