Crytek: YOU BETRAYED US ALL!

Post » Fri Jun 03, 2011 1:07 pm

I think its hilarious how the PC kiddies are acting. Playing great on my PC. I'm lovin it sofar. It's fun. Can't play multiplayer yet but I really don't care cus I'm lovin the hell outta SP.

Thats ok. Most of us PC players really hate console kiddies. When you grow up, buy yourself a PC and do some real gaming.
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Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Fri Jun 03, 2011 1:34 am

@MONTYSMASH:
You say I'm an ignorant fool?
Crytek doesn't support the mod community anymore.
@Flamers:
SP? I would like to see custom configs one day and I think they aren't possible anymore. :(
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Monika Fiolek
 
Posts: 3472
Joined: Tue Jun 20, 2006 6:57 pm

Post » Fri Jun 03, 2011 11:59 am

I think its hilarious how the PC kiddies are acting. Playing great on my PC. I'm lovin it sofar. It's fun. Can't play multiplayer yet but I really don't care cus I'm lovin the hell outta SP.

Thats ok. Most of us PC players really hate console kiddies. When you grow up, buy yourself a PC and do some real gaming.

Lol. You didn't even read my post. I play PC. Your console kiddies remark isn't even related. Way to read one sentence.

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Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Fri Jun 03, 2011 4:16 am

Wow, the "Crysis PC Community" seems like a bunch of whiny brats. Does it svck that they removed a ton of options? Yes, it does. Do you need to bich, moan, and threaten the developer because of it? No. It is worthless to get so angry over a video game.

Grow up and stop throwing such a petty tantrum. If you have real concerns, write the developer a thoughtful and considerate letter. If enough people do this, they will probably give it more consideration.
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Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Fri Jun 03, 2011 1:20 pm

Wow, the "Crysis PC Community" seems like a bunch of whiny brats. Does it svck that they removed a ton of options? Yes, it does. Do you need to bich, moan, and threaten the developer because of it? No. It is worthless to get so angry over a video game.

Grow up and stop throwing such a petty tantrum. If you have real concerns, write the developer a thoughtful and considerate letter. If enough people do this, they will probably give it more consideration.

Don't judge the whole PC community. Just judge that hefty 50%. It's ridiculous how much they complain on EVERYTHING on every game. I bet their parents bought their PC/PC parts for them.

Those brats really make all PC gamers look bad and it's annoying. I wish they would just move to console or quit gaming all together cus no real PC gamer wants them.

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Dezzeh
 
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Joined: Sat Jun 16, 2007 2:49 am

Post » Thu Jun 02, 2011 11:03 pm

P.S. @ above. Don't listen to Logan. He's a complete dumbass. He has stated that he hasn't even bought the game. He's just a big ol' troll. lol.

I knew this poor bastard Logan6 didn't even own the game. What a sickening troll. Go rot in hell you poor unemployed retard Logan6. Go pirate the game because that's the only way your cheap ass will be able to play it.
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I love YOu
 
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Joined: Wed Aug 09, 2006 12:05 pm

Post » Fri Jun 03, 2011 12:59 pm

Well, we don't like you console kiddies invading our forums. But, then again, Crytek seems to have sold us all out and become a total console developer. So, I guess you can have them. 99% of the PC community is probably going to bail and go over to DICE now. Enjoy your new fans, Crytek. Say hello to Sega and Nintendo for me.
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Albert Wesker
 
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Joined: Fri May 11, 2007 11:17 pm

Post » Thu Jun 02, 2011 10:22 pm

Oh, PC cry babies ...

Before EA/Crytek announced the demo for PC, all of you flamed Crytek so much and now ... Who seriously thought Crytek would not release a demo for PC were idiots. It's just a matter of time.

Keep crying more, kids.
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FABIAN RUIZ
 
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Joined: Mon Oct 15, 2007 11:13 am

Post » Fri Jun 03, 2011 6:47 am

I don't complain about the game itself, I mean, the game has a great story, good gameplay, graphics are OK, BUT:
!!!No modding in a Crytek game!!!!
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Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Thu Jun 02, 2011 10:06 pm

I don't complain about the game itself, I mean, the game has a great story, good gameplay, graphics are OK, BUT:
!!!No modding in a Crytek game!!!!


There will be modding. They are releasing the full SDK in summer and the map editor should come around that time too.
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Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Fri Jun 03, 2011 7:13 am

@ DHMH

1. 47 CVars total
You know about CVars, so where is the problem if it comes to fine-tune the graphics engine ?

2. .pak Files encrypted
To load a small compressed/encrypted file and to decrypt/decompress it in realtime may be much faster that loading a big uncompressed/unencrypted file

3. No Advanced Graphics settings
Again, you know about CVars, so what's the problem

4. No Screenshots of the PC Version / not a word about anything regarding PC but DX11There will be DX11 in the near future. Nvidia for example used that Crysis2/DX11 feature within their advertisemants. We just need to be a little patient. Nvidia wouldn't mention it if there is no change for DX11. I'm sure about this (getting DX11), even Crytek never announced DX11 officially ( afaik )

Folks, I really don't understand why so many of you blate about things that are not ingame at the moment. It doesn't need additional money to pay, nor you in need to registry/sign contracts or whatever. Just wait a bit and Crytek will get the ducks in a row.

My job in 'real-life' is to develop software. I'm not a game-software devolper but believe me; the process of building a game like Crysis2 or other modern games has nothing to do with development of games like 'pac-man' and such. There is nothing that a programmer can 'hack' over night. To build a piece of software is hard work and planning how to do so, is hard work too. If you can't believe, read this ( for example ): http://en.wikipedia.org/wiki/Software_design

Again, give the Crytek-Team a little more time :)

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Celestine Stardust
 
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Post » Fri Jun 03, 2011 10:42 am

We should get some money back from EA/Crytek... Since we expected to be delivered a full product...
And that's not what happend... Crysis 2 the way it launched is an unfinished game...
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Amy Gibson
 
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Post » Fri Jun 03, 2011 10:07 am

@tuxfan:
there are only 47 CVARS (!) left... from ~3700 originally.
It will be a problem to use the Crysis 2 Assets in the CryEngine SDK
( Remember: its the CryEngine SDK, not Crysis 2 SDK)
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WYatt REed
 
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Post » Thu Jun 02, 2011 10:42 pm

Anyone who has believe that Crytek would do right by their PC community are foolish to begin with. It's a simple matter of exploiting an entry point in the market (the PC Community) and then moving to a more robust market as the (Console Community). There is no dedication to the fans etc etc anymore, so you really need to wake up. Honestly the first sign that Crytek was exploiting the (PC Community) was when they completely abandoned the Crysis 1 game to begin with. I can't believe you even mention the fact that they made 5 patches.... Thats pathetic considering the amounts of issues with the original game. None of the more serious problems were ever addressed.

Accept the fact that you were taken to the cleaners by con-artists, and move on to greener pastures. Complaining about it won't get you anywhere.
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Tikarma Vodicka-McPherson
 
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Post » Fri Jun 03, 2011 11:20 am

@tuxfan:
there are only 47 CVARS (!) left... from ~3700 originally.
It will be a problem to use the Crysis 2 Assets in the CryEngine SDK
( Remember: its the CryEngine SDK, not Crysis 2 SDK)

Don't bother DHMH, these are mostly console fanboys, that mostly bought the console game. They don't understand CVARS or PC Graphics. If CE3 is actually capable of anything more than console ****, it has yet to be shown. Crytek has a choice. Show us what CE3 can really do, or lose the PC community.

And personally, after all their hype and lies, I think its too late.
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Maria Leon
 
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Post » Fri Jun 03, 2011 7:56 am

@tuxfan:
there are only 47 CVARS (!) left... from ~3700 originally.
It will be a problem to use the Crysis 2 Assets in the CryEngine SDK
( Remember: its the CryEngine SDK, not Crysis 2 SDK)

Don't bother DHMH, these are mostly console fanboys, that mostly bought the console game. They don't understand CVARS or PC Graphics. If CE3 is actually capable of anything more than console ****, it has yet to be shown. Crytek has a choice. Show us what CE3 can really do, or lose the PC community.

And personally, after all their hype and lies, I think its too late.

I own the PC version, unlike you who doesn't own any version, you ignorant, FUD spreading neanderthal.
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Karen anwyn Green
 
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Post » Fri Jun 03, 2011 6:42 am

Mouthing off like a 12 year-old dikeweed really isn't helping your case, broski.
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Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Fri Jun 03, 2011 12:53 am

@tuxfan:
there are only 47 CVARS (!) left... from ~3700 originally.
It will be a problem to use the Crysis 2 Assets in the CryEngine SDK
( Remember: its the CryEngine SDK, not Crysis 2 SDK)

I'm not that expert but I'm sure: I don't need ~3700 CVars to fine-tune the game(graphics). Honestly, I have no idea what this 3700 CVar could be good for :(

@DHMH
ein paar CVars zum rumschrauben sind OK für mich, aber 3700+ ? Es fehlt mir an Wissen, um absch?tzen zu k?nnen, wofür man so eine Menge an CVars überhaupt brauchen k?nnte.
( das ist in keiner Weise ironisch gemeint, ich wei? es einfach nicht )
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MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Fri Jun 03, 2011 8:42 am

The Crysis 2 cvars are more than enough to edit graphics.

r_WaterRefractions
r_WaterReflections
r_WaterUpdateFactor
r_WaterReflections_ForceParticles
e_WaterTesselationAmount
e_WaterTesselationSwathWidth

r_Contrast
r_Gamma
r_Brightness

r_TexturesFilteringQuality
r_DynTexAtlasMaxSize
r_DynTexMaxSize
r_TexAtlasSize
r_ShadowsMaskResolution

r_DeferredShadingHeightBasedAmbient
r_HDRBrightThreshold
r_HDRRangeAdaptationSpeed
r_HDRContrast
r_HDRBlueShift
r_HDRBrightLevel
r_EyeAdaptationBase

capture_frames

r_EnvCMResolution
r_EnvTexResolution
r_EnvTexUpdateInterval
e_Decals
e_DecalsLifeTimeScale
ca_EnableDecals
#e_LodRatio
#e_LodMin
#e_ViewDistRatio
#e_VegetationSpritesDistanceRatio
#e_Lods
r_CloudsUpdateAlways

r_DepthOfField
r_MotionBlur
r_Flares
r_checkSunVis
r_Coronas
r_Beams
r_BeamsDistFactor
r_BeamsMaxSlices
r_UseEdgeAA
r_SSAO
r_UseGSParticles
r_Brightness
e_ParticlesThread
e_ParticlesReceiveShadows
r_ATOC

e_Clouds
e_CullVegActivation
e_TerrainDetailMaterialsViewDistXY
e_TerrainDetailMaterialsViewDistZ
e_LodMin
e_LodRatio
e_DynamicLightsMaxEntityLights
e_ParticlesObjectCollisions
#e_PhysFoliage
#e_PhysOceanCell
e_ProcVegetation
e_ShadowsOnAlphaBlend
e_TerrainAo
e_TerrainNormalMap
#e_VegetationUseTerrainColor
e_WaterOceanFFT
es_MaxPhysDist
es_MaxPhysDistInvisible
g_joint_breaking
g_tree_cut_reuse_dist
#i_rejecteffects
p_max_MC_iters
r_DynTexAtlasCloudsMaxSize
r_DynTexAtlasSpritesMaxSize
r_SSAO_blur
r_SSAO_downscale_ztarget
r_SSAO_quality
r_SSAO_radius
r_UseSoftParticles
r_WaterCaustics
r_WaterReflectionsQuality
r_WaterUpdateDistance
sys_LowSpecPak
sys_float_exceptions
e_CoverageBufferResolution

g_blood

r_TexResolution
r_TexSkyResolution
r_TexBumpResolution
r_DetailTextures
r_DetailNumLayers
r_DetailDistance

e_ParticlesLod
e_ParticlesMaxEmitterDrawScreen
e_ParticlesDebug

e_ViewDistRatio

r_ShadowBlur
e_ShadowsMaxTexRes
r_ShadowJittering
r_HDRRendering
e_Shadows
e_VegetationBending
i_lighteffects
r_refraction
r_sunshafts
r_ImposterRatio
e_GsmLodsNum
e_GsmRange
e_GsmExtendLastLod
r_ShadowBlur
e_ShadowsCastViewDistRatio
r_ShadersAsyncCompiling
sys_physics_CPU
sys_root
gpu_particle_physics

r_Width
r_Height
r_ColorBits
r_DepthBits
r_StencilBits
r_Driver
r_Fullscreen
r_DisplayInfo
r_UseEdgeAA
r_UseSoftParticles
r_UsePOM
r_HairSortingQuality
r_MotionBlur
r_ShadowBlur
r_ShadowTexFormat
r_ShadowJittering
r_SSAO_quality
r_sunshafts
r_TexAtlasSize
r_TexMaxAnisotropy
r_TexturesFilteringQuality
r_MultiGPU

r_FSAA
r_FSAA_samples
r_FSAA_quality
r_WaterUpdateFactor
r_WaterReflections
r_WaterRefractions
r_WaterCaustics
r_WaterGodRays
r_DetailTextures

r_CloakLightScale
r_CloakTransitionLightScale
r_CloakFadeByDist
r_CloakFadeLightScale
r_CloakFadeMinDistSq
r_CloakFadeMaxDistSq
r_CloakFadeMinValue
r_CloakRefractionFadeByDist
r_CloakRefractionFadeMinDistSq
r_CloakRefractionFadeMaxDistSq
r_CloakRefractionFadeMinValue
r_CloakMinLightValue
r_CloakHeatScale
r_CloakRenderInThermalVision
r_ThermalVisionViewCloakFrequencyPrimary
r_ThermalVisionViewCloakFrequencySecondary
r_ThermalVisionViewCloakFlickerMinIntensity
r_ThermalVisionViewCloakFlickerMaxIntensity
r_ArmourPulseSpeedMultiplier

r_ColorGrading
r_ColorGradingCharts
r_ColorGradingLevels
r_ColorGradingSelectiveColor
r_ColorGradingVignetting
r_ColorGradingVignettingCenterThreshold

sys_flash_curve_tess_error
sys_flash_edgeaa
sys_flash_info
sys_flash_swf_warning

q_ShaderGeneral
q_ShaderMetal
q_ShaderGlass
q_ShaderVegetation
q_ShaderIce
q_ShaderTerrain
q_ShaderShadow
q_ShaderWater
q_ShaderFX
q_ShaderPostProcess
q_ShaderHDR
q_ShaderSky

# controller settings
cl_invertMouse
cl_invertController
cl_sensitivity
cl_sensitivityController
cl_sensitivityControllerMP
cl_MotionBlur
i_xinput
dt_enable
cl_bobHud
pl_aim_assistance_enabled

# Sound Settings
s_MusicEnable
s_SoundEnable
s_SpeakerConfig
s_OutputConfig
s_ReverbType
s_SoftwareChannels
s_MaxChannels
s_SFXVolume
s_GameSFXVolume
s_MusicVolume
s_GameMusicVolume
s_DialogVolume
s_GameDialogVolume
s_Obstruction
s_ObstructionAccuracy
s_ObstructionUpdate
s_CacheSize
s_SoundMoods
s_SoundMoodsDSP
s_MPEGDecoders
s_VariationLimiter

# do not ship with the 2 following lines
s_DrawObstruction
s_DebugSound

# sys_spec
sys_spec
sys_spec_Water
sys_spec_PostProcessing
sys_spec_VolumetricEffects
sys_spec_Texture
sys_spec_Particles
sys_spec_Shadows
sys_spec_GameEffects
sys_spec_Shading
sys_spec_Sound
sys_spec_Physics
sys_spec_Full
sys_spec_Quality

# Interface Settings
g_skipIntro
hud_colorLine
hud_colorOver
hud_colorText
hud_showAllObjectives
hud_voicemode
g_debug_fscommand
hud_crosshair
hud_subtitles
g_buddyMessagesIngame
g_displayIgnoreList
g_displayPlayerDamageTaken
g_displayDbgText_perk
g_displayDbgText_hud
g_displayDbgText_plugins
g_displayDbgText_pmv
g_displayDbgText_psGuns
g_displayDbgText_actorState
g_codeCoverageEnabled
g_mechanismMgrWatch
g_mechanismMgrLog

# network debug stuff
net_scheduler_debug
net_channelstats
net_log
net_showdatabits
net_meminfo
net_inspector
net_random_packet_corruption
net_wmi_check_interval
net_psnForceServer
net_psnForceWorld
net_psnBestWorldMaxRooms
net_psnBestWorldNumRoomsBonus
net_psnBestWorldNumRoomsPivot
net_psnBestWorldPlayersPerRoomBonus
net_psnBestWorldPlayersPerRoomPivot
net_psnBestWorldRandomBonus
net_psnShowRooms

#32/64 bit differences
profile_threads

#Debug/QA commands
MemInfo
profile
profile_filter
profile_smooth
profile_graph
profile_graphScale
profile_sampler
profile_sampler_max_samples
profile_pagefaults
profile_allthreads
profile_network
profile_peak

r_getscreenshot
p_draw_helpers
p_draw_helpers_num
v_profileMovement
v_debugVehicle
p_profile_entities
p_profile_functions
es_profile_entities
g_showUpdateState

s_soundinfo
s_drawsounds
s_debugsound
s_soundenable
s_musicenable

mfx_Debug

g_SurvivorOneVictoryConditions_watchLvl
g_SimpleEntityBasedObjective_watchLvl
g_CarryObjective_watchLvl
g_CombiCaptureObjective_watchLvl
g_CTFScoreElement_watchLvl

#Game
cl_camera_noise
cl_camera_noise_freq
cl_camera_nearz
cl_voice_volume
hud_voicemode
hud_startPaused
g_battleDust_debug
pp_UserDataFolder
pp_UserSaveGameFolder
pp_GUID
pp_RichSaveGames
pp_RSFDebugWrite
gt_show
gt_debug
g_PSTutorial_Enabled
g_psTutorial_TriggerEvent
g_psTutorial_Reset
sv_password
cl_password
sv_servername
hud_crosshair_enable
hud_crosshair_enable_mp
g_enableAlternateIronSight
g_fake
net_enable_voice_chat
hud_mpNameTagsThroughGeom
g_mpAllSeeingRadar
g_mpDisableRadar
g_mpNoEnemiesOnRadar
g_animatorDebug
cl_fov
g_cloakRefractionScale
g_cloakBlendSpeedScale

#TEMPORARILY HERE (AND READ-ONLY IN GAMECVARS.CPP) UNTIL FRONTEND CAN SET THIS
g_timelimitextratime

#AnimGraph
ag_debug

#Logging
log_FileVerbosity
log_Verbosity

#Input
i_debug
i_forcefeedback
i_mouse_buffered
i_mouse_accel
i_mouse_accel_max
i_mouse_smooth
i_mouse_inertia
i_bufferedkeys
i_xinput
i_xinput_poll_time
i_lowFreqMotorScale
i_digitalMotorActivationScale
i_motorDeadZone

ca_useDecals
ca_debugtext

#bobbing
cl_bob
cl_headBob
cl_headBobLimit

e_Clouds
e_DecalsAllowGameDecals
e_DecalsLifeTimeScale
e_TerrainDetailMaterialsViewDistXY
e_TerrainDetailMaterialsViewDistz
e_FoliageWindActivationDist
e_ParticlesLod
e_GsmLodsNum
e_DynamicLightsMaxEntityLights
e_GsmRange
e_ParticlesMaxEmitterDrawScreen
e_ParticlesQuality
e_ShadowsCastViewDistRatio
e_ShadowsFromTerrain
e_ShadowsMaxTexRes
e_ShadowsOnAlphaBlend
e_SkyType
e_VegetationBending
e_VegetationUseTerrainColor
e_ViewDistRatioDetail
e_ViewDistRatioVegetation
e_VegetationSpritesDistanceCustomRatioMin
e_VegetationSpritesMinDistance
g_ragdollDistance
g_ragdollMinTime
g_ragdollUnseenTime
i_lighteffects
i_rejecteffects
r_Beams
r_BeamsMaxSlices
r_BeamsDistFactor
r_CloudsUpdateAlways
r_DetailDistance
r_DetailNumLayers
r_DynTexAtlasCloudsMaxSize
r_DynTexAtlasSpritesMaxSize
r_DynTexMaxSize
r_EnvCMResolution
r_EnvTexResolution
r_EnvTexUpdateInterval
r_Flares
r_HDRRendering
r_HairSortingQuality
r_ImposterRatio
r_SSAO
r_SSAO_blur
r_SSAO_downscale_ztarget
r_ShadowsMaskResolution
r_TexSkyResolution
r_TexturesStreaming
r_UseEdgeAA
r_WaterReflectionsQuality
r_WaterUpdateDistance
r_refraction
e_LodMin
e_LodRatio
e_Lods
e_TerrainNormalMap
q_Renderer
e_SkyUpdateRate
r_Gamma
r_PostProcessEffects

#Network
sv_levelrotation
sv_gamerules
sv_port
sv_password
cl_password
sv_lanonly
sv_bind
sv_servername
sv_maxplayers
sv_maxspectators
sv_timeofdaylength
ban_timeout
sv_timeofdayenable
sv_timeofdaystart
sv_gs_report
sv_gs_trackstats

net_stats_login
net_stats_pass

es_DebrisLifetimeScale



e_Dissolve
e_MaxViewDistSpecLerp
e_ObjQuality
e_PhysOceanCell
e_ParticlesLights
r_FillLights
e_PhysFoliage
r_LightsSinglePass
ca_DrawFaceAttachments
ca_eyes_procedural



ca_DrawCGAAsSkin
net_backofftimeout
sv_maxmemoryusage
sv_map
net_packetlossrate
net_packetextralag
lua_debugger
cc_GroinMaxWeightAngle
cc_GroinMinWeightAngle
cc_groinSimulation
cc_profile
cc_briast_simulation
cc_briast_gravity
cc_briast_minDist
cc_briast_maxDist
cc_briast_upperDamper
cc_briast_lowerDamper
cc_briast_upperRestRatio
cc_briast_lowerRestRatio
cc_neckSimulation
cc_neckAngleMultiplier
cc_neckAngleBias
cc_neck_upperDamper
cc_neck_lowerDamper
cc_neck_minDist
cc_neck_maxDist
cc_neckAngleMultiplier_LR
cc_scale_head_factor
fg_default_preset
cc_cleanupcache
cc_maxcachesize
cc_cache
cc_verbose
cc_cacheall
cc_lodGenNumLods
cc_lod1GenMaxAngle
cc_lod1GenTexSplits
cc_lod1GenSkinning
cc_lod2GenMaxAngle
cc_lod2GenTexSplits
cc_lod2GenSkinning
cc_lod3GenMaxAngle
cc_lod3GenTexSplits
cc_lod3GenSkinning
cc_lod4GenMaxAngle
cc_lod4GenTexSplits
cc_lod4GenSkinning
cc_lod5GenMaxAngle
cc_lod5GenTexSplits
cc_lod5GenSkinning
sv_password
cl_nickname
g_immersive
g_mpPlayerLodRatio

p_gravity_z

net_profile_logname
net_profile_logging
net_profile_budget_logname
net_profile_budget_logging
net_threadAffinity

net_inactivitytimeout
net_inactivitytimeoutDevmode

pl_debug_vistable
hud_radarDebug
hud_tagnames_debug
s_debugPersistantStats
bc_debug

pl_debug_view

GCC_enabled
GCC_showListWhenNumUnhitCheckpointsIs

net_automigrate_host
g_playerUsesDedicatedInput
g_syncClassRegistry
s_PlaybackFilter
net_hostHintingActiveConnectionsOverride

kc_debug
kc_debugVictimPos
kc_memStats

r_showMT
sys_writePixLog
con_restricted
pak_LogInvalidFileAccess
pak_MessageInvalidFileAccess
sys_pix_capture_physics

g_no_tree_breakage
g_detachcamera

#perfhud
sys_perfhud
sys_perfhud_pause
stats_Warnings
stats_RenderSummary
stats_RenderBatchStats
stats_FpsBuckets
stats_Particles

#telemetry
g_telemetryDisplaySessionId
telemetry_getsessionid
telemetry_submitlog

#3D_Stereo
r_StereoDevice
r_StereoMode
r_StereoOutput
r_StereoFlipEyes
r_StereoStrength
r_StereoEyeDist
r_StereoScreenDist
r_StereoHudScreenDist
r_StereoGammaMultiplier
r_StereoBrightnessMultiplier
r_StereoContrastMultiplier
hud_stereo_minDist
hud_stereo_maxDist
hud_stereo_multiplier
hud_stereo_icon_depth_multiplier
hud_stereo_objective_icon_depth
g_stereoIronsightWeaponDistance
g_stereoIronsightEyeDistance
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Fri Jun 03, 2011 6:43 am

@iPwn:
Are you sure these commands are actually usable?
If so, then I proved wrong. Sry.
And btw. I'm not a whiner or sth. like that.
Oh, and what about 64bit support? Maybe Crytek will add that via a patch too (like they did with WARHEAD)
User avatar
*Chloe*
 
Posts: 3538
Joined: Fri Jul 07, 2006 4:34 am

Post » Fri Jun 03, 2011 1:10 pm

@iPwn:
Are you sure these commands are actually usable?
If so, then I proved wrong. Sry.
And btw. I'm not a whiner or sth. like that.
Oh, and what about 64bit support? Maybe Crytek will add that via a patch too (like they did with WARHEAD)

64-bit exe is there lol...just not in the Steam version I think.

And yeah these commmands were all usable in the beta...not sure about the final.
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Fri Jun 03, 2011 4:37 am

@ DHMH
2. .pak Files encrypted
To load a small compressed/encrypted file and to decrypt/decompress it in realtime may be much faster that loading a big uncompressed/unencrypted file

Finally I know why my computer work so slow! I will encrypt everything on my hard drive with AES, and everything will be shiny ;]

You have some point, but definitely not with encryption.

@iPwn
These commands are reported to not work.
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jadie kell
 
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Joined: Sat Jul 29, 2006 3:54 pm

Post » Thu Jun 02, 2011 11:17 pm

Yeah, they were there in the Beta.
And is the 64bit also in the Final?
My friend told me the pak files are encrypted.. and some people (quite a lot) are saying, that there are only 47CVars left.. so? which one's opinion is right?
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WYatt REed
 
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Joined: Mon Jun 18, 2007 3:06 pm

Post » Fri Jun 03, 2011 7:04 am

-.pak are encrypted
-47 cvars
-no 64-bit executables
That is the truth (for now).
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Sara Johanna Scenariste
 
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Joined: Tue Mar 13, 2007 8:24 pm

Post » Fri Jun 03, 2011 12:52 pm

I don't know what I should think of Crytek.
I had (and still have a little bit) faith in them, because they created Crysis + FarCry.
But what's now?
What about the things listed above my post.. Patch? I don't think so:

Just think of Nathan Camarillo's sentence
We will make an announcement about DX11 soon!
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Sammygirl
 
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