CRYTEK PLS READ (Brilliant idea inside!)

Post » Sun Mar 10, 2013 8:25 am

OMG I just had a great idea

WHAT IF Auto Armor had Tiers that made it LESS effective as your leveled it up. This would be a way to slowly take the training wheels off after players have gotten enough kills with it to learn the basic mechanics of the game and how armor works.

For example, lets say, if Tier 1 stays just as effective as it is now (which I think everyone would agree, its OP):
- Tier 2 could make it kick on automatically, but not absorb the first shot
- Tier 3 could function the same as Tier 2, except absorb slightly less damage before you start losing Health (if you didn't activate Armor by yourself).

Is that not a great idea for a way to balance Auto Armor and slowly wean people off of it's effects as they play the game more and get more kills with it? Personally, I think its brilliant... one of my best idea's ever when it comes to video games. =P

I hope you guys can take this seriously. Even if you don't agree with my idea's for tier 2 and 3, just the concept of having it downgrade slightly the more players use it is a better solution to balance that module than any I've heard yet.

Most importantly, I do hope you guys see the need for Auto Armor to be balanced. Don't take this the wrong way, as I love Crysis 3, BUT - with all the changes you have made (like having separate energy bars and unlimited sprinting and jumping) the gameplay has been watered down to be much more Call of Duty like and MUCH less strategic like Crysis 1 and 2 were. Having to decide how you're going to spend that 1 bar of energy for cloaking, armor, sprinting, AND jumping made the gameplay so much more dynamic because each player spent their energy bar differently, and employed different tactics. In Crysis 3, with separate energy bars and unlimited sprint / jump, everyone plays pretty much the same - Run around till you see someone, cloak when you get close, spam sprint / jump if you get into a gun-fight and sprint away after you're done.

Now if you take into account everything said in that previous paragraph, and now add into the equation that Auto Armor exists - you can see that it just waters down the gameplay even more. All of the veteran players that know what they're doing play in pretty much the exact same playstyle (the one I mentioned above), and if they don't EVER have to worry about Armoring up because of AA, it just makes the game even less dynamic.

Why even have the Armor-Up button if most of the good players don't ever need to use it because of some OP module that automates half of the features that are SUPPOSED to make this game dynamic. What's next, an Auto-Cloak module that cloaks you before someone gets near you?

Please Crytek, any feedback would be greatly appreciated. Thanks for your time and all your hard work to make this game as awesome as it is. I just hope with a few more changes, it can become a little more awesome.

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Anna Watts
 
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Post » Sun Mar 10, 2013 4:33 am

I LIKE IT
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ONLY ME!!!!
 
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Post » Sun Mar 10, 2013 3:37 am

Tier 2 already makes AA absolutely pointless to use and also requires the whole game to be rebalanced due to the massive amount of OHK which would be the result of your great idea. In other words, your idea svcks. And i love how you "complain" about c3 being too much like cod. So what will happen if AA gets changed? It's even closer to cod, 1 OHK EVERYWHERE. 2 SHOT kills from AR's.

When will people who have no idea about what AA is really used for stop making threads? If you want to get OHK by a sniper every time go play Cell vs Rebel.
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Big Homie
 
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Post » Sun Mar 10, 2013 4:38 pm

Tier 2 already makes AA absolutely pointless to use and also requires the whole game to be rebalanced due to the massive amount of OHK which would be the result of your great idea. In other words, your idea svcks. And i love how you "complain" about c3 being too much like cod. So what will happen if AA gets changed? It's even closer to cod, 1 OHK EVERYWHERE. 2 SHOT kills from AR's.

When will people who have no idea about what AA is really used for stop making threads? If you want to get OHK by a sniper every time go play Cell vs Rebel.

You missed the point. The point is, AA is a module that automates half of the features that are supposed to make this game dynamic. Why have an Armor-Up button if most of the best players use AA and never even touch said Armor-Up button?

What's next, Auto-Cloak that cloaks you before player someone gets near you?

There are other ways to balance OHK weapons besides making a module that waters down the gameplay and takes away from one of the key selling points of the Crysis series (being able to ACTIVATE Armor mode on your own, not have it done FOR you without any skill required).
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Alexander Horton
 
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Post » Sun Mar 10, 2013 1:39 pm

Fix Armor, not Auto Armor. Compared to player health it absorbs far too much damage and is far too crucial to surviving in this game. That's why Auto Armor feels so overpowered, because Armor itself is overpowered.

Name me 1 other game where you can instantly negate an entire extra health bar's worth of damage at the push of a button, you can do it incredibly frequently, and not pushing that button results in you either getting insta-killed or dying in 0.3 seconds?

Because I don't know any game like that.

There are other ways to balance OHK weapons besides making a module that waters down the gameplay and takes away from one of the key selling points of the Crysis series (being able to ACTIVATE Armor mode on your own, not have it done FOR you without any skill required).
And unlike you, I'm going to recommend a way to balance OHK weapons instead of trying to fix what isn't broken (AA).
Convert 25-50% of the absorption from Armor into player health.

Now when you get hit by bullets you won't get insta-killed and will actually have room to react with Armor. Weapons like Bow/Gauss will no longer be OHK on un-armored targets, taking 2 shots to kill an armored or an un-armored target (except headshot). An un-armored target will be left with VERY low health, but he won't be insta-killed.
Armor itself will feel less mandatory to survival, Auto Armor will feel less crucial to survive OHK weapons. It will truly turn into a training-wheels module and will be dropped once players gain better awareness and reflexes, swapping it with better modules.
I've said this in like 5 other threads.
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butterfly
 
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