Crytek: Xbox-exclusive Kingdoms will push 360 'to its limits

Post » Wed Jun 24, 2009 5:13 pm

http://www.computerandvideogames.com/article.php?id=283929
good to hear!
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Justin Bywater
 
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Post » Wed Jun 24, 2009 3:56 pm

This will only depress 360 owners when they see it compared to uncharted. You do know that right? ^^
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GPMG
 
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Post » Thu Jun 25, 2009 1:41 am

I think Crytek talk to much. More action!
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lucy chadwick
 
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Post » Thu Jun 25, 2009 7:24 am

awh!, just as my xbox gets red ring and i get a ps3!! NOT FAIR CRYTEK (=
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CSar L
 
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Post » Thu Jun 25, 2009 2:14 am

This is exactly why ps3 gamers say there games looks so good!

"When you're spending a multimillion budget only on the Xbox 360, that team will be able to crank out the last two or three percent left in the console. But I think that two or three percent will make the difference potentially between day and night that you cannot afford if you go multiplatform." - Yerli
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JaNnatul Naimah
 
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Post » Thu Jun 25, 2009 4:29 am

But it still won't beat uncharted. The ps3 is a more powerful console. If a pain to program for :)

I also find it lol-worthy that they're quite happy to ignore PC exclusives, yet go after the 360 and probably sell less than the original crysis did with a very niche game :p
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R.I.P
 
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Post » Thu Jun 25, 2009 7:21 am

"But I think that two or three percent will make the difference potentially between day and night that you cannot afford if you go multiplatform."

So the 360 has two or three percent that remains unused and will cause a difference but only if its not multiplatform.

With this said lets just imagine how a Crysis 2/ Kingdoms Pc exclusive could have looked like because the full potential of modern hardware is still 4-5 years away from being used to full potential.
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Lizzie
 
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Post » Wed Jun 24, 2009 7:43 pm

awh!, just as my xbox gets red ring and i get a ps3!! NOT FAIR CRYTEK (=
Dont worry, one of the other Crytek studios are making a PS3 exclusive too. Crytek didnt say which tho, so probably either Sofia, Ukraine or Korea.
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Jack Walker
 
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Post » Wed Jun 24, 2009 8:10 pm

"But I think that two or three percent will make the difference potentially between day and night that you cannot afford if you go multiplatform."

So the 360 has two or three percent that remains unused and will cause a difference but only if its not multiplatform.

With this said lets just imagine how a Crysis 2/ Kingdoms Pc exclusive could have looked like because the full potential of modern hardware is still 4-5 years away from being used to full potential.
Not to flame but Crytek wants to revolutionize on the consoles.

Xbox gets Kingdoms
Ps3 will get something later
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Max Van Morrison
 
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Post » Wed Jun 24, 2009 5:35 pm

I dont wanted to doubt Cryteks intentions.. but its sad that their former ambitions to scientifical evolve grfx in videogames has come to an end. ( No i dont want to hear about profit and the games buisness )
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(G-yen)
 
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Post » Wed Jun 24, 2009 9:53 pm

lol bigboulder I know. I am not going to say that.

I think most of you are. But did you know that CE4 is going to be the best grfx engine for Pc's? WHILE still making the game engine for consoles but PC will have the clear upper hand.
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cosmo valerga
 
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Post » Wed Jun 24, 2009 5:56 pm

By optimizing on consoles you automatically gain new insight into general facts about hardware, on Xbox 360 especially because its structure is like that of modern PCs whereas the CPU on PS3 is a complicated, individualistic piece of technology. I bet Crysis 2 on PC will show how much better a game can look and run, on an identical PC, than Crysis and Warhead did. According to one youtube-video...
http://www.youtube.com/watch?v=2_s24K9aLmY
...the GPU of a machine in a showing room was a gtx 260, and the game ran at full hd in "high" settings, AA and VSync On (whatever that means in regards to AA). I won't judge how great it looked from off-screen footage but the aiming was clearly Mouse controlled so this really was PC footage.

To me it seems quite different from the original game - closer to photorealism in terms of how dark shadows are, how shiny objects reflect light etc.. Surfaces in general looked very convincing when the player got closer to them, the movement also appeared fluent (I detected no lag in the gameplay).
I bet the textures haven't been improved greatly (I wouldn't if I was in charge of a multiplatform game that uses a lot of shader effects) and the Poly-Count won't be much higher either. But I am confident that the resulting game will look better and run better on identical machines, and that's a great achievement imo.
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Talitha Kukk
 
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Post » Thu Jun 25, 2009 8:19 am

Why do they show dx9 gameplay on the pc, dont get it.
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Neil
 
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