How they did this is by doing something which no developer has ever done before with ground shaking results such as.
Ship a game that runs at >26FPS
+ First ever game to ship on PS3 with an average FPS of >20
Ship a game at Pre-Alpha.
Release a patch that Fixed one insignifant element which broke several other more serious elements.
Redefined our way of viewing the quality of microsfts certification process of video games.
" We Achieved all of these goals with CryEngine 3, We aimed to do what other developers wouldn't even dream of doing in todays market, And the feedback we have received from gamers is that the Game is so Intense and Astonishingly incredible that they are taking huge monthly breaks from the game to recover, many of the 500000 gamers who started playing are stil lcurrently resting from their first playthrough because of all the joy was too much to them to handle at one time. "
Cevat Yerli.
Signed.