the massive lag from orbital strike tends to only happen on skyline. The reason behind this is the ridiculous amount of glass in the map. When an orbital strike is deployed, the sheer amount of data being spewed out from shattering glass causes the ridiculous lag you see. It's not a problem with orbital strikes, but rather the processing required to keep track of all the bits of glass being thrown about.
this of course, is just my theory, and I could be 100% wrong.
You are 100% wrong, happens to me on almost every level.
Its very enjoyable, if you are fast you can get some 3-4 kills in between

Also it is very annoying because you cant reload and you die half a mile from where you were, having
moved so fast to get the kills, but you do get them even though you are dead.
Nice addition, i think that is the balance they are talking about.
Because the teams are still formed very moronically.