Crytek's Future for a more Social Experience

Post » Tue Mar 31, 2009 6:42 am

Board Index > News & Assets > The future of PC Gaming by Cevat Yerli
http://www.gamesas.com/forums/viewtopic.php?f=25&t=5120
It excites me to see that Cevat Yerli seems to understand the importance of the community for F2P games. It is a circular business model. The hardest part for developers and marketers now, is communicating that the Social Game you play today or yesterday is different tomorrow. Traditionally games were out of the box one way. Patches and Updates are a relatively new thing as the history of gaming is concerned. Social Games evolve as we play to give us more of what we want. This is what really sets them apart.
I believe that by including things allowing users to share with one another like Creative Content and Map Editors with games, we are getting a step closer to a market where F2P games make up the majority and the underlined Evolving Nature of Social Games makes a better experience for the consumer. I don't expect the two industries will envelope each other, but instead compound and influence each other until they are the same, and hopefully, evolved from their current states. I welcome the metamorphosis and look forward to a time when we all have access to an abundance of additional content for games across the board and a better connected and more social experience.

Below are a list of levels I created solely or participated in creating with a group for the 360, PS3, and PC FarCry 2 Communities in an effort to create a Stronger Game Community through Successful Maps and a more Social Environment than provided 'out of the box'. I have included a number of threads linked to each map that outline things including but not limited too:
- How to Discover and Use your own Creative Weaknesses
- What to look for in Peers that will increase Collaborative Output.
- How to spot Behavioral Trends in Online Communities
- How to get the Community involved in the Development Processes.
- Streamlining the Mapping Process for Short Deadlines.
- How to influence Gameplay to create the Experience your players are expecting.
- How to Plan in giving players more then they knew they wanted
- How to have fun doing and get recognized for all of the above

Oil Arsenic
Image
http://forums.ubi.com/eve/forums/a/tpc/f/3171037696/m/9311039957


Iron Rebellion
http://forums.ubi.com/eve/forums/a/tpc/f/3171037696/m/4001020148

Powder Keg Paradise
Image
http://forums.ubi.com/eve/forums/a/tpc/f/3171037696/m/4701070338

Fractured Fidelity
Image
http://forums.ubi.com/eve/forums/a/tpc/f/3171037696/m/6871041808

Hobo Hodge Podge
Image
http://forums.ubi.com/eve/forums/a/tpc/f/3171037696/m/9001094697

Serpent Alley
http://forums.ubi.com/eve/forums/a/tpc/f/3171037696/m/8191038657


REVOLVER R3VOLU71ON
http://forums.ubi.com/eve/forums/a/tpc/f/3171037696/m/7091015957


If you are interested in the future of a Free To Play gaming market, any game or level design, or just love to see and play new games. Hopefully you found this useful in some way.

As always, critique and insight welcomed.
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Erin S
 
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