Developers didn't fall in love with consoles for nothing. Consoles have:
- No such whinning
- No "deep anolysis" of the actual image quality (Personally I consider the effort of maximizing D3D9 IQ useless)
- Certain hardware, much easier to develop and with much less bugs
- Less piracy.
Responding:
- Who told you that? As an example, there's a lot of whining from console players through Gamespot/Eurogamer/Shacknews etc. comments. I don't know about forums since I don't have a console, so I don't care. Don't make them look so dumb, not all console players are rich little kids who buy whatever comes out. But most of them are, that's why consoles bring more money than the PC
. Let's hope they grow up and find out they're playing the same stuff over and over. On that day games will get better, or sell less
- A bad looking game is a bad looking game, the platform doesn't matter
- "Certain hardware"... PC hardware is not "certain" enough? Come on, these days we have two brands of videocards and two brands of processors plus a uniform environment (Directx). Things were a lot more fragmented in the MS-DOS days. "Much easier to develop"... This is machine and machine-knowledge dependent, plus you have to pay for and learn how to use the development kit in conjunction with a few programming languages. It's the same on the PC using Directx, and the Directx SDK is free. That's why many not so rich, independent developers prefer the PC over consoles. Finally, "much less bugs" depends on how skilled the development team is, not which platform you use.
- We really don't have serious statistics about that. Piracy is a threat, it's always been since the Commodore 64 days, but it's equally true that, sometimes, companies use it as an excuse to cancel PC games like Alan Wake