CTD OOO+MMM (Small amount of mods.)

Post » Fri Feb 18, 2011 9:43 pm

Alright, so I have a CTD issue when the bethesda logo comes on. Right when it appears I crash. Here are my mods


Oblivion.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod for OOO.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
OOO-Container_Trap_Instant_Effects.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - More Passive Wildlife.esp
Mart's Monster Mod - City Defences.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Friendlier Factions OOO.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
OOO-WaterFish.esp
Knights.esp
Mart's Monster Mod for OOO - Knights .esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
OOO-Level_Stock.esp

yes, I have tried disabling, It works fine, so it's a mod issue. Those are all the mods I have and I used BOSS to load them, other than that I just have archive invalidation invalidated installed. (If that helps at all) and when I run from OBSE it just crashes at bethesda logo. I do have darn UI and HGEC Body installed as omods. That's it.

So can anyone help me? Yes these are ALL the latest versions.
User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Sat Feb 19, 2011 10:18 am

Looks like you're missing Mart's Monster Mod.esm. That'll do it. :)
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Sat Feb 19, 2011 1:53 am

Looks like you're missing Mart's Monster Mod.esm. That'll do it. :)


Ah, I see. I didn't think I needed that because I had the MMM For OOO esm. But do I use the normal MMM.esp too?
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Sat Feb 19, 2011 11:33 am

Yes you do need it. Everything you need to know is outlined in the first post of the http://www.gamesas.com/index.php?/topic/1091526-relzmartsmonstermod37b3-public-release-3-relz/

You are crashing because you are missing a needed master file, namely MMM.esm.

The first post of the thread linked above contains all of the load order and plugin information you need.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Sat Feb 19, 2011 3:20 am

Ah, I see. I didn't think I needed that because I had the MMM For OOO esm. But do I use the normal MMM.esp too?


You need the MMM.esm, but, you do not need the MMM.esp since you are using MMMforOOO.esp

and make sure you renamed the MMM.bsa to Mart's Monster Mod for OOO.bsa if using 3.7b3 version which you should be..

Grab the updated Waterlife plugin in MMM thread post 3 look in my sig ..
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Fri Feb 18, 2011 11:39 pm

Thanks for the help guys. People in this forum reply pretty fast and are extremely helpful, I must say.

I'll check out the thread, thanks.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am


Return to IV - Oblivion