Edit: NVM, I had used Archive Invalidation program b/c alot of mods required it, but i found that FOMM has an option for it. Idk wth its doing there but that was the problem, i just unchecked it from FOMM, and voila! it works.
that was an extremely lucky thing for me to stumble across.
Hello minions,
A very weird problem that I have not seen in any bethesda game I've added mods to.
Here is my load order:
Spoiler
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
RH_IRONSIGHTS.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
FO3 Wanderers Edition - Alternate Travel.esp
aHUD.esm
James Invisible wall bugs remove V3.esp
DarNifiedUIF3.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional VATS Halftime.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Main File.esp
CASM.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - FWE Master Release.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_PL_NewItems.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_RemoveReticule.esp
RH_WMK_Bridge.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Dynamic Player Scaling.esp
Mart's Mutant Mod - Soft Unleveler.esp
Mart's Mutant Mod - Master Menu Module.esp
Realistic Interior Lighting.esp
Realistic Interior Lighting - OA.esp
Realistic Interior Lighting - BS.esp
Realistic Interior Lighting - PL.esp
Fellout-Full.esp
Fellout-BrokenSteel.esp
Fellout-Anchorage.esp
Fellout-Zeta.esp
Fellout-PointLookout.esp
Fellout-pipboylight.esp
Blackened FWE + MMM + Project Beauty.esp
Total active plugins: 69
Total plugins: 69
I have followed the instructions to the letter, with the patches, etc. Before this, I had the same mod setup, and went into f03edit to make a merge patch, i thought I had accidently corrupted something, so I just reinstalled everything.
Now I'm getting the same problem, and I did start a new game with the vanilla but exited out before i finished the baby walking part.
Before I reinstalled, I had tested it out with everything but ironsights and WMK and a few other mods that are not listed here. I'm guessing its something to do with those, but I don't recall overwriting anything vanilla with those mods.
Any help would be awesome. thanks
EDIT: I should add that I'm not seeing any errors in F03Edit