CTD issue please help

Post » Sat May 28, 2011 4:56 am

My mod game was working fine no mesh or textures issues I played it for a copule of day with no problems . Now it start to crash about an hour to 45mins in.. I ran my load order through boss and I use wrye and omm can anyone please help thnkas here is my wrye load order:



Active Mod Files:00  Oblivion.esm01  GTAesgaard_2.esm02  Cybiades.esm  [Version 2.0]03  Windfall.esm04  ScreenEffects.esm05  All Natural Base.esm  [Version 0.9.9]06  Cobl Main.esm  [Version 1.72]07  Qarls_Harvest.esm08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]09  Mart's Monster Mod.esm  [Version 3.7b3p3]0A  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]0B  Kvatch Rebuilt.esm0C  CM Partners.esm0D  HorseCombatMaster.esm**  Younger Hotter NPC's v1.0.esp**  Beautiful_Women_NiceOnly.esp**  Beautiful_Women_DB_Addon.esp**  Beautiful_Women_SI.esp**  Beautiful_Women_Vampires_50.esp**  Handsome_Gents_Addon.esp**  Handsome_Gents_DB_Addon.esp**  Handsome_Gents_SI.esp**  Handsome_Gents_Vampires_50.esp**  Handsome_Gents_Bonus.esp0E  Unofficial Oblivion Patch.esp  [Version 3.2.5]0F  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]10  Oblivion Citadel Door Fix.esp11  DLCShiveringIsles.esp12  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]13  Atmospheric Loading Screens - Random Quotes.esp14  All Natural - Real Lights.esp  [Version 0.9.9]15  All Natural.esp  [Version 0.9.9]16  All Natural - SI.esp  [Version 0.9.9]++  All Natural - EW + NW + AWS.esp  [Version Final]17  Enhanced Water v2.0 HDMI.esp18  Echo_ChapelChant.esp19  AmbientTownSounds.esp1A  MIS.esp1B  MIS New Sounds Optional Part.esp1C  Distant Chapel Bells.esp1D  Storms & Sound.esp1E  Rainbows.esp1F  Cities Alive At Night.esp20  WindowLightingSystem.esp21  AliveWaters_nofish.esp22  ChaseCameraMod.esp23  VanityCameraSmoother.esp24  ClocksOfCyrodiil.esp25  CT-Com's Torch Compendium.esp**  Cyrodilic Brandy.esp26  diversegrasses.esp27  ImprovedSigns.esp28  KF Chapel Shop.esp29  Luchaire's Neck Seam Concealer.esp2A  Qarls_Harvest.esp2B  RAEVWD Cities.esp  [Version 1.7]2C  RAEVWD New Sheoth.esp  [Version 1.5]2D  RAEVWD Imperial City.esp  [Version 1.7]++  VA_BetterGold.esp2E  Enhanced Economy.esp  [Version 3.4.3]2F  Crowded Roads.esp  [Version 2.0]30  Map Marker Overhaul.esp  [Version 3.4]31  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]32  ExnemEyeCandy.esp++  MaleBodyReplacerV4.esp**  EVE_StockEquipmentReplacer.esp33  Adonnays Elven Weaponry.esp34  Ancient Silver Armor.esp35  Armor_skirts.esp36  Armory of the Silver Dragon.esp37  BlackLuster.esp38  ClassyClothingCompendium.esp  [Version 1.2]++  Female Steel Armor.esp39  Jade Dishes.esp3A  PhoenixEquipment.esp3B  Rogue Sun's Blood Lust Dress.esp++  RustyItems.esp3C  Sinblood's Widow Dress.esp3D  Slof's Male Clothing.esp3E  Unique Ebony Sets.esp3F  vermillionandsilverthorn.esp**  LC-Compilation-Exnem.esp40  Blood Elves and Egyptian Armors for Exnems body.esp41  ExnemEC_Rogue01.esp42  ExnemEC_Warrior01.esp43  Exnem_Chaindress1.esp44  Blood Illusion and Arcania armors for Exnem's body.esp45  ExnemZorlackArmory.esp46  Rogue Mage & Scoundrel.esp47  Slof's Oblivion Robe Trader.esp48  Cobl Glue.esp  [Version 1.72]49  Cobl Si.esp  [Version 1.63]4A  OOO 1.32-Cobl.esp  [Version 1.72]++  Cobl Tweaks.esp  [Version 1.44]4B  Bob's Armory Oblivion.esp4C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]4D  RealitySpectreStars2HeavenBetterPotionsOOOEffects.esp4E  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]4F  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod for OOO - LessReaversInGates.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - Spawn Rates - Increased.esp  [Version 3.7b3p3]50  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]51  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]52  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]53  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]54  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]55  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  MMM-Cobl.esp  [Version 1.69]++  EVE_StockEquipmentReplacer4FCOM.esp**  EVE_StockEquipmentReplacer for OOO.esp**  EVE_StockEquipmentReplacer4MMM.esp56  Ivellon.esp  [Version 1.8]57  Better Benirus Manor.esp58  eyja.esp59  GTAesgaard.esp5A  GTAesgaard_2.esp5B  Jagnot- Imperial City Library V1.3.esp5C  JolardHome.esp5D  Kragenir's Death Quest.esp5E  KDQ - Rural Line Additions.esp5F  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp++  Kvatch Rebuilt Weather Patch.esp60  GlenvarCastle.esp61  MrPwner's Ambient Churches.esp62  MrPwner's Ambient Inn's.esp63  Nascosto Isles 3.esp64  Skye Village Final.esp65  Slof's Oblivion Goth Shop.esp66  VaultsofCyrodiil.esp67  Apachii_Goddess_Store.esp68  Viking Village.esp69  Windfall.esp6A  za_bankmod.esp6B  Knights.esp6C  Knights - Unofficial Patch.esp  [Version 1.0.9]++  EVE_KnightsoftheNine.esp++  Mart's Monster Mod for OOO - Knights .esp  [Version 0.9.9MB3]6D  Cybiades.esp  [Version 2.1]6E  CybiadesDungeon.esp  [Version 2.1]++  cybCrashFix.esp6F  TOTF.esp70  The Lost Spires.esp71  Lost Paladins of the Divines.esp72  HoarfrostCastle.esp73  MannimarcoRevisited.esp74  MannimarcoRevisitedOOO.esp  [Version 0.1]75  ElsweyrAnequina.esp76  road+bridges.esp  [Version 4.5.4]77  Feldscar.esp  [Version 1.0.1]78  Vergayun.esp  [Version 1.0.4]79  Saurion Red Lights.esp7A  Faregyl.esp  [Version 1.0.10]7B  Faregyl+Anequina Patch.esp7C  xuldarkforest.esp  [Version 1.0.4]7D  LostSpires-DarkForest patch.esp7E  xulStendarrValley.esp  [Version 1.2.2]7F  xulTheHeath.esp80  MMMMWL-TheHeath patch.esp81  XulEntiusGorge.esp82  xulFallenleafEverglade.esp  [Version 1.3.1]83  LostSpires-Everglade patch.esp  [Version 1.2]84  Anequina-Fallenleaf-Patch.esp85  xulColovianHighlands_EV.esp  [Version 1.2.1]86  xulChorrolHinterland.esp  [Version 1.2.2]87  mythsandlegends.esp88  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]89  Cybiades-Lost Coast patch.esp8A  KragenirsDeathQuest-LostCoast patch.esp8B  xulBravilBarrowfields.esp  [Version 1.3.2]8C  xulLushWoodlands.esp  [Version 1.3]8D  HoarfrostCastle-LushWoodlands patch.esp8E  xulAncientYews.esp  [Version 1.4.2]8F  xulAncientRedwoods.esp  [Version 1.6]90  xulCloudtopMountains.esp  [Version 1.0.3]91  KragenirsDeathQuest-CloudtopMountains patch.esp92  xulArriusCreek.esp  [Version 1.1.3]93  xulPatch_AY_AC.esp  [Version 1.1]94  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]95  MMMMWL-RollingHills patch.esp96  KragenirsDeathQuest-RollingHills patch.esp97  xulPantherRiver.esp98  xulRiverEthe.esp  [Version 1.0.2]99  xulBrenaRiverRavine.esp  [Version 1.0.2]9A  xulImperialIsle.esp  [Version 1.6.3]9B  xulBlackwoodForest.esp9C  xulCheydinhalFalls.esp  [Version 1.0.1]9D  TearsOfTheFiend-CheydinhalFalls patch.esp9E  KvatchRebuilt-CheydinhalFalls patch.esp9F  DungeonsOfIvellon-CheydinhalFalls patch.espA0  xulAspenWood.esp  [Version 1.0.1]A1  xulSkingradOutskirts.espA2  West Roads.espA3  bartholm.espA4  Bartholm-Panther River Patch.esp  [Version 1.0]A5  bartholm - EE patch.esp  [Version 1.0]A6  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]A7  Badmagic - Landscape Fix for 20 -18.espA8  Cliff_BetterLetters.esp  [Version 1.1]A9  EVE_ShiveringIslesEasterEggs.espAA  Leviathan Soulgems.espAB  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.0]AC  P1DkeyChain.esp  [Version 5.00]AD  Storms & Sound - Bank of Cyrodiil.espAE  Storms & Sound - Bartholm.espAF  Storms & Sound - The Lost Spires.espB0  Quest Award Leveling.espB1  Open_Very_Hard_Lock.espB2  PJs Spell Compendium - Spell Requirements.espB3  AgarMoreVariedSpellEffects.espB4  MidasSpells.espB5  Midas OscuroGems.esp++  Midas Betterholy.esp++  Midas Reduced Costs 3 Quarters.esp++  Mart's Monster Mod - Midas Creature Ingredients.esp++  Midas PowDur4x.esp++  Midas Eldrich Power 6x.esp++  Midas Tigernolevel OBSE.espB6  Midas BeastFortify Fix OBSE.espB7  FearsomeMagicka.espB8  Deadly Reflex 5 - Timed Block and 2.5x damage.espB9  DeadlyReflex 5 - Combat Moves.espBA  Oblivion XP.esp  [Version 4.1.5]**  Let There Be Darkness - Cyrodiil + SI.esp**  Let There Be Darkness - Knights.esp**  Let There Be Darkness - OOO.esp**  Let There Be Darkness - Kvatch Rebuilt.esp**  Let There Be Darkness - Glenvar Castle.esp**  Let There Be Darkness - Lost Spires.esp**  Let There Be Darkness - Elsweyr.esp**  Let There Be Darkness - UL Colovian Highlands.esp**  Let There Be Darkness - UL Lost Coast.esp**  Let There Be Darkness - UL Brena.esp**  Let There Be Darkness - UL Blackwood Forest.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]**  Better Redguard v2.espBB  CuteElf11.esp  [Version 1.3.5]BC  CM Partners.espBD  CM Partners NPC.espBE  CM Partners More NPCs.espBF  Sonia.espC0  bgBalancingEVCore.esp  [Version 10.52EV-D]C1  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]C2  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]C3  bgMagicEVPaperChase.esp  [Version 1.68EV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]++  bgBalancingEVOptionalBetterRedguards.esp**  bgBalancingEVOptionalNPCDiversity, TNR Merge Better Redguards.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]C4  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]C5  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]C6  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]C7  bgIntegrationEV.esp  [Version 0.993]++  EVE_KhajiitFix.espC8  Duke Patricks - Magic you can believe in.esp++  BadderFireFX.esp++  BadderFrostFX.esp++  BadderShockFX.espC9  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]CA  bgMagicLightningbolt.esp++  Magic Projectile Variants.esp**  Real Lava 1.3.espCB  ScreenControls.esp++  LightSpellWhite.espCC  NRB4 Standard Road Record.esp++  Bashed Delayers E - MERGE ONLY.esp  [Version 1.08]++  CoreRandmonClothing4Npcs.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]CD  Bashed Patch, 0.esp++  Duke Patricks - BASIC Script Effect Silencer.espCE  Streamline 3.1.esp

User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Sat May 28, 2011 5:25 am

There is two things you can do with your mods, that's you can put the Oblivion Citadel Door Fix.esp to the buttom of the loadorder. The last one is more important and that could be your problem if you don't have http://www.tesnexus.com/downloads/file.php?id=10533 and http://www.tesnexus.com/downloads/file.php?id=23979, which is required for Map Marker Overhaul to run Oblivion properly. Without it the game will have a CTD.

Besides I'm not sure of the rest and maybe some one else is more help to you than I'm.
User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Post » Sat May 28, 2011 9:45 am

Quick look thru....


++ EVE_StockEquipmentReplacer4FCOM.esp<<<<,your not running FCOM


** EVE_StockEquipmentReplacer.esp<<<<< For Vannila only....your using MMM+OOO

Remover these for starters ..others may notice other things.
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Sat May 28, 2011 4:57 am

There is two things you can do with your mods, that's you can put the Oblivion Citadel Door Fix.esp to the buttom of the loadorder. The last one is more important and that could be your problem if you don't have http://www.tesnexus.com/downloads/file.php?id=10533 and http://www.tesnexus.com/downloads/file.php?id=23979, which is required for Map Marker Overhaul to run Oblivion properly. Without it the game will have a CTD.

Besides I'm not sure of the rest and maybe some one else is more help to you than I'm.



I use obse beta 6 and pluggy 125 never can figure out how to merge oblvion door fix into the patch thanks.
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Sat May 28, 2011 4:29 am

There is two things you can do with your mods, that's you can put the Oblivion Citadel Door Fix.esp to the buttom of the loadorder. The last one is more important and that could be your problem if you don't have http://www.tesnexus.com/downloads/file.php?id=10533 and http://www.tesnexus.com/downloads/file.php?id=23979, which is required for Map Marker Overhaul to run Oblivion properly. Without it the game will have a CTD.

Besides I'm not sure of the rest and maybe some one else is more help to you than I'm.



I use obse beta 6 and pluggy 125 never can figure out how to merge oblvion door fix into the patch thanks. Al though that when you run mmm and ooo you need to use fcom and you need the others so I merged them and deactived them . My game runs for about 45mins to an hour then crashes. I have run the mods I can through test edit also if this helps anyone thanks in advance for any help
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Sat May 28, 2011 12:51 pm

Why are you using Pluggy v125? Also, check DP's silencer against your load order to make sure that it is needed. I cannot remember all of the magic affecting mods I use, but the only thing that changed that setting back to the default for me was Willful Resistence. I think LAME and SM have that modification by default, but load SM later, so I may not have paid enough attention to LAME. Having that "NULL.NIF" does not seem to matter, so if that is all that is missing, you can just get rid of that DP mod.
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Sat May 28, 2011 8:53 am

[quote name='Tomlong75210' date='15 April 2010 - 04:01 PM' timestamp='1271365299' post='15851658']
Why are you using Pluggy v125? Also, check DP's silencer against your load order to make sure that it is needed. I cannot remember all of the magic affecting mods I use, but the only thing that changed that setting back to the default for me was Willful Resistence. I think LAME and SM have that modification by default, but load SM later, so I may not have paid enough attention to LAME. Having that "NULL.NIF" does not seem to matter, so if that is all that is missing, you can just get rid of that DP mod.
[/quo

I use pluggy for fearsome magick which requires it. Should I up grade? Also I try removing duke Patrick silencer I only use lame not sm along with Midas and the new fearsome magicka. Also some one recommended removing eve stock and not to use eve fcom, but, I remember corepc saying that fcom is the one to use because I'm running mmm and ooo. Also I thought i could get read of eve stock that why I have it deactivated. Also Don't know how to merge the three unofficial patch stuff into the one thanks for all the help so far
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Sat May 28, 2011 1:47 pm

You can upgrade Pluggy to v132. It says "dev," not unlike a ton of other OBSE plugins being in beta. Nothing new there... The point of removing DP's mod has nothing to do with SM. Do you know what that plugin does? It changes a single record. A lot of people who do not need a script effect silencer because they use another mod that makes the same changes to the record have DP or OOO Magic Script Effect fix installed. It is an easy check with TES4Edit. I would go with what Corepc says. There are FCOM plugins that can be used with just OOO, so that is not odd at all. Why do you need to merge the unofficial official patch plugins. Just leave them separate. I do not even use the two optional plugins.
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Sat May 28, 2011 9:17 am

You can upgrade Pluggy to v132. It says "dev," not unlike a ton of other OBSE plugins being in beta. Nothing new there... The point of removing DP's mod has nothing to do with SM. Do you know what that plugin does? It changes a single record. A lot of people who do not need a script effect silencer because they use another mod that makes the same changes to the record have DP or OOO Magic Script Effect fix installed. It is an easy check with TES4Edit. I would go with what Corepc says. There are FCOM plugins that can be used with just OOO, so that is not odd at all. Why do you need to merge the unofficial official patch plugins. Just leave them separate. I do not even use the two optional plugins.



I'll take out duke patrick silcencer and upgrade to 132 puggy and try playing and see how long i can go. Thanks for you help
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Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Sat May 28, 2011 1:32 pm

I never understood the use of the citadel door fix. It's supposed to be to fix some sound bug or something, but Oblivion citadel doors have always made noise and always sounded like they were coming from the proper location. I've never once used that fix. Perhaps you could just drop it and see what happens?
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Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Sat May 28, 2011 4:26 am

I never understood the use of the citadel door fix. It's supposed to be to fix some sound bug or something, but Oblivion citadel doors have always made noise and always sounded like they were coming from the proper location. I've never once used that fix. Perhaps you could just drop it and see what happens?



I'll drop that and see if that help thanks
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Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Sat May 28, 2011 4:52 am

I have not ever noticed a problem with the door sounds either. I also do not ever play a vampire, so I cannot remember the last time I had those two plugins in my load order. It was certainly over a year ago.
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Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Sat May 28, 2011 7:39 pm

I have not ever noticed a problem with the door sounds either. I also do not ever play a vampire, so I cannot remember the last time I had those two plugins in my load order. It was certainly over a year ago.



just played for an hour no problems going to add west roads omod Thanks for all your help I did upgrade to pluggy 132 and gaot read of duke paticks sliencer also
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Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Sat May 28, 2011 5:04 am

Cool!


Happy gaming!
- Tomlong75210
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Brittany Abner
 
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Joined: Wed Oct 24, 2007 10:48 pm


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