I decided to wipe my previous install clean, and reinstall from the ground up for a couple reasons. I was previously funning a FOOK2+WMK+XFO+MMM setup with BLTC, and RiPn tossed in. I wanted to try out FWE, which incorporates XFO, BLTC, and RiPn. Also, I had been having issues with random cells becoming corrupt, and had hoped that reinstalling would solve that.
Now, I'm getting CTDs about every 5 minutes. Random locations, random activities, and the CTDs are not repeatable. They occur most often in exterior cells, or when moving from an interior to an exterior cell (or vise versa).
Here is my load order:
[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CRAFT.esm[X] CALIBR.esm[X] FOOK2 - Main.esm[X] FOOK2 - [[censored]] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] Project Beauty HD version.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] Error Correction.esp[X] Error Correction - All Transparency & Trees.esp[X] DarNifiedUIF3.esp[X] CRAFT - Activation Perk.esp[X] CALIBR Ammo Schematics - CRAFT.esp[X] Piplight - +200%.esp[X] Piplight - White.esp[X] Replenishment.esp[X] Gifts4Kids.esp[X] SelfSurgeryKit.esp[X] Existence2.0.esp[X] Fellout-Full.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] FOOK2 - Mothership Zeta.esp[X] Fook2MeshFix-P94-95.esp[X] FOOK2-Twilight Zone [Utility Tunnel].esp[X] FOOK2-Sally Fix 2.1.esp[X] [DIK]_DLC_Transition_Hotfix.esp[X] NVG_Activator_Crash_Fix_[Experimental].esp[X] PB FOOK2 - Main.esp[X] PB FOOK2 [DIK].esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - UFP Support.esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (HD Addition).esp[X] FO3 Wanderers Edition - FOOK Support.esp[X] FWE - FOOK DLC Support.esp[X] WeaponModKits.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FOOK.esp[X] Project Beauty- Point Lookout.esp[X] Project Beauty- Broken Steel.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - Project Beauty (HD Addition).esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] PB MMM HD.esp[X] Arwen_MMM_Patch.esp[X] WMKAA12Shotgun.esp[X] GunnySack.esp[X] Ssenkrad'sSecretStash.esp[X] MaintenanceShed.esp[X] Ssenkrad'sMegatonHouse.esp[X] Ssenkrad's[BigTownGuns]Mod.esp[X] Ssenkrad's[AA12]Tweaks.esp[X] Ssenkrad's[Fallout3]Tweaks.esp[X] Ssenkrad's[AmmoNames]Mod.esp[X] Choose your own hairstyle (load this last on FOMM).esp[X] MergedPatch.esp[ ] Fook2-Simms'AmmoFix.esp[ ] FOOK2-Force Start The Pitt.esp
I'm also running 4Aces texture pack, and FOSR.
This is basically the same layout I had before, only with FWE replacing XFO. I'm stumped. What did I do wrong here?