Many people (including me) stated that the differences to the consoleversions were too minor and the whole game not worthy to be a successor to a brilliant game like Crysis 1 . But exactly that was my mistake.. to compare it to Crysis 1. Ive realised that Crysis 1 was one of a million. One of the best shooters ever made with one of the most impressive and powerful engines ever made.
So what comes out if you bring it to consoles we all can actually see in the remastered version.
Here is a very detailed anolysis of the two (in german but with many good pictures)
http://www.gamestar.de/spiele/crysis/artikel/crysis,43297,2561228.html
Of course its downgraged as hell.. but it benefits from the PC lead production that Crysis 1 originally was.
So actually it went like this: they made the best game they could build technically and gameplaywise in 2007 and then optimized the engine two a new version and scaled it down to fit on consoles. The result: a brilliant game for consoles.. and the still one of best shooters and most impressive grfx on PC. In the end... both sites are happy. The Pc still got the most impressive game ever made and consoles got the best their machines can actually handle.
If you ask yourselves why iam starting this thread?
Its because of rage..not the "emotion" but the new Shooter from ID.
If Crysis 2 suffered from console limitations (as Cevat once said) then this game stumbled and fall over console limitations. With the newes Patch its finally a playable expirience on Pcs.. but the detailgrfx remind me of Half life... and i mean the original from 1998. ( By the way i do not talk about the texture -popping-up bug. i talk about the absolute flawless high res version of the game)
Johnny Caramack: MR GAMESDEVELOPMENT SAYS in an interview with Kotaku:
The fact that id had already decided that they wanted Rage to run at 60 frames per second already removed one of the major things PC gamers look for in a title, he continued. That only left resolution, anti-aliasing, and texture streaming as things that a computer gamer might want to see look better than on a console.
"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."
So lets all be happy if Crytek sticks to their plan and still delivers technically superior games for the PC.