CTD on Fast Travel

Post » Fri May 13, 2011 8:38 am

Does anything here look like it would cause my game to Crash To Desktop on Fast Travelkimng or moving around in worldspaces?
Oblivion.esmEnhancedWeather.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmTamrielTravellers.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espEnhancedWeather.espEnhancedWeather - Darker Nights, 80.espWindowLightingSystem.espAkatosh Mount By Saiden Storm.espBook Jackets Oblivion.espClocksOfCyrodiil.espLiving Economy.espLiving Economy - Items.espCutthroat Merchants.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espMaleBodyReplacerV4.espAncientTowers.espDLCThievesDen.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espMart's Monster Mod for OOO.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - More Passive Wildlife.espMart's Monster Mod - City Defences.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Friendlier Factions OOO.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Slof Horses Complete.espTamrielTravellerAdvscript.espTamrielTravellers.espTamrielTravellersItemsnpc.espShiveringIsleTravellers.espShiveringIsleTravellersFriendlyFactions4MMM.espMart's Monster Mod - Friendlier Factions MMM+Fran.espcyrodiil transportation network 1.3 wz.espIvellon.espDLCBattlehornCastle.espDLCFrostcrag.espKnights.espMart's Monster Mod for OOO - Knights .espThe Lost Spires.espxuldarkforest.espLostSpires-DarkForest patch.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espLostSpires-Everglade patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espmythsandlegends.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espanb.espMidasSpells.espDeadly Reflex 5 - Timed Block with no damage or durability changes.espDeadlyReflex 5 - Combat Moves.espStreamline 3.1.esp


Thanks.


EDIT; And PS: A side note, every time something dies it turns green. WTF?
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Laura Ellaby
 
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Post » Fri May 13, 2011 8:58 pm

I don't know if this matters, but I noticed you have "Mart's Monster Mod - Friendlier Factions MMM+Fran.esp" in your list, but I don't see Francesco's mod anywhere. Maybe I overlooked it, but I don't think so.
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Rebecca Dosch
 
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Post » Fri May 13, 2011 8:08 am

I don't know if this matters, but I noticed you have "Mart's Monster Mod - Friendlier Factions MMM+Fran.esp" in your list, but I don't see Francesco's mod anywhere. Maybe I overlooked it, but I don't think so.

Hmm. Ill remove that...
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Janeth Valenzuela Castelo
 
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Post » Fri May 13, 2011 9:11 am

Green when things die? Do you have MMM's bsa loaded correctly? I'm guessing you don't because of that "feature", which sounds like a problem with MMM's shader which is placed on dead things(red blood for most, green for gobos, I forget which for Daedra/Golem thingies).
If you have it called anything other then Mart's Monster Mod for OOO, then you're doing it wrong. Or if it's still called MMM.esp, you could try making a dummy esp to load it.
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Jade Barnes-Mackey
 
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Post » Fri May 13, 2011 4:53 am

I am confused. My esp and esm were loaded straight out of OBMM. How could they be wrong and what do i do to fix it?
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Matthew Aaron Evans
 
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Post » Fri May 13, 2011 5:36 pm

Green when things die? Do you have MMM's bsa loaded correctly? I'm guessing you don't because of that "feature", which sounds like a problem with MMM's shader which is placed on dead things(red blood for most, green for gobos, I forget which for Daedra/Golem thingies).
If you have it called anything other then Mart's Monster Mod for OOO, then you're doing it wrong. Or if it's still called MMM.esp, you could try making a dummy esp to load it.

rename the MMM BSA "Mart's Monster Mod for OOO.bsa"
Also, even if removing that plugin did not work, you should still not load it. Have you deactivated all of the mergeable plugins in your load order, the green-text ones?
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Marine x
 
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Post » Fri May 13, 2011 11:24 am

No, the BSA file for MMM, not the esp or esm. It's the thingy which contains all of the meshes, textures and stuff for MMM. Vanilla Oblivion has a couple of them, but MMM has one.
It's in the Data folder if you installed it(which you need to, if you haven't), and it should be called either Mart's Monster Mod for OOO.bsa(instead of MMM.bsa) or MMM.bsa and you use a dummy file to load it.
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Cool Man Sam
 
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Post » Fri May 13, 2011 8:42 am

Okay, thank you all for the help, but I anm unsure where to find MMM.bsa in Oblivion/data
And Does anybody know how to stop my CTD's?
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krystal sowten
 
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Post » Fri May 13, 2011 6:52 am

It should be directly in the data folder. Missing resources can cause CTDs so you should probably take care of that first. If you installed MMM with the OMOD Installer, it is probably already renamed. What BSAs are in your data folder?
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Amber Hubbard
 
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Post » Fri May 13, 2011 11:38 am

Found what you were all talking about. The files with the oblivion symbols on it. im changing now...
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Phillip Brunyee
 
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Post » Fri May 13, 2011 8:25 pm

Okay two things. one is this fixed ALL my problems, no more CTD's no more green deer or wolves, that blood splatter is cool.
And second, thank you everyone. Your expertise has my Oblivion working.

THANKS!!!!!!

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Wayland Neace
 
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