I'm mostly concerned about losing enchantment slots. Also...
Ladies and Gentlemen, a textbook case of "they're removing stuff and it's horrible".
They're not removed, they're changed.
World size is smaller, but more compressed, no two cities look exactly the same anymore.
Pauldrons are removed, instead we have full armor that look better than just a vest.
Spell creation was changed to more dynamic spellcasting.
Number of skills don't matter, you can still do the same things.
...
Or if you want to be complete, start with arena.
After all, they're dumbing down TES since 1996 :wink_smile:
I'd rather have spellmaking than "more dynamic spellcasting."
I'd rather have more choices in armor customization.
I'd rather not lose enchatment slots.
And there's been less content in every progressive game in the series since Daggerfall. It isn't really speculation. It's fact. For instance, just look at the factions and how many quests there are to do:
Daggerfall- 10 Knightly Orders, Fighters' Guild, Mages Guild, Thieves Guild, Dark Brotherhood, 8 Templar Orders. Those are all the
major factions. There are also minor ones, like Witch Covens.
Morrowind- 3 Great Houses, Fighters' Guild, Mages Guild, Thieves' Guild, Imperial Cult, Imperial Legion, Morag Tong, Tribunal Temple. And then minor ones, like Twin Lamps and Vampire Clans. Then with Solstheim, there's the East Empire Trading Company.
Oblivion- Fighters' Guild, Mages' Guild, Thieves' Guild, Dark Brotherhood, Arena. The Rest are minor ones with a quest or two. With Knights of the Nine, you get a Knighthood.
Skyrim- Fighters' Guild, Mages' Guild, Thieves Guild. Apparently, the rest are minor ones.