Cumulative Speculation related to TES V #15

Post » Sat Oct 03, 2009 9:08 am

Ok guys I've got what Todd Howard said:

http://www.blogtalkradio.com/kotaku/2010/01/06/chatting-with-fallout-and-oblivions-todd-howard

9:30

"As far as the game engine we use, you know it's mostly our own, we started a long time [ago] with the Gamebryo engine, which is mostly a renderer, and that was over 10 years ago now, and over the course of that time we've done a lot of our own development, all the shading and lighting and most now is homegrown stuff. So that being said every time we do a game we spend a lot of time adding to the engine, tooling parts that we feel don't work right, we have very specific needs for the kinds of games we like to make, their size and how big the world is, and we've sort of been doing that with the big new game we're making since we finished Fallout 3. You know we finished Fallout 3 over a year ago so that whole time has been spent re-doing a large part of our basic technology, and things everybody points out in our games..."

So there you have it, proof that they've only been working on the new game since Fallout 3. This means that they've only been working on it for a little more than a year, and with the 3-4 year development time of Bethesda games, they still have a long way to go.



Didn't I read not so long ago that Beth was adding more people to the team so they could take on multiple big projects at once. With their "NEXT BIG GAME" being worked on for app. 14 mos. who is not to say that we don't hear something at this year's E3(surely they have something to show) and we dont see a release date in Q4 of 2011? They have grown in size and will have the capability to produce on a larger scale.

"2010: The Year We Make Games"
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Andrew Lang
 
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Post » Sat Oct 03, 2009 3:59 am

"2010: The Year We Make Games"


Today is also the day I made a birthday card for my sister, but its not her birthday until next week.
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Chase McAbee
 
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Post » Sat Oct 03, 2009 4:17 am

three more uears of the TESV suggestion thread. *headdesk*

Well, I'm glad they are giving their engine a good renovation. Makes the incorporation of Umbra for TESV all the more (seemingly) likely, based on that info that Zenimax licensed it.
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Lucky Girl
 
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Post » Sat Oct 03, 2009 5:20 am

Didn't I read not so long ago that Beth was adding more people to the team so they could take on multiple big projects at once. With their "NEXT BIG GAME" being worked on for app. 14 mos. who is not to say that we don't hear something at this year's E3(surely they have something to show) and we dont see a release date in Q4 of 2011? They have grown in size and will have the capability to produce on a larger scale.

"2010: The Year We Make Games"


Perhaps, but I don't think they've gotten so big that it will take them less than 3 years to make a title.

three more uears of the TESV suggestion thread. *headdesk*

Well, I'm glad they are giving their engine a good renovation. Makes the incorporation of Umbra for TESV all the more (seemingly) likely, based on that info that Zenimax licensed it.


Well like you said when I previously said they've probably only been working on it for a year, this means all our suggestions in the suggestion thread still have a potential to make it into the game.
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tiffany Royal
 
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Post » Sat Oct 03, 2009 10:47 am

But we must calculate other factors, instead of just looking the development cycle of other games we should calculate other factors,
First is the length of a province some of the provinces may need more and some less working
Second we must calculate how many different regions we have, like mountain region, forest region, how many cities are there and etc
We also need to know the lenght of the quest, it's crucial that we know these informations, so we can make better calculations
and lastly we must know how many people are working on the project
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lucile
 
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Post » Fri Oct 02, 2009 11:15 pm

But we must calculate other factors, instead of just looking the development cycle of other games we should calculate other factors,
First is the length of a province some of the provinces may need more and some less working
Second we must calculate how many different regions we have, like mountain region, forest region, how many cities are there and etc
We also need to know the lenght of the quest, it's crucial that we know these informations, so we can make better calculations
and lastly we must know how many people are working on the project


We don't have to calculate anything. Bethesda had around 150 people working on Oblivion, and only a bit more working on Fallout 3, as you can see in the game's credits. Both those games took 3-4 years to develop, as has every other big game Bethesda has made (excluding TES travels and adventures). They're going to take at least 2 more years to release the game, there's no denying that.
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meg knight
 
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Post » Sat Oct 03, 2009 7:45 am

We don't have to calculate anything. Bethesda had around 150 people working on Oblivion, and only a bit more working on Fallout 3, as you can see in the game's credits.

Didn't Todd Howard say in the podcast that they only have about 90 people?...
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Samantha Mitchell
 
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Post » Fri Oct 02, 2009 10:15 pm

Didn't Todd Howard say in the podcast that they only have about 90 people?...


Did he? If so, that's weird, maybe some of the people in the credits don't count as being on the team. :shrug:
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Alisha Clarke
 
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Post » Sat Oct 03, 2009 7:44 am

Did he? If so, that's weird, maybe some of the people in the credits don't count as being on the team. :shrug:

Maybe they were credits for the marketing department? Or Bethesda Softworks (as opposed to Bethesda Games Studios) people in the credits, too?
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Alexx Peace
 
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Post » Fri Oct 02, 2009 10:10 pm

What I foresee is better animations around the board, less (if not almost none altogether) crash-to-desktop errors, cleaner game mechanics (so games won't feel so clunky and blocky. I've always had that problem with Bethesda's games), and better ability to directly change the world (versus the static world we see so often that only changes because of scripted events), and definitely better NPC AI and availability of actions to them.

But just because they're redoing their basic technology doesn't mean they haven't worked on TES V barely at all. I'm sure it was most likely in pre-production before Fallout 3 was finished; concepts, game mechanics, settings, etc. I hope we will hear at least a peep about TES V at E3 or perhaps in fall of this year.

Also, just because 150 people worked on Fallout 3 does not mean that there are 150 people on the Bethesda studio team. There's a lot of work done on games that isn't done in the studio because they need motion capture, voices, localization, marketing, etc.
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Amber Hubbard
 
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Post » Sat Oct 03, 2009 6:32 am

I'm also pretty hopeful that fixing the animation system also includes the "rotating on axis" NPCs and creatures, which was very obviously seen with horses in Oblivion. It looked pretty bad.
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john page
 
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Post » Fri Oct 02, 2009 6:50 pm

But just because they're redoing their basic technology doesn't mean they haven't worked on TES V barely at all. I'm sure it was most likely in pre-production before Fallout 3 was finished; concepts, game mechanics, settings, etc. I hope we will hear at least a peep about TES V at E3 or perhaps in fall of this year.


I'm sure there was some pre-production before Fallout 3, but that's just it, PRE-production. They've only been really working on it for a year, and during that time they've been re-doing a large part of their engine. I really, really doubt we'll hear anything about it before the end of 2010, but of course I'd love to be proven wrong.
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Yung Prince
 
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Post » Sat Oct 03, 2009 12:00 am

I'm also pretty hopeful that fixing the animation system also includes the "rotating on axis" NPCs and creatures, which was very obviously seen with horses in Oblivion. It looked pretty bad.

Especially considering there are many games nowadays that allow for rotation and have animations for it, like Halo 3.

Edit: Hi devs! :wave:
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michael danso
 
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Post » Sat Oct 03, 2009 12:44 am

I'm sure there was some pre-production before Fallout 3, but that's just it, PRE-production. They've only been really working on it for a year, and during that time they've been re-doing a large part of their engine. I really, really doubt we'll hear anything about it before the end of 2010, but of course I'd love to be proven wrong.

Well, that's how it normally is for Bethesda. Fallout 3 was in PRE-production when Oblivion was being made.
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Emmanuel Morales
 
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Post » Sat Oct 03, 2009 12:39 am

Especially considering there are many games nowadays that allow for rotation and have animations for it, like Halo 3.

Edit: Hi devs! :wave:
The horses in Assassin's Creed II were very good in this aspect.
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Saul C
 
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Post » Fri Oct 02, 2009 7:03 pm

Who is SJML, why is he/she labeled as a developer, and why is he/she in this thread?
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Latino HeaT
 
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Post » Sat Oct 03, 2009 4:17 am

The horses in Assassin's Creed II were very good in this aspect.

But also annoying in a way. I understand that a horse can't turn on a dime (like Oblivion) in real life, but at the same time it was frustrating when you missed a jump or some such, had to do a wide angle turn, and then get back on course.

Who is SJML, why is he/she labeled as a developer, and why is he/she in this thread?

To dispose of those who...know too much. :ninja:
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chinadoll
 
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Post » Sat Oct 03, 2009 6:58 am

Who is SJML, why is he/she labeled as a developer, and why is he/she in this thread?

Because he is a developer maybe? Besides, you should be happy a dev is reading this thread, it shows they're listening.
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Daniel Lozano
 
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Post » Sat Oct 03, 2009 6:44 am

Especially considering there are many games nowadays that allow for rotation and have animations for it, like Halo 3.

Edit: Hi devs! :wave:

I just say "GTA 4" and "Euphoria", animations on the fly, adapting to the environment, adapting to character inhibitions (drunk, injured...) and much more realistic deat animations than just Ragdolls with body actually contracting and moving realistically. If they can integrate that i say go for it.
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Sanctum
 
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Post » Fri Oct 02, 2009 10:56 pm

Because he is a developer maybe? Besides, you should be happy a dev is reading this thread, it shows they're listening.


I am happy, but I can't believe I've seen an actual developer on these forums. The color of his name is one I have never seen before on anyone's name on these forums. A developer is reading this thread, wow.
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Stacey Mason
 
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Post » Sat Oct 03, 2009 3:51 am

I am happy, but I can't believe I've seen an actual developer on these forums. The color of his name is one I have never seen before on anyone's name on these forums. A developer is reading this thread, wow.

Yep, it's happened a bunch of times before.
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Dezzeh
 
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Post » Sat Oct 03, 2009 12:09 am

I am happy, but I can't believe I've seen an actual developer on these forums. The color of his name is one I have never seen before on anyone's name on these forums. A developer is reading this thread, wow.


http://www.gamesas.com/bgsforums/index.php?act=members

Edit: Under "All Members," pick "BGS Developers" and search.
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lillian luna
 
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Post » Sat Oct 03, 2009 8:08 am

I am happy, but I can't believe I've seen an actual developer on these forums. The color of his name is one I have never seen before on anyone's name on these forums. A developer is reading this thread, wow.


I too am seeing this fellow.

If you can hear me SJML, we are desperate for something to speculate about!!
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Queen
 
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Post » Sat Oct 03, 2009 6:27 am

I think there's plenty to speculate about.

1. TH wants to bring back a sense of unique culture. OK, so... where? What part of Tamriel has the most developed culture?

2. Will the Fighter's Guild return, or will they be replaced by something that doesn't svck? :)

3. When TH says they're revamping their basic tech, what does he mean?

4. Are some of Oblivion's systems that are controversial improved yet again from FO3, or are they "temporarily content" with the changes made?

5. Will the TES-only fanbase collectively go on a rampage whem the little "Empty" notes are added to TESV? (FO3 players can explain if you don't get this one)

6. Do we expect TESV to play like a "slicked-up" Oblivion? Not MORE action, but not LESS, either?
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Jynx Anthropic
 
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Post » Fri Oct 02, 2009 10:44 pm

3. When TH says they're revamping their basic tech, what does he mean?

Probably better memory management, scripting, less clunkiness, etc.
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sally coker
 
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