CTD with a house mod.

Post » Thu May 03, 2012 10:36 am

Well I downloaded this mod > http://fallout3.nexusmods.com/downloads/file.php?id=1434 < and my game CTD imidiately after I launch it. I have since deleted it but i still am crashing I have no clue what is happening I just reinstalled the game. I dont know if any mods are confilicting with a mod that is uninstalled. BTW i have deleted all files from the mod and esp's. So I dont know what is going on can someone please give a quick reply please.
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Thu May 03, 2012 9:05 am

Well I downloaded this mod > http://fallout3.nexusmods.com/downloads/file.php?id=1434 < and my game CTD imidiately after I launch it. I have since deleted it but i still am crashing I have no clue what is happening I just reinstalled the game. I dont know if any mods are confilicting with a mod that is uninstalled. BTW i have deleted all files from the mod and esp's. So I dont know what is going on can someone please give a quick reply please.

You should list all the mods list all the other mods you have/had installed and their load order. Were you using FOMM? BOSS?

I'm no expert, but you won't get much in the way of help without more info.
User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Thu May 03, 2012 9:48 am

You should list all the mods list all the other mods you have/had installed and their load order. Were you using FOMM? BOSS?

I'm no expert, but you won't get much in the way of help without more info.
Yeah true I do use BOSS for load orders and FOMM and heres my load order
  • Fallout3.esm
  • Anchorage.esm
  • ThePitt.esm
  • BrokenSteel.esm
  • PointLookout.esm
  • Zeta.esm
  • CRAFT.esm
  • CALIBR.esm
  • Vault 101 Revisited.esm
  • CubeExperimental (EN).esm
  • Mothership Crew.esm
  • Alton, IL.esm
  • EVE.esm
  • FO3 Wanderers Edition - Main File.esm
  • Mart's Mutant Mod.esm
  • Companion Core.esm
  • RobCo Certified v2.esm
  • DCInteriors_ComboEdition.ESM
  • CONELRAD 640-1240.esp
  • DCInteriors_DLC_Collectables.esp
  • UndergroundHideout.esp
  • FO3 Wanderers Edition - Main File.esp
  • FO3 Wanderers Edition - DLC Anchorage.esp
  • FO3 Wanderers Edition - DLC The Pitt.esp
  • FO3 Wanderers Edition - DLC Broken Steel.esp
  • FO3 Wanderers Edition - DLC Point Lookout.esp
  • FO3 Wanderers Edition - DLC Mothership Zeta.esp
  • FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
  • Companion Core DLC Addon.esp
  • RobCo Certified v2 Version Updater.esp
  • RobCo Certified v2 Zeta Addon.esp
  • EVE.esp
  • Mart's Mutant Mod.esp
  • Mart's Mutant Mod - DLC Anchorage.esp
  • Mart's Mutant Mod - DLC The Pitt.esp
  • Mart's Mutant Mod -
  • Mart's Mutant Mod - DLC Point Lookout.esp
  • Mart's Mutant Mod - DLC Zeta.esp
  • Mart's Mutant Mod - Zones Respawn.esp
  • Mart's Mutant Mod - Tougher Traders.esp
  • Mart's Mutant Mod - Natural Selection.esp
  • Mart's Mutant Mod - Master Menu Module.esp
  • LucyWestCompanion.esp
  • KillableChildren.esp
  • KillableChildren - MMM.esp
  • KillableChildren - CotW.esp
  • Fellout-pipboylight.esp
  • Fellout-Anchorage.esp
  • Fellout-BrokenSteel.esp
  • Fellout-PointLookout.esp
  • Fellout-Zeta.esp
  • RobCo Our Bots.esm
  • Vault74.esp
  • FACE2 -1- Basic Eyelashes.esp
  • FACE2.esm
  • FACE2 -4- NPCS.esp
  • FACE2 -3- NO Naruto Eyes.esp
  • FACE2 -2- [DLC Point Lookout] NO Eyelashes.esp
  • FACE2 -2- [DLC Point Lookout] Eyelashes.esp
  • FACE2 -2- [DLC PL+Riven's Eyescapes] Eyelashes.esp
  • FACE2 -1- [Riven's Eyescapes] NO Eyelashes.esp
  • FACE2 -1- [Riven's Eyescapes] Eyelashes.esp
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Thu May 03, 2012 7:36 pm

Well the obvious cause is from the killable children (so mean) lol.

was this load order working prior to installing the mod? Do you have Foip's for known mod config's? Are you useing FOSE ? And have you updated fose latley.

that gap looks suspect in the load order. cant you get rid of it with BOSS?

When all else fails trouble shoot by unclicking each one.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Thu May 03, 2012 8:08 pm

Well the obvious cause is from the killable children (so mean) lol.

was this load order working prior to installing the mod? Do you have Foip's for known mod config's? Are you useing FOSE ? And have you updated fose latley.

that gap looks suspect in the load order. cant you get rid of it with BOSS?

When all else fails trouble shoot by unclicking each one.
Hmm well I didnt realize Killable children was it, and this is the load order straight out of BOSS, no I dont have FOIP, and yes I am using FOSE (latest version), and finally the gap at the end was the mods that werent recognized by BOSS two are my own personal mods im working on. (Vault 74 and RobCo Our Bots)
User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Thu May 03, 2012 10:14 am

You have two .esm's loaded mixed in with the .esp's. Esm (Elder Scrolls Master) is to always load before .esp (Elder Scrolls Plugin), with the Fallout 3 Esm loading first followed by the DLC's. You need to move FACE2.esm to a position below your last esm and Robco or bots.esm after that.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Thu May 03, 2012 4:20 pm

You have two .esm's loaded mixed in with the .esp's. Esm (Elder Scrolls Master) is to always load before .esp (Elder Scrolls Plugin), with the Fallout 3 Esm loading first followed by the DLC's. You need to move FACE2.esm to a position below your last esm and Robco or bots.esm after that.

Yeppers ... here's a good understanding on whats happening >>> http://geck.gamesas.com/index.php/Category:Data_Files

But im curious , maybe you need to delete something in "Mydocument/Mygames/Fallout3
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Thu May 03, 2012 5:47 pm

No I made a complete reinstall of the game so I dont think anything went wrong but you were right it was killable children, and yes Im heartless towards those bulling kids... Now all I need is the Skyrim version of it. lol
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Fri May 04, 2012 12:25 am

No I made a complete reinstall of the game so I dont think anything went wrong but you were right it was killable children, and yes Im heartless towards those bulling kids... Now all I need is the Skyrim version of it. lol

ON a serious note ... are you kidding or ... ?

If your serious , thats actully funny cuz I was kidding
User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Thu May 03, 2012 6:13 pm

You have two .esm's loaded mixed in with the .esp's. Esm (Elder Scrolls Master) is to always load before .esp (Elder Scrolls Plugin), with the Fallout 3 Esm loading first followed by the DLC's. You need to move FACE2.esm to a position below your last esm and Robco or bots.esm after that.

By the way ... isnt this load order we are looking at start from the bottom? hence the 1 2 3 4 backwards at bottom

And the Vault 74.esp is suspect of somebody running the Geck tutorial ... not that it matters I suppose , just noticed it was there.
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Thu May 03, 2012 1:46 pm

ON a serious note ... are you kidding or ... ?

If your serious , thats actully funny cuz I was kidding
By the way ... isnt this load order we are looking at start from the bottom? hence the 1 2 3 4 backwards at bottom

And the Vault 74.esp is suspect of somebody running the Geck tutorial
Well some of the kids are pretty mean like the one in Whiterun, I dont go around killing all of them out of the entire time ive had the mod ive only killed one child in total to see what would happen.
And yes I am trying to go through the GECK tutorial from doing the thing for about two months ive only gotten to navmeshing lol.
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Fri May 04, 2012 12:50 am

So your kidding about the game working after getting rid of the child killing mods?

I dont care personally , I'd love to be able to kill Brian Wilks when he runs up to me.

Im guessing the vault 74 isnt a problem , but if your not using it in game, just disable it for safe measure.

You never awnsered the question of if it did run before the house mod. And if your running FOSE
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Thu May 03, 2012 8:57 am

So your kidding about the game working after getting rid of the child killing mods?

I dont care personally , I'd love to be able to kill Brian Wilks when he runs up to me.

Im guessing the vault 74 isnt a problem , but if your not using it in game, just disable it for safe measure.

You never awnsered the question of if it did run before the house mod. And if your running FOSE
Well my game ran fine without the house mod then when I installed it its started crashing, but now its fine and yes I am running FOSE kinda have to for the mods i have.
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am


Return to Fallout 3