Crytek programmers in a nutshell

Post » Sat Aug 17, 2013 12:09 pm

99 little bugs in the code
99 little bugs in the code
Take one down, patch it around
117 little bugs in the code
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Sheila Esmailka
 
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Post » Fri Aug 16, 2013 10:13 pm

Sad but true
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Emma Louise Adams
 
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Post » Fri Aug 16, 2013 11:03 pm

It really is a shame how half ass they appear to be. It blows my mind, I'm becoming less and less enthusiastic about Homefront 2. Also I went ahead and downloaded the russian version of warface and it is unbalanced like a mother **** and the amount of base raping is ridiculous. I don't think crytek knows how to make a well balanced multiplayer. No one will argue that they can make absolutely beautiful games but they are completely unbalanced and bugged.
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Rebecca Clare Smith
 
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Post » Sat Aug 17, 2013 10:34 am

Pretty sure the Crytek programmers are world class programmers. Pretty sure when the producer of your project says: "Hey, I want you to do something else now, drop this project" that's exactly what you do. Who's the producer for Crysis 3? Crytek? Nawp.

You shouldn't point fingers when you don't know the the whole story. Even I don't know the whole story. They're not an indie developer by any means and don't play by the same rules. Unless you've worked for Crytek and understand the inner track you guys don't know what "true" is when it comes to the video game industry.
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Dragonz Dancer
 
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Post » Sat Aug 17, 2013 8:56 am

One thing that is true....bidniss is bidniss.....cash money rules the bidniss...They made about as much cash money as they could. Now they moved on to the next cash money bidniss. It's how bidniss works. I don't get too offended because......bidniss is bidniss....we're just pawns in the game. Life is like that most of the time and for most people.....
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Bryanna Vacchiano
 
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Post » Sat Aug 17, 2013 9:05 am

99 little bugs in the code
99 little bugs in the code
Take one down, patch it around
117 little bugs in the code

I HAD TO:
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Ymani Hood
 
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Post » Fri Aug 16, 2013 10:57 pm

Pretty sure the Crytek programmers are world class programmers..
Sure they are that's why in C2 and C3 a patch comes out it fixes 2 things and breaks 4 others. Because that's what happens.
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yermom
 
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Post » Sat Aug 17, 2013 4:52 am

Pretty sure the Crytek programmers are world class programmers..
Sure they are that's why in C2 and C3 a patch comes out it fixes 2 things and breaks 4 others. Because that's what happens.

Strict programming regimes cause issues like this. When you're not given sufficient time to create proper fixes and stress test those fixes, problems happen. Happens in coding everywhere.
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Makenna Nomad
 
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Post » Sat Aug 17, 2013 8:04 am

Happens in coding everywhere.


Happens "COD"


Crytek employee wrote. Vigilante

I actually played like 20 hours of MP. Yeah, it's very CoD-like and buggy sometimes, but the level design has a lot of verticality, and if you combine that with fast paced gameplay it creates a fun match.

source : http://www.crydev.net/viewtopic.php?f=126&t=88335&start=6195

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GEo LIme
 
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Post » Sat Aug 17, 2013 1:23 pm

Pretty sure the Crytek programmers are world class programmers..
Sure they are that's why in C2 and C3 a patch comes out it fixes 2 things and breaks 4 others. Because that's what happens.
That pretty much happens with every game due to the inherent nature of programming. I've only done really super basic C#/Java and even I know the hilarity of typing everything out, finding 1 little compile error, proceeding to fix that error and then suddenly have like 10 goddamn things simultaneously break. While programming skills and maintaining good practices/behaviors are a factor, a big part of programming is just the sheer amount of time it takes to get stuff to WORK, especially when the amount of coding breaks into the hundreds (of even thousands) of pages' worth. Time = resources.

Crytek's problem isn't their programmers...it's resources, priorities and planning. It also combines with the current budget-bloat (development costs skyrocketing) + deadline catastrophe (release the game by a certain date no matter how unfinished it is) the AAA gaming industry is going through.

With both Crysis 2 and Crysis 3, I believe EA/Crytek decided multiplayer would get a SET number of patches for a SET amount of time. That right there is taking a fairly big gamble/risk because in programming when someone is told to get everything right within a fixed amount of attempts + time, it's really down to LUCK if they manage to fix stuff without breaking something else, or end up with a final result just as equally broken as what it started out to be.

With Crysis 2 it was nothing short of HORRIFIC planning and resource management, which is what made me speculate that Crytek/EA never actually anticipated more than a couple of hundred (if even that) interested in multiplayer, they somehow assumed a community wouldn't even develop. Jack-all plans & resources were set aside to support multiplayer, fix bugs, communicate on forums, etc . They would've also assumed that nobody would bother to hack such a game (explaining the non-existent anti cheat). I believe the developers were told to simply forget they even made Crysis 2 MP and focus on getting Crysis 3 out.

Crysis 3 MP is a repeat but to a far lesser extent, this time they knew quite a few players would be joining and put a good chunk of resources into advertising, communication, balancing and bug-fixes. It's nowhere near as broken or hacker-infested as C2, but ultimately suffers from a similar fate of being "incomplete" due to Crytek having used-up the attempts and resources allocated to MP. The game becomes a ghost town, further removing all possibility of more resources getting allocated in the future. Sound familiar?

The reason DICE pulled it off with Battlefield 3 is because...face it, when plans were put together to release FIVE big DLC's (and Premium) over the course of a year, both DICE+EA had to be 100% committed to making sure enough people were playing the game for such a grand scheme to not massively backfire. I don't even what to imagine what DICE and EA had to risk with something that huge planned out.
The game was mercilessly patched and patched to the point of being 99% functional, the amount of RESOURCES allocated to balancing/bug-fixes must have been nothing short of staggering.

Valve managed to pull it off with Team Fortress because that game is incredibly simple compared to something like Crysis 3 or Battlefield 3, it was just a small minigame part of the Orange Box package (HL2 + Portal + TF). It was not an AAA title, and thank heavens for that.

Tribes Ascend especially stands out, Hi-Rez Studios literally said "ok no more patches, we're done" and players exclaimed "No more patches?? That means you're abandoning the game!" to which they replied "We're not abandoning the game, development has finished. The game is complete. There is enough content and replay value, weapon/class balance is fairly solid, we have nothing more to add. Enjoy." My god, that developer is my hero.

Crysis 3 isn't the only one of it's kind, there are other AAA games with tacked-on multiplayer that become ghost towns a few months down the road due to a lack of any intentions from the developers/publishers to make the MP a huge franchise. And that's the only way to keep MP afloat with an AAA game nowadays, make sure it has tons of players with constant DLC's and Premium/Elite schemes. Crysis 3 isn't that game.
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Tamika Jett
 
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