CTD/Freeze when opening Inventory

Post » Fri May 13, 2011 6:08 am

I have an annoying issue with my game instantly freezing when I try to open my inventory. Oddly enough, it doesn't happen all the time... Spoilered below is my modlist. I've used BOSS to optimize my load order and have created a Bashed Patch (saved my game from a lot of crashing!), but it doesn't seem to be helping. Anyone have any ideas on what could be the issue? BTW, I am using DarkUId DarN, if that makes a difference.

Spoiler

=== Active Mod Files:
* 00 Oblivion.esm
* 01 All Natural Base.esm [Version 1.0]
* 02 Mart's Monster Mod.esm [Version 3.7b3p3]
* 03 Unofficial Oblivion Patch.esp [Version 3.2.0]
* 04 DLCShiveringIsles.esp
* 05 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
* 06 All Natural.esp [Version 1.0]
* 07 All Natural - SI.esp [Version 1.0]
* 08 Immersive Interiors.esp [Version 0.7]
* 09 Immersive Interiors - Lights Addon.esp [Version 0.7]
* 0A Symphony of Violence.esp
* 0B Distant Chapel Bells.esp
* 0C All Natural - Real Lights.esp [Version 1.0]
* 0D VanityCameraSmoother.esp
* 0E ImprovedSigns.esp
* 0F Inebriation.esp
* 10 RAEVWD Cities.esp [Version 1.8]
* 11 RAEVWD Imperial City.esp [Version 1.8]
* 12 VA_BetterGold.esp
* 13 Crowded Roads.esp [Version 2.0]
* 14 DLCHorseArmor.esp
* 15 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
* 16 DLCOrrery.esp
* 17 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
* 18 DLCVileLair.esp
* 19 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
* 1A DLCMehrunesRazor.esp
* 1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
* 1C MaleBodyReplacerV4.esp
* 1D Adonnays Elven Weaponry.esp
* 1E RustyItems.esp
* 1F StockClothingArmor-forExnems.esp
* 20 LadyDeadlock_LoveYourHorse.esp
* 21 DLCThievesDen.esp
* 22 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
* 23 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
* 24 Mart's Monster Mod.esp [Version 3.7b3p3]
* 25 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
* 26 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
* 27 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
* 28 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
* 29 Mart's Monster Mod - Durability & Damage.esp [Version 3.7b3p3]
* 2A Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3]
* 2B Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3]
* 2C Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]
* 2D Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]
* 2E Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
* 2F Mart's Monster Mod - No Giants.esp [Version 3.7b3p3]
* 30 Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
* 31 Mart's Monster Mod - No Spiders.esp [Version 3.7b3p3]
* 32 Mart's Monster Mod - No Fiends.esp [Version 3.7b3p3]
* 33 Mart's Monster Mod - No Slimes.esp [Version 3.7b3p3]
* 34 Mart's Monster Mod - No Wyvern.esp [Version 3.7b3p3]
* 35 Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]
* 36 Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3]
* 37 Mart's Monster Mod - No Uberhulks.esp [Version 3.7b3p3]
* 38 Mart's Monster Mod - No Skeep.esp [Version 3.7b3p3]
* 39 Mart's Monster Mod - No Balrogs.esp [Version 3.7b3p3]
* 3A Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
* 3B Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
* 3C Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
* ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
* 3D Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
* 3E Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
* 3F Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
* 40 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]
* 41 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
* 42 Better Dark Brotherhood Sanctuary.esp
* 43 Jagnot- Imperial City Library V1.3.esp
* 44 DLCFrostcrag.esp
* 45 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
* 46 Knights.esp
* 47 Knights - Unofficial Patch.esp [Version 1.0.9]
* 48 Mart's Monster Mod - Knights.esp [Version 3.7b3p3]
* 49 Harvest [Flora].esp [Version 3.0.0]
* 4A Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
* 4B Bag of Holding.esp [Version 1.5.0]
* 4C DS Less Predictable Respawn.esp [Version 1.1]
* 4D MM_TorchLight80.esp
* 4E P1DkeyChain.esp [Version 5.00]
* 4F sycHearNoEvil.esp [Version 1.0]
* 50 Denock Arrows.esp
* 51 Cant Wear Broken Armor.esp
* 52 actors_in_charge.esp
* 53 Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
* 54 Head06 Replacer.esp
* 55 Raven Elves.esp
* 56 KT_CustomRaceFix.esp
* 57 MM_TextHorse.esp
* 58 MM_TextLoading.esp
* 59 MM_TextSneak.esp
* 5A [GFX]_Initial_Glow-all.esp
* 5B KoldornsImprovedLava2.esp
* ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.0]
* 5C Bashed Patch, 0.esp
* 5D MM_EnemyHPBar.esp
* 5E MM_TextWeapon.esp

User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Fri May 13, 2011 1:13 pm

The last two mods don't appear to be in the latest Boss masterlist, ideally your Bashed patch should load last, try moving the last two mods up with Obmm, maybe just above the other MM mods.
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Fri May 13, 2011 11:47 am

Tried the suggestion, but to no avail. Still freezing as soon as I press Tab... Anyone know if some of these mods are incompatible?

EDIT: I've noticed that the Inventory only freezes when several strings of error text for All Natural appear when I open the console. It looks like that's part (if not most) of the issue. A clean install isn't of All Natural hasn't helped either...
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Fri May 13, 2011 2:23 pm

I would have to say it has something to do with your inventory and what stuff you have in it...
I think my game froze when I tried to open a inventory with a bound item in it
It is possible that you had or have a item that isn't supposed to appear in your inventory.. I don't know what else to say
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Fri May 13, 2011 3:01 pm

No idea as I'm not using it, but I'd check the key chain mod as it seems to be the only one you're using that directly affects the inventory. It requires OBSE IIRC. Also, the reason I'm not using it is because you can control the key inventory via DarN's UI.
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am


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