Crytek, r u kidding? Another insult? DX11 patch FAILS list:

Post » Wed Jun 29, 2011 3:03 am

Its hard to NOT agree with author. Basically where this dx11 patch starts? With tesselation. And where it ends? At the same point :) Tesselation is nice but thats all, i see no other improvements. Maybe I should borrow my grandma glasses? ;) Textures are little better but not all of them so during game you have mixed feelings when you see good and bad textures and again good and very bed and so on.... Still no normal AA?? Wow. Im sure it was made with PC in mind ;);) Ocean/water...compare this in C1 and C2. Water in C2 is still worse than in C1 even with this mind blowing dx11 patch. I pity those guys who will run to buy new dx11 card to play this game but guys at Nvidia and AMD will love ya forever :)

Still, this is free so thanks Crytek.
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FLYBOYLEAK
 
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Post » Tue Jun 28, 2011 5:17 pm

Listen guys.The thread writer got a few valuable points although he is like 80% wrong.Yes Crysis 2 was a big mistake to port to consoles and limit the powers of the PC and maybe the DX10 can handle most of the DX11 cards features but you cannot compare them.These patches improved alot the graphis though brought hideous FPSes to the game.I love this game and mainly Crytek for what they are doing.They've done alot of things but now they have time to repair them.So please Cry-Adam if you see this take it into notice.All these rage-people wouldn't be here if the game was finished for real.Now you gotta make one more piece of cake(features) and fix a couple more bugs and let's not forget better anti-cheat.Anything else is a masterpiece.And there are big differences of textures right now so stop screwing this beautiful company.I'm not a fanboy or **** like that.All I hope is that next patch/patches the game will be the game it should have been from the beginning.
So Crytek please listen to the users at least to this message and fix what it gotta be fixed add a couple new features not groundbreaking work and you'll have a much better community and even alot more achievements.
This being said I wait for a couple of changes and for the sandbox editor coming Wednesday!
And please no more DLCs but rather let the community do the maps and maybe you can get some good ol' custom maps in the official game.
Thanks!
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Jade Muggeridge
 
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Post » Tue Jun 28, 2011 3:09 pm

I agree with Op. And to me it feels like Crysis 2 finally got released on pc properly with this patch to some degree.

Still...where are the REAL high-res textures? Where is the 64-bit bin?
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Nicole Kraus
 
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Post » Tue Jun 28, 2011 4:57 pm

Oh my I am so surprised. People are complaining. :| After a while it starts to mean absolutely nothing when folks complain ALL of the time.
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Alexander Lee
 
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Post » Wed Jun 29, 2011 1:58 am

Big LOL at you guys. You wanted something to tax your hardware like Crysis 1 did and nwo you have it, you moan. Just go and buy a console and stick to that if you are not happy.
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Robert Devlin
 
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Post » Tue Jun 28, 2011 9:26 pm

im not such an expert like the thread creator, but even i noticed things

maybe i was expecting a bit too much, but im not really impressed with the "graphical improvements" either.

ok some things are more detailed, but the most i can notice is just a massive FPS drop - wich is too much

the screen is a lot darker and i get massive tearing with dual 5970 toxig 4GBDDR5 quadfire. Its no good for MP

And I'm sure you have activated the vsync option, right?
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Chloe :)
 
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Post » Wed Jun 29, 2011 3:21 am

the screen is a lot darker and i get massive tearing with dual 5970 toxig 4GBDDR5 quadfire. Its no good for MP +1

fix as it was before now game is dark s h i t
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Steeeph
 
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Post » Wed Jun 29, 2011 2:07 am

I do not agree with the author, well, after a few paragraph of ranting, I stopped reading his and check the others instead. Why should I agree? I have a DX10 eVga 280GTX, true at the time I paid 550$ for it, but that was a long time ago, the patch is very nice, the details and the blur effects and the water is nicer. True I would love to see the benefits of my DX10 push to the max, but then again, I can imagine that was a corporate decision backed by Nvidia to push this option as the only option. Making us pay for an upgrade, thats normal, that's life, that's business...

Who knows down the road, some mod tweak, might shine through this to give us that option. Maybe that said, crytek might have said like default, your DX10 is enable. That would STU lots of peeps lol

Cheers, nevertheless, the graphics are very good.

I'm still wondering if this game actually runs on 64 bit? It should since it's a requirement for the patch, but then again when I check my task manager, it shows Crysis 2 *32, so that is my biggest grief so far...

I'm satisfied with my purchase, running on Ultra 1920x1200 with an average of 32fps...
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Milagros Osorio
 
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Post » Tue Jun 28, 2011 10:37 pm

Man oh man... I can't believe I came back to Crysis 2 for this bullcrap. High Rez textures? Really? Where?

All you geeks who are happy with the graphics - good for you. Seriously, I mean that. It's cool that you're satisfied with mediocrity, but please don't blame us PC gamers who'v been around a while and have an eye for gauging graphical fidelity. Crysis 2 has good graphics for a console game, not for a PC game.
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anna ley
 
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Post » Tue Jun 28, 2011 4:49 pm

And your specs are? the game as DX11 maxed out & your still not satisfied? BTW I don't play consoles, I am a real PC gamer ...

Myself I cannot max the game, since I'm still on a DX10, but then again, the graphics are still awesome... A true PC gamer upgrades with time and with allowing budget, so I'll wait until my budget permits it, but I ain't biching as some on this forum... I live with my hardware. I will upgrade with time...by then, more patch maybe? some mod's?
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Poetic Vice
 
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Post » Tue Jun 28, 2011 3:28 pm

@ v00d00m4n


Sorry, but its not CryTek fault that you not able to buy a good DX 11 capable GPU! Or did i misunterstood something cause off so much Text!

Anyway respect for writing such much.

On my oppinion they do only half work cause there is so much of Graphics that not using Tesselation for example. That could be done better, or perhaps then only me and few other could run all at ULTRA cause of a little 580 GTX !

Last but least iam pleased for now with this Game...


Cheers
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Big mike
 
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Post » Tue Jun 28, 2011 9:06 pm

Read the OP's post in a thick russian accent. Very entertaining.
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Natasha Callaghan
 
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Post » Wed Jun 29, 2011 3:49 am

Man oh man... I can't believe I came back to Crysis 2 for this bullcrap. High Rez textures? Really? Where?

All you geeks who are happy with the graphics - good for you. Seriously, I mean that. It's cool that you're satisfied with mediocrity, but please don't blame us PC gamers who'v been around a while and have an eye for gauging graphical fidelity. Crysis 2 has good graphics for a console game, not for a PC game.
LMAO. You silly person. Its without a doubt that you are OBVIOUSLY new to gaming to make such an incorrect statement about the game's graphics. Hopefully you would realize in all your "great understanding" that everyone who plays the game on the PC is a PC Gamer.
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Kerri Lee
 
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Post » Tue Jun 28, 2011 10:51 pm

I do think Crytek really fell quite a bit in their fans eyes because of all the problems with their game.

Crysis 2 is a good game, I can say that but it's not what PC gamers have been expecting from Crytek. Not only that but the lack of communication with their community is awful along with "EA support?" and the lowering of or outright removal of some features that came from Crysis 1.

I do miss the Destructiveness and big open maps.
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Steven Hardman
 
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Post » Tue Jun 28, 2011 4:32 pm

Haha lets be honest, I didn't bother reading your whole post cause I'm a lazy ass but I do have a few points to address some of your arguments:
Dynamic lighting: Issue seems to have been largely resolved after the 1.9 patch
High res textures: The textures are actually high res, the 256x256 samples are tiled in game and are kept at their natural resolution so as to not cause distortion. That said the game does seem a little fuzzy, but this is more a shader effect and result of MSAA IMO turning them off resulted in more crisp images
Destructiveness: A degree of destructiveness has been added, but not to an amazing level

To be honest, I'm pretty satisfied with CE3 for now, while it might not be amazing, its easily one of the best engines utilising DX11 for now and the graphics are actually better than Crysis. In other words, Crytek finally delivered on their initial promises and I expect nothing more from them :)
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Oscar Vazquez
 
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Post » Tue Jun 28, 2011 4:36 pm

im not such an expert like the thread creator, but even i noticed things

maybe i was expecting a bit too much, but im not really impressed with the "graphical improvements" either.

ok some things are more detailed, but the most i can notice is just a massive FPS drop - wich is too much

the screen is a lot darker and i get massive tearing with dual 5970 toxig 4GBDDR5 quadfire. Its no good for MP

And I'm sure you have activated the vsync option, right?

nope lol
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Brian LeHury
 
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Post » Tue Jun 28, 2011 5:13 pm

We got our patch and still your complaining? When are you happy?. Show respect to the people at crytek who make this. As I don't see you making a patch like this without having the same reaction as now >.>
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Tanika O'Connell
 
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Post » Wed Jun 29, 2011 3:45 am

Let's look at some brick wall textures and compare them. Just save these screenshots on your desktop and view them one by one. 1920x1200, HD 6950 2 GB.

Crysis 2 1.2, DX 9, all settings maxed
Image

Crysis 2 1.9, DX 9, all settings maxed
Image

Crysis 2 1.9, DX 11, all settings maxed
Image

Crysis 2 1.9, DX 11 + hires pack, all settings maxed
Image


Now all OP haters tell me what REALLY BIG difference do you see here except that only ONE side of the brick which is sunlit has now some tessellation and at least noticeable slightly better texture quality? I don't know about all DX11 effects because I didn't have time to compare them but the texture pack is definitely not that HIGH RES as it's advertised and as fanboys really try hard to convince themselves. Yes, I admit the game looks a little better, just a wee bit better but can it be named as an ULTRA upgrade?

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Syaza Ramali
 
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Post » Tue Jun 28, 2011 2:33 pm

i played some games today, tried different options to be able to play MP smooth, so i can play my style...

Dx11 + Ultra - unable to play FPS dropping below 40/ screen tearing/ lag etc.
Dx11 Disabled + Ultra - pixelhorror here and there, so unable to play
DX11 Enabled + Extreme - im able to play but also have to set "r_colorgrading = 0" before every single match lol
DX11 + Very High/High - the game looks terrible and getting pixel bugs here and there.

This texture pack needs a little bit of fix imo (not sure how) and then its going to be fine again, the colorgrading was a bad idea though. ^^
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Lew.p
 
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Post » Tue Jun 28, 2011 5:11 pm

Now all OP haters tell me what REALLY BIG difference do you see here except that only ONE side of the brick which is sunlit has now some tessellation and at least noticeable slightly better texture quality? I don't know about all DX11 effects because I didn't have time to compare them but the texture pack is definitely not that HIGH RES as it's advertised and as fanboys really try hard to convince themselves. Yes, I admit the game looks a little better, just a wee bit better but can it be named as an ULTRA upgrade?

Yet another troll thread that lacks every idea of whats possible and whats not, what has been patched and what not, started and fed by a handful of people that got more time to write about their untenable complains then they use to eductate themself befor they start whining threads like this.

I will just comment on the last one, since the OP obviously expected to find the game to be a tech demo after the ultra patches, with expectations out of every proportion.

Around 2000 asset textures have been updated in the highres texture package, out of over 20.000 assets total. They did double the texture resolution, which gives them a 4x size. Even with that change they blew the cost/gain factor for memory usage out of proportion. So Dr. as long as you don't got a rig with at least 4gig of texture memory that can be utilize by 1 GPU at once don't complain about the fact that Crytek didn't increase the texture resolution for every single asset and rather spend your time with doing some math and checking your resources, or with earning some money for a rig that maybe could meet your untenable expectations before you keep on trolling. I already can hear ya whining, "WHAT!?! They just doubled the texture resolution they should have quadrupled it, for all of them at ONCE!"
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Multi Multi
 
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Post » Tue Jun 28, 2011 6:30 pm

im not such an expert like the thread creator, but even i noticed things

This is the worst thread of them all, most of the OP is just whining with a bunch of invalid claims such as "why isn't every texture 1024x1024 or more even though that would take up gigs and gigs of space" and "why doesn't the DX11 renderer work on DX10 cards even though DX10 cards can't even use most of the DX11 API features (ie. tessellation)".

I find it rich that the OP finds the temerity to whine about free DLC when they could've easily charged you for it. It did blow me away and the improvements the lighting, shadows and water rendering were immediately apparent. It wouldn't have bothered me if he just left feedback, but instead he had to make himself out to be a massive whiner.
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Nathan Barker
 
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Post » Tue Jun 28, 2011 11:54 pm

Yea the hd texture pack was kinda disapointing but the tessilation is SO COOL!
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Lisa Robb
 
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Post » Tue Jun 28, 2011 6:37 pm

Yea the hd texture pack was kinda disapointing but the tessilation is SO COOL!

Cause, the expectations of people regarding the highres texture pack were just to high and out of proportion given the amount of overall assets and the quadratically texture memory size increase that comes with the doubled resolution. This game doesn't suddenly turn into something new cause of the 2000 textures that have been updated but cause of the DX11 features and the overall gfx change that comes with them.
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Sxc-Mary
 
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Post » Tue Jun 28, 2011 11:45 pm

anyone had a close look at the ceph they look friggen awsome
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Jonathan Egan
 
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Post » Tue Jun 28, 2011 10:24 pm

Around 2000 asset textures have been updated in the highres texture package, out of over 20.000 assets total. They did double the texture resolution, which gives them a 4x size. Even with that change they blew the cost/gain factor for memory usage out of proportion.

Yeah-yeah, whatever. I just leave it here. Far Cry 2, a game from 2008, no DX 11 or hi-res packs, no tessellation. 1920x1200, patch 1.03, DX 10, all settings maxed. In my opinion every single texture in FC2 looks sharper and better. They might not be so BIG and HI-RES, but for me they look more realistic and believable. I just see them and accept them. Looking at them I don't want to nitpick or whine. Look at wooden textures, look at signs! Clear, sharp, readable. And after that go back and look at wooden textures in Crysis 2 on my screens under my feet. Look! The only word on my mind after comparing them is FUUUUUUUUUUUUUUUUUU~~~~~~~!

Image
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By the way, the only reason I'm here right now and not playing or at least trying to play this... hmm... game is because after patch 1.9 the game SP is broken to hell, checkpoints can't be loaded at all. Funny thing, right? Maybe they also intended it from the beginning? Now I have time to sit here and whine as you call it though your defense of this... hmm... game is much more stupid. It's still bugged, it's still not ultra, they still fix one little thing and break another big thing.
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Ross
 
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