Crytek, how about Matchmaking by K/D, Level or XPperMin?

Post » Sun Mar 03, 2013 1:32 pm

Failed Host Migrations most often occur when the Host quits to the Dashboard or turns off the console. Which most often occurs out of rage, getting killed or even dominated by more experienced or more skilled players.

Both Player Progression Level (Access to better weapons and modules) and Experience (map knowledge) can make a huge difference even between players of equal skill. Yet, apart from the New Recruits Lobbies, it seems that the matchmaking does not take these things into account.

Would it be possible to introduce filters for matchmaking that match people according to:

Player Progression Level?
Kill-Death Ratio?
XP per Minute?


Would it be helpful? Would you prefer to be matched up against people of similar level, knowing this might make it a longer wait to get into a match, knowing it might limit your potential player pool? Would those stat-filters even result in matching players of equal skill and experience?

Personally, I like a challenge, a good fight, a lot more than a blow-out. I might be alone in this. But I still think it would improve the overall experience of newcomers and veterans alike.

And the stats to do this are readily available, otherwise this: http://crysis3s.com/ wouldn't exist.
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Anthony Diaz
 
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Joined: Thu Aug 09, 2007 11:24 pm

Post » Sun Mar 03, 2013 7:37 am

Failed Host Migrations most often occur when the Host quits to the Dashboard or turns off the console. Which most often occurs out of rage, getting killed or even dominated by more experienced or more skilled players.

Both Player Progression Level (Access to better weapons and modules) and Experience (map knowledge) can make a huge difference even between players of equal skill. Yet, apart from the New Recruits Lobbies, it seems that the matchmaking does not take these things into account.

Would it be possible to introduce filters for matchmaking that match people according to:

Player Progression Level?
Kill-Death Ratio?
XP per Minute?


Would it be helpful? Would you prefer to be matched up against people of similar level, knowing this might make it a longer wait to get into a match, knowing it might limit your potential player pool? Would those stat-filters even result in matching players of equal skill and experience?

Personally, I like a challenge, a good fight, a lot more than a blow-out. I might be alone in this. But I still think it would improve the overall experience of newcomers and veterans alike.

And the stats to do this are readily available, otherwise this: http://crysis3s.com/ wouldn't exist.
Going to be honest here, I did not read your entire post, but as per the title here is my response; I DO think there should be standard matchmaking based on current level, however, I also believe a common area (games that allow players of all ranks) would need to be implemented as well.
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Dale Johnson
 
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Joined: Fri Aug 10, 2007 5:24 am


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