Crytek, r u kidding? Another insult? DX11 patch FAILS list:

Post » Tue Jun 28, 2011 3:33 pm

Damn it, this upgrade is junk, which was done by lazy employees to fool us.

I dont even know where to start... ok lets start from this
1) Co called HIGH Res textures, are nowhere nearby definition of term "HIGH RESOLUTION". Yes, new texture have higher resolution comparing to original, they are exactly twice bigger than vanila textures.
But stupidity of this Ctytek's logic worls almost like this: We had blurry 128x128 texture, ok lets put 256x256 version instead and call it high res.
Since when 256x256 textures called "high res"? Most of textures even with higher resolution than before, looks ugly, blurry and washed out, no detail textures (like we had in Crysis 1) applied above low res textures, so despite some upscale, they are still LOW FREAKING RES! In result you can barely nottice the difference, only some rare textures are actually high res and bigger than 1024x1024.
All those low res textures could fit 512mb vram easy, lol even Far Cry 1 textures was better mostly (especially in 64 bit AMD upgrade which is 6 years old now) than this.
But what is more frustrating than this LOW RES pack, is the fact that you trying to cheat us and make us belive that its so UBER-RES, so only 64bit OS can handle it! This is LIE!

Prove: Moving TexturesHighRes.pak from patch to gamecrysis2 folder (everyone who have options grayed out try my fix to enable textures on 32bit OSes) enabled all these pseudo-high-res textures, and Crysis runs find at 32 bit Win 7, with 3.2gb of RAM and 1GB of VRAM, i havent seen any difference in performance after enabling textures this way on 32 bit machine. So requirement "64 bit OS only" is lie, to make it sounds like uber updater (Surely fanboys will be affeceted by placebo effect after hearing "64 bit only" and will CRY how awesome textures looks now, when in facts they dont), another reason could be counting on minimizing rage after disappointment by lowering number of people who can see how ugly these "High" res, so forsing 64 bit only will surely makes less people see and criticize updated but still low res textures.
So grayed options for HIGH RES textures is simply a cover, there is no real reason to disable this pack on 32 bit os, and this pack isnt that performance demanding as you pretend, Crytek guys.

And in the end of texture pack criticism - most of very common and notticable textures wasnt even updated, i dont know why pack is 1.7 gb, but i suppose you could fake it's size by dummy data, lie is the way Crytek prefer these days, so this would not surprise me anymore.

2) Another reason why DX11 patch fails, is complete ignorance of Crytek related to Directx 10 and DX10.1 cards, that are majority now and that can handle at least about 80-90% of DX11 and by default any good DX11 game\app should be backward compatible with DX10card and just disable very few features like tesselation, so every DX11 game\app by default should work at DX10+ cards just almost without minor feature and wthout extra coding and porting. I mean DX10 cards could and should use DX11 render path, since they are backward compatible.
Why again, you Crytek trying to force us DX10 and DX10.1 cards owners to buy DX11 card if our top DX10 can handle everything you offered in this upgrade, except hw tessellation?
Why you forcing this artificial limitation to DX10 user, while we can use 90% out of box?
Why you forcing DX10 user to use DX9 without all that features that out card could actually handle with no problem???
I have even funnier facts to share:
DX11 rendering module CryRenderD3D11.dll have 2 funny DLL imports
of d3d10.dll and d3dx11_42.dll - so in fact DX11 rendered uses both DX10 and DX11.
But wait, its not even important, because
"Direct3D 11 runtime can run on Direct3D 10.0-10.1 hardware using a concept of "feature levels", but new features will be supported exclusively by new hardware."
If you still didnt get the idea, maybe this would explain you better:
"At Microsoft’s Gamefest show, the CTO of Microsoft's Entertainment Business Division, Chris Satchell, revealed that ‘DX11 is totally compatible with DX10. There's not that 9/10 discontinuity we created before.’ This doesn’t mean that DirectX 10 hardware will only be running DirectX 10 features under DirectX 11, either. According to Shacknews, ‘Microsoft also disclosed that DirectX 11 will add features to existing DirectX 10-compatible hardware.’ After all, once you have a unified shader architecture, your GPU’s processors are no longer locked into the architecture of a specific API."

So the point is - Crytek already created working DX10 rendered though DX11 but artificially locked DX10 backward compatibility, disabled everything of DX11 render, that DX10 card could handle, and forced DX9 rendered instead without all that goodies that DX10-10.1 cards can do.

Question is - WHY CRYTEK? Why you did this? Why you left DX10 with DX9 only? If that just stupidity of incompetence of your coders (which i cant believe myself) who can use properly DX10 though DX11 at DX10 card, or the reason is the same that ruined Crysis 2 from begining? Greediness?

Why greediness? We are all heard, that Nvidia paid few millions for release of this damn "GIFT" with DX11, that was promised to be part of game since 1st days of announce.
But what could Nvidia take back? Boost of new Nvidia videcard sales of course!
And how could they get this boost? Easy!
They just pay Crytek extra million of $$$ and ask to lock already existing by default DX11 >> DX10 compatibility, so every owner of yet pretty good DX10 card would be limited to DX9 features only, and will have no other choice but to go and buy new DX11 card, just to see all that locked things, that his year old DX10 card could render without problems. Perhaps AMD could be in deal too, since both Nvidia and AMD wins if everyone will be pushed to replace DX10 card with brain new DX11.

So Crytek, 1st you sold out youself to console market, now you cant even release a patch without selling it to videochip venders and without some commercial artificial limitation ?

3) Entire job, that was done, not even making Crysis 2 close to what you promised and showed us before release, it was done pretty lazy way, no removed physics with destructible environment was re-enabled, no AI (that was limited because of consoles poor computing powers) was enhanced, no consolish limitations was removed (especially poor render distance, and actually patch 1.9 made render distance even shorter on ultra, than it was before), no so many flat textures was bumped by normal displacement mapping, and not a single mesh (except prtesselated) was recreated. Damn it, Ctytek, you could at least replace this flat texture with debris of bricks, with some real brick with pretty primitive and non demanding geometry! And you not even replaced andy single low res textures of NPC's and not fixed lot of bugs like textures floating in air, invisible walls in placed where they should not be.
You not even enabled POM instead of Tesselation for every flat textures, for cards that cant do tessellation.

And what is worse - DX9 renderer became uglier, render distance is not shorter and new blocky shadow LODs appeared, and i havent notticed any good difference in DX9 ultra mode and very high that we had before, things was only screwed, but all improved things only available for 64 bit and DX11 user.


THIS ISNT GIFT, ITS ANOTHER INSULT TO PC COMMUNITY, CHEAP ATTEMPT TO CHEAT US, AND GAIN MONEY FROM US, VIDEOCARD VENDORS and so on.

Than only good thing, you did about patch 1.9 is MOdding support. But i doubt that C2 modding will grow as big as C1 when you still locking rendering path, texture packs and even absolutely harmless CVARs and console commands... damn it, you even locked that ugly unrealistic bloom in MP at unchangeable value 0.7... dont you know, how many people hate these glowing lines reflected by every highlighted surface in crysis 2 (from glasses of NPC that looks like they have fire inside, to wall of bricks, that shining like a sun and making us blind)?

And what sake you introduced ugly vignette effect that cant be turned off in options?

I have last simple question in the end - will this be fixed in next patch? Will you at least unlock what you locked, so we can make better textures than your lazy artists did, so we can configure anything we like the way we like without some artificial locking of features?

P.S. - GrammarNazy trolls - plz buzz off with your "larnz da anglash fust", English isnt my native, and nothing is perfect in this world) Plus i dont give a **** about spell checking when im posting at these useless forums which full of trolls like you... you dont deserve that much of my effort. So, just try to stay on topic, m'kay?


Update:

I forgot to mention few things:

U1) Real tife reflections - where they are? Even water, still have such a fake cubemaped reflections, so i can claim that FAR CRY and surely CRYSIS 1 had much beter and actually real-time reflections and refractions.
Why reflections are so bad in Crysis 2? Im freaking tired to stay on roof of building, and see in reflection cubemaps of road with cars and some random crap.
Same about water - why it always reflects something weird? Even half life 2 reflected entire world without problem, and that game of 2004 year, Crytek's previous games did this too, why its not in DX11 upgrade?
Why this weird crap still happens http://www.youtube.com/watch?v=1kgY1-KjckU ???
Do console gamedev completely outdated Crytek's employees minds and pushed them back to 2005 year?

U2) DX9 renderer have now broken anisotropy, everything now looks like it have linear (one guy started thread here, whe he called it a Crysis 2 minecraft edition, because textures became unfilitered) and bilinear filtering. thats, in addition to broken shadow LODs that became blocky too, make this patch 1.9 for DX1.9 not a Upgrade but a complete downgrade, since nothing of promised things, works in DX9 mode, not even textures (because of 32 bit limitation)

U3) Most of light sources cant cast shadows and not very dynamic http://www.youtube.com/watch?v=R1Pd2jo3fYc&NR=1 this wasnt fixed in "ULTRA" upgrade".

User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Tue Jun 28, 2011 6:18 pm

I am going to agree about the DX9 render path. The lack of anisotropic filtering really bothers me.
User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Wed Jun 29, 2011 1:06 am

Well the loyalists said ppl would still cry about imperfections in Crysis 2 even after the DX11 patch, and they were right, but again, the game still did not meet some expectations, not too surprised.
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Wed Jun 29, 2011 1:01 am

Well the loyalists said ppl would still cry about imperfections in Crysis 2 even after the DX11 patch, and they were right, but again, the game still did not meet some expectations, not too surprised.
yeah, i think ive learnt i should set my expectations lower for games, so im more suprised when they come out :)
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Tue Jun 28, 2011 3:11 pm

I'm surprised you guys are pissed over a free patch. Tsk Tsk
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Tue Jun 28, 2011 2:51 pm

in soviet russia dx10 card has all the features of dx11 card
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Wed Jun 29, 2011 1:08 am

I'm surprised you guys are pissed over a free patch. Tsk Tsk
kinda happens when its hyped and CryAdam states that in his opinion its "mind blowing" or some **** like that..
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Tue Jun 28, 2011 9:02 pm

I'm surprised you guys are pissed over a free patch. Tsk Tsk
Orly, patches supposed to be free, patches are generous "GIFTS", patches are actually attempts to fix mistakes they did!
So its their problem why they released game with DX9 only, and since they advertised so many features that wasnt in game, its their duty to bring us these features until we brought justice on their arses for false advertising.
This patch consist of things they owe us! Can you dig it? And again they do false promises and trying to lie us!
Why should we be happy about this, when they threat us like some brainless retards (well i must admit that conformists that cant see and understand how Crytek raping their brains and those who cry of happiness and screaming of how "cool" this game are indeed retards, but they are minority... arent they?)? Spreading lie and false promises and then not just braking them, but also making everything pretty lazy and screwed way - and we should be happy for "free patch they did"? That the least thing they should do to please us! Their money goes from our pockets, and rule number one in business "consumer is always right", so its their legal duty to fix broken product they sold us.
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Wed Jun 29, 2011 5:30 am

in soviet russia dx10 card has all the features of dx11 card
In liberal states of democracy (LSD for short, but some calls it USA), people plays games mostly on 5 years old consoles which dont have nor dx10 neither dx11 features and only have 256mb of VRAM.
And that the reason why Crysis 2 haven't had these features at day 1 and have such an ugly low res textures)
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Wed Jun 29, 2011 12:13 am

im not such an expert like the thread creator, but even i noticed things

maybe i was expecting a bit too much, but im not really impressed with the "graphical improvements" either.

ok some things are more detailed, but the most i can notice is just a massive FPS drop - wich is too much

the screen is a lot darker and i get massive tearing with dual 5970 toxig 4GBDDR5 quadfire. Its no good for MP

User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Tue Jun 28, 2011 4:20 pm

I think the non backwards compatible to DX10 was a Nvidia marketing choice. They need to sell off more DX11 cards, so they are saying if you want to play this game above DX9 you need to get a 480 or better. Remember GPUs were selling like hotcakes when C1 was released.
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Wed Jun 29, 2011 1:19 am

An article by Tiago Sousa, Principle R&D Graphics Engineer:
https://secure.gamesas.com/sites/default/files/support/download/c2_dx11_ultra_upgrade.pdf
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Wed Jun 29, 2011 5:07 am

Yeah yeah, i reed this before, whats your point anyway?
User avatar
Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Tue Jun 28, 2011 11:58 pm

Haters gonna hate. Listen up OP, this thread is a fail.

Crysis 2 is automatically now the most demanding game on the market IMO. I love PC gaming and this Ultra Pack is making my 6970 struggle...THAT SAYS A LOT TO ME, because I haven't seen this AWESOME graphics card suffer and have low frames/stutters.

Right off the bat you show your stupidity when you mention the textures. The textures are high res. They have bump mapping and ****....a number of these textures look better than Crysis 1's. You try to put some logic into how the textures are low res but NEWSFLASH, you're using false logic, and quite frankly, it looks like your confused on even what YOU are saying.

Keep hatin'. You're not a Crysis/Crytek fan. Just a mere TROLL.
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Wed Jun 29, 2011 2:42 am

Well all i say about this post is:
Image
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Tue Jun 28, 2011 6:56 pm

Yeah yeah, i reed this before, whats your point anyway?

I'm not sure what his point is either; perhaps with your angst he'd prefer not to say. Maybe, it is the PDF points to the expectation realistically. There have been some improvements.

I understand your other points. While disappointing, EA is a capitalist corp.
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Tue Jun 28, 2011 11:32 pm

Haters gonna hate. Listen up OP, this thread is a fail.

Crysis 2 is automatically now the most demanding game on the market IMO. I love PC gaming and this Ultra Pack is making my 6970 struggle...THAT SAYS A LOT TO ME, because I haven't seen this AWESOME graphics card suffer and have low frames/stutters.

Right off the bat you show your stupidity when you mention the textures. The textures are high res. They have bump mapping and ****....a number of these textures look better than Crysis 1's. You try to put some logic into how the textures are low res but NEWSFLASH, you're using false logic, and quite frankly, it looks like your confused on even what YOU are saying.

Keep hatin'. You're not a Crysis/Crytek fan. Just a mere TROLL.
+1 lol just another rant, i can't really tell what he is on about, and im tried of the crysis1 vs crysis2 crap. crysis2 looks a ton better and i should know i have both installed. just a way to show hate bottom line if your so unhappy why even keep it installed move on to something better, but thats going to be really hard to find. a nother cry away troll. bye
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Tue Jun 28, 2011 7:52 pm

In the DirectX 11 Ultra Upgrade PDF Tiago Sousa says:

Crysis 1 had a limited amount of textures, as scenes were composed mostly with vegetation, rocks and terrain. Crysis 2 features so many more textures than Crysis 1 that it would have required several DVDs to store them.
Thus, we now release a higher resolution textures upgrade as a free DLC, which features 2x increased resolution and this actually means 4x extra memory requirement. Thus a minimum of 1 GB memory for the graphics card and a 64-bit operating system is required. This pack of Hi-Res textures is available for both DX9 and DX11.

Basically Crysis 1 has a small number of 1024x1024 textures.

Crysis 2 has a lot more textures, but to fit them on DVD they had to be 512x512.

It does make sense. Crysis 1's textures were: The dirt, the grass, the trees, the shacks, the ships, and the rare concrete buildings.

Crysis 2 has all of the above, but many different types of buildings, dead people/blood/**** on walls, graffiti, packages and items in roadside stores (like food, books, boxes, computers, etc.), more gun skins, street lamps and road signs, trash bags and EMAT fances, etc.
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Tue Jun 28, 2011 10:47 pm

Haters gonna hate. Listen up OP, this thread is a fail.

Crysis 2 is automatically now the most demanding game on the market IMO. I love PC gaming and this Ultra Pack is making my 6970 struggle...THAT SAYS A LOT TO ME, because I haven't seen this AWESOME graphics card suffer and have low frames/stutters.

Right off the bat you show your stupidity when you mention the textures. The textures are high res. They have bump mapping and ****....a number of these textures look better than Crysis 1's. You try to put some logic into how the textures are low res but NEWSFLASH, you're using false logic, and quite frankly, it looks like your confused on even what YOU are saying.

Keep hatin'. You're not a Crysis/Crytek fan. Just a mere TROLL.
+1 lol just another rant, i can't really tell what he is on about, and im tried of the crysis1 vs crysis2 crap. crysis2 looks a ton better and i should know i have both installed. just a way to show hate bottom line if your so unhappy why even keep it installed move on to something better, but thats going to be really hard to find. a nother cry away troll. bye

I bet his number 1 game is Call of Duty...
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Wed Jun 29, 2011 4:20 am

who? i don't have a number one game, i don't even play games that much, i test a lot for my builds for others. but anyway what do crysis2 have to do with cod?
User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Tue Jun 28, 2011 2:07 pm

I'm agree with the author! This is sad that owners of the dx10 cards cant use them as good as dx11cards(
For example i have gtx295! This card is better then some dx11 cards, of course i cant use dx11 features , but there a lot things that my card could do well. Its looks like nvidia really makes us to buy only their new products .
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Tue Jun 28, 2011 1:58 pm

You have got to be kidding right?

Forgot about DX10? How long has DX11 been out now? Introduced back in October of 2009 with Windows 7. Here we are, June 2011, and you are crying that the game requiring DX11 to run DX11? Do expect the hardware and PC gaming industry to just wait for everyone to upgrade before they use a new technology? I don't think so.

complete ignorance of Crytek related to Directx 10 and DX10.1 cards, that are majority now and that can handle at least about 80-90% of DX11 and by default any good DX11 game\app should be backward compatible with DX10card and just disable very few features like tesselation, so every DX11 game\app by default should work at DX10+ cards just almost without minor feature and wthout extra coding and porting. I mean DX10 cards could and should use DX11 render path, since they are backward compatible.

Do you have any clue what so ever what you are talking about. DX10 cards are not the majority when it comes to PC gamers, those on DX10 cards are two generations behind the technology. Again, do they wait for you to catch up? No, they don't. DX10 cards can NOT handle 80-90% of what DX11 hardware can. I am not sure where you are getting these ideas, but they are flat out wrong.

In a nut shell, DX10 cards are NOT better then DX11 cards of the same sub-series. Using ATI/AMD as an example. 6970>5870>4870 (the numbering system changed with the 6000 series). The only time an older generation card might perform better would be in an older game or one that uses older technology from that cards generation.

Crysis pushed the envelope of what hardware could do when it hit the market. Crysis 2 is now doing the same thing today. This is not a bad thing. I spurs development, forces people to upgrade, and this is good. If you can't or don't want to, that's not the developers fault.

As far as the textures go, I think you need to have your eyes checked, the game looks a lot better in just about every aspect. Many textures are noticeably better, especailly when you compare them. I just spent the last couple hours doing nothing but looking at different aspects of different levels with DX11 and high-res textures both enabled and disabled. If you can not see the difference then I am sorry to say you must be blind.

Bah, too much was said that I don't even care to dispute. I agree with what someone else said. This guy is just going to hate and troll.

*sigh*

User avatar
AnDres MeZa
 
Posts: 3349
Joined: Thu Aug 16, 2007 1:39 pm

Post » Wed Jun 29, 2011 2:23 am

Wow.. that post is entirely too long. I'm downloading the patches now to see for myself. Some people seem to be happy, others are not. Here is the way I look @ it.

If the game looks better and the bugs are fixed, I'm happy. Crysis 2 in directX 9 was a disappointment, but in all reality, it was a very nice looking directX 9 game. I'm sure these patches have better graphics than it's previous look.

Here's one problem.. all you inpatient people. You scream and cry cause you want it now, rushing people. Guess what happens when things get rushed? They don't turn out as expected. What if Crytek announced Dx11 patches won't be out until Nov 2011, people would've been going nuts. I think Crytek is caught it the middle.. they see all the biching and complaining and figure they better do something and do it quick, so certain things get skimmed on. I think we should just let them sit back and do it RIGHT, if it's not right.

Another thing.. the patch CAN STILL BE improved on. If it's not to peoples liking, submit your complaints and let them trying and improve on it.
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Tue Jun 28, 2011 3:00 pm

What do you people want for nothing?
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Tue Jun 28, 2011 9:18 pm

Prove: Moving TexturesHighRes.pak from patch to gamecrysis2 folder (everyone who have options grayed out try my fix to enable textures on 32bit OSes)

Hmmm gonna try that out
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Next

Return to Crysis