To be honest it is not the end of the world.
But try to see bigger picture, please.
With each next game developers are removing or reducing amount of awesome little details that hooked me up (and a lot of other players) to TES games
Just few examples
TES2>TES3
-advantages/disadvantages (area of exploits, but still it allowed to create more customized character when compared to birthsigns)
-languages (they were broken in game, but idea was awesome and could be fixed, but instead they decided to remove them)
-world size (90% randomly generated, but still size was impressive)
-celebrations (it was complicated, but interesting)
-gold weight (+bank system)
-dual wielding (this part brings my hopes up, that each next TES game will slowly return to awesome ideas of Daggerfall, but I understand that it is far fetched)
TES3>TES4
-numerous spells (some loss explained by world design, some by pure laziness)
-weapon types (spears, crossbows, etc)
-belts, pauldrons, l/r gloves (why? I don't know)
-skills (some related to loss of weapons and spells, some by "optimizing")
-ability to throw out any item you want (+much more weightless items)
and awful GUI
TES4>TES5
-attributes (decreased number of attributes is experiment, but I personally dislike idea of simply decreasing anything)
-skills (one hand and two hands? really? axes and blades are soooo similar, you swing, they hurt. with same logic we could unite all magic schools, because you wave hands, say gibberish words and stuff happens, right? why we even have one and two hand separation? if maces are the same as daggers, then shortswords are also close to greatswords. lets don't stop half-way, but simplify weapon and magic disciplines to 2 skills- combat and magic skills)
-spell creation (but since we can mod things, we still are able to create our own spells, simply in less convenient way)
-birthsigns (and don't even mention those rocks- it is not the same)
-classes (honestly only in Arena classes meant something, but since Daggerfall class only defines the beginning play style. Still I dislike simply removing them.)
and more weightless items (I still hope that carrots weight 0.1 pound, that's why item had 0 weight, since only full pounds appear and when you carry 10 carrots, they start to weight 1+ pound)
And apparently now armor is simplified once again.
If we sum up every cool and interesting things we lost since TES2, it is much
P.S. Sorry if I forgot something.