Around 2000 asset textures have been updated in the highres texture package, out of over 20.000 assets total. They did double the texture resolution, which gives them a 4x size. Even with that change they blew the cost/gain factor for memory usage out of proportion.
Yeah-yeah, whatever. I just leave it here. Far Cry 2, a game from 2008, no DX 11 or hi-res packs, no tessellation. 1920x1200, patch 1.03, DX 10, all settings maxed. In my opinion every single texture in FC2 looks sharper and better. They might not be so BIG and HI-RES, but for me they look more realistic and believable. I just see them and accept them. Looking at them I don't want to nitpick or whine. Look at
wooden textures, look at signs! Clear, sharp, readable. And after that go back and look at
wooden textures in Crysis 2 on my screens under my feet. Look! The only word on my mind after comparing them is FUUUUUUUUUUUUUUUUUU~~~~~~~!
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By the way, the only reason I'm here right now and not playing or at least trying to play this... hmm... game is because after patch 1.9 the game SP is broken to hell, checkpoints can't be loaded at all. Funny thing, right? Maybe they also intended it from the beginning? Now I have time to sit here and whine as you call it though your defense of this... hmm... game is much more stupid. It's still bugged, it's still not ultra, they still fix one little thing and break another big thing.