Curbing my Enthusiasm: one piece armour, seemingly diminshed

Post » Tue Aug 09, 2011 7:57 pm

We already saw a bloody light ball stick to a wall and sit there for a while. And the frenzy spell didn't require the caster to constantly hold the frenzy button. Did no one watch the undead dragon priest? It summoned a monster, a ice spell in the other hand. The summon hand wasn't constantly sparkling, indicating that it's a cast and forget spell. I'm willing to bet there were be variations of everys single type of spell. Paying magicka upfront so you can have the spell effect last a while may very well be the more expencive option, but I bet it will still be there.

The only things mages need to keep an eye on is spell creation/combination.

We've also seen many different variations of armor, both in the pics and the video. One even was missing the chest piece. We have a crafting system in Skyrim, and I'm willing to put money on being able to create any kind of armor we can find out in the world. It might be a bit backwards, having to go to the smithy to customize ones armor, but I'll trade a fixed spot any day if that means we can customize pauldrons again.

With moutains the world will feel much larger than it is. Sure, if it were bigger...that would have been great. But the actual size is second to how big something feels.
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marina
 
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Post » Wed Aug 10, 2011 5:40 am

I think the magic mechanism has ben upgraded and seems much more tactical where mana usage has to be better monitored. I thought one of the complaints of Oblivion's magic was the mana system having little impact on spell casting.

I feel there will be spell creation just as it is the equivalent of blacksmithing for warrior type and alchemy (poisons ect..)for thief types. As a mage - yes potions come in handy , but blacksmitihing has limited use. That said I just remembered enchanting - so maybe that is the mage equivalent. Just have to wait and see.
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Heather M
 
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Post » Wed Aug 10, 2011 2:33 am


I feel there will be spell creation just as it is the equivalent of blacksmithing for warrior type and alchemy (poisons ect..)for thief types. As a mage - yes potions come in handy , but blacksmitihing has limited use. That said I just remembered enchanting - so maybe that is the mage equivalent. Just have to wait and see.

Hopefully, its only logical. and adds way more than it could ever subtract.
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Sammie LM
 
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Post » Wed Aug 10, 2011 1:28 am

A mile or two larger than 16 square miles? Will it really make that much of a difference?


A mile or two in any given direction. Six miles across instead of four, so 24 square miles as opposed to 16. I think it makes a good amount of difference. 16 square miles is about the size of a medium sized town in "real life And yes, I think it would.

Anything between double and quardruple that size allows for a game world that feels truly massive, but which doesn't QUITE take it to the point of being truly overwhelming.
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Carys
 
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Post » Tue Aug 09, 2011 10:13 pm

A mile or two in any given direction. Six miles across instead of four, so 24 square miles as opposed to 16. I think it makes a good amount of difference. 16 square miles is about the size of a medium sized town in "real life And yes, I think it would.

Anything between double and quardruple that size allows for a game world that feels truly massive, but which doesn't QUITE take it to the point of being truly overwhelming.


I don't know if its nessesarily the developers who are limiting this, that woiuld be a lot of content.
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Yonah
 
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Post » Wed Aug 10, 2011 4:02 am

Where was it confirmed that spell-making was out? Anyone have the relevant link?
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Matthew Aaron Evans
 
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Post » Tue Aug 09, 2011 11:50 pm

Softworks is the publishing arm. BGS is the developer arm. Also yes they ace in some things fail in others. So far Skyrim looks like an improvement over Oblivion so I wouldn't despair.

It's not as disappointing as Daggerfall to Morrowind. Or Fallout 3 aka Good Game but not Fallout with 10x less RPG mechanics tha Morrowind and Oblivion combined.

And to the OP, Skyrim is technically smaller than Cyrodiil if you've looked at the map. That the land area is about the same yet elevated more is to be expected.

Spells so far is subjective.

Only real argument you have is the combination of grieves into one piece. It doesn't diminish it's RPG elements nor it's status as a TES game.(What's the merits of one anyways. Blatantly ripping off Wasteland again and again without even a note saying Thank You Feargus Urquhart and Brian Fargo)

But it is reduced options and while I have no qualms with such low slots as Fallout I agree more customization options is a plus.

Moving on.


Sure you get a reply. I wasn't trying to be rude. Lol.

I know Skyrim is smaller than Cyrodil, but I was hoping that the developers were at a place where they could manage a larger game world in general. Not VASTLY larger to the point of being overwhelming, but maybe half again to double the size of the previous game.

As to the magic. . . whether or not it is better is subjective, based on what one desires of magic. But if it does indeed either require all spells, even those like light, waterbreathing and conjourations, to remain equipped to a hand and in use in order to continue to endure AND spell making is removed, AND non-combat spells are now continuous drain, than it is not a subjective view that magic will be Significantly less efficient, and the spellcaster less powerful in terms of how many things he or she can manage simultaneously, than has been the case in previous games.
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Rob Davidson
 
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Post » Tue Aug 09, 2011 10:38 pm

I don't know if its nessesarily the developers who are limiting this, that woiuld be a lot of content.


Cyrodiil's one of the if not the largest province in Tamriel. Thus the size. And if you want miles of nothing to do or interesting to see play Oblivion. If you want the most amount of land in a video game+the best TES so far Daggerfall.

I'll take quality vs quantity from Skyrim just as Vvardenfell personally.

Also by the way I'm sure they could of expanded the size but again this is more of a packing with content issue. They've gone the land size over content before. Do you want that again?
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Sweets Sweets
 
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Post » Tue Aug 09, 2011 8:17 pm

You hear that? It's the sound of noone crying, because you can always mod the spells in, or mod in a custom spellmaking feature of your own. And if you own a console (like me), then you should already accept that you agreed to bite the bullet on anything you didn't like about the game.


I don't think anyone bought their console thinking, "I won't be able to mod things". I doubt that is why anyone buys one. It could just be as simple as the fact that PCs cost a hell of a lot more than a console, because gaming is not their primary function, so buying a second PC just for games may not be ideal, and cramming your main PC with Game downloads can put a real strain on your computer's other important functions.

More than half of the people who play these games do not have modding as an option, and that in and of itself makes "mod it" not viable as an answer to problems with the game.
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Sami Blackburn
 
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Post » Wed Aug 10, 2011 12:00 am

Honestly, the problem with these forums is they're judging a book by it's cover. Okay, some things are getting simplified, but what about the other things, like actually playing a Role in the game's story/world. Being able to do things you can't in others, maybe even with impressive depth.

The thing is, we only scratched the surface of things we know about Skyrim. We really don't have enough Information to jump to conclusions.
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Eliza Potter
 
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Post » Wed Aug 10, 2011 12:04 am

Where was it confirmed that spell-making was out? Anyone have the relevant link?

It wasnt.
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Leonie Connor
 
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Post » Tue Aug 09, 2011 5:05 pm

It wasnt.

So you're crying over nothing?
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Angel Torres
 
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Post » Wed Aug 10, 2011 2:04 am

So you're crying over nothing?

Im not crying, and Im concerned about a feature that has all but been confirmed out. A feature that is still up in the air, and should have been confirmed since the beginning, its a cornerstone of the series and the fact that they are this silent about it worries me and every SC advocate.
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Inol Wakhid
 
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Post » Tue Aug 09, 2011 6:57 pm

One piece armor is no real problem. You could not really combine two armors together to look good in Oblivion anyway, so unless it goes back to Morrowind It's no big deal. Also, if what they say about the design of the lower armor being covered up, I don't care. You're just crying for the sake of crying.

And I don't know where everyone is getting the diminished wizardry thing from...

Armor isn't in one piece what are you guys talking about? we've seen it in multiple pieces many times, and we've seen pants to as separate items.
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Rozlyn Robinson
 
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Post » Wed Aug 10, 2011 6:10 am

Im not crying, and Im concerned about a feature that has all but been confirmed out.


How precisely has it all but been confirmed out? I assume Bethesda would keep spell creation in some capacity, because it's popular and has been in most Elder Scrolls games.
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sam smith
 
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Post » Tue Aug 09, 2011 9:38 pm

How precisely has it all but been confirmed out? I assume Bethesda would keep spell creation in some capacity, because it's popular and has been in most Elder Scrolls games.

The way magic has been described, the total lack of info on SC, Todds PR, and lots more. Its so doubtful that most forum goers are actually under the impression it has already been confirmed out.
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Marcia Renton
 
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Post » Wed Aug 10, 2011 1:06 am

Armor isn't in one piece what are you guys talking about? we've seen it in multiple pieces many times, and we've seen pants to as separate items.

There's something Called "X Armor" (Substitue X for MAterial) which consists of the chest and legs armor pieces.

Boots, helms, and gloves are still in though.
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james reed
 
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Post » Tue Aug 09, 2011 8:34 pm

So you're crying over nothing?

He just wants confirmation on part of the game he holds dear to himself. SOme like spears, other crossbows, other jumping , running , pants, pauldrons, and short swords.

Overall I am happy with the info I have so far but I am sure there will be something that will annoy me - just like any game. For some games a particular bit of info will be a deal breaker. Nothing of what I have read so far will break MY experience so far.
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Dominic Vaughan
 
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Post » Wed Aug 10, 2011 7:21 am

Okay, well see ya? Congrats? Not sure what you are looking for here.

Armors aren't 1 piece and magic looks like it has gotten a major upgrade. Sounds to me like you just don't want to like Skyrim (this isn't uncommon around here don't feel bad) and as such have already decided the armors are 1 piece (despite all evidence to the contrary) and that the magic will svck because its different, and we all know different is bad right. :whistling:


I want to LOVE Skyrim. I am certain that I will like Skyrim. But I would like it alot more if I have at least as many options as I had in Oblivion, not significantly less, or a trade off of more in some areas but notably less in others.

I don't think different is bad by its nature, but if the different means that the user is hampered or hindered in what he or she can do, or is at a disadvantage compared to prior games, then that is bad to me. If your argument is "well, spells allowed you too many options anyway, and I want them to be more restrictive," then that is your opinion. But, if it is indeed more restrictive, which certain aspects, like having to have non-combat spells equipped to the hand constantly for them to continue functioning, and the absence of spell making, if those are indeed among the changes, is definitely a loss, and you cannot be surprised if many people are upset by it.
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Noely Ulloa
 
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Post » Wed Aug 10, 2011 2:52 am

Spell creation or bust.


Yeah! Almost
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Jake Easom
 
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Post » Wed Aug 10, 2011 7:55 am

I'm renting (I've got a console why not), I'm certainly not going to buy it. It's still one of the few games I want to play.

Maybe if it's decent, I'll buy it for the PC. If it's garbage I'll pick up the game a year from now, after mods have polished the little turd.
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Samantha Jane Adams
 
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Post » Tue Aug 09, 2011 8:18 pm

gamesas doesn't do improvement. People should realize that by now.

Will Skyrim be a bad game? No. I truly don't believe so. I actually think it'll be a very good game...even as one of the more pessimistic posters here. Will it be as good as the 5th game in the ES should be? No, I don't think it has a chance in hell.

Oh ye of little faith how i envy you. i cant seem to lower my expectations of this game and in the end, it will probably be you who will be pleasantly surprised by it while i will probably be slightly disappointed
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sarah simon-rogaume
 
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Post » Tue Aug 09, 2011 5:54 pm

The way magic has been described, the total lack of info on SC, Todds PR, and lots more. Its so doubtful that most forum goers are actually under the impression it has already been confirmed out.


While it's true they haven't said anything about it, they also haven't said anything about vampires or daedric artifacts or yielding to NPC's. I think it's safe to assume those things will be in Skyrim, even though they haven't been specifically mentioned. I can't see why they would take out spell creation, because even "noobs" would enjoy it as a feature, so the streamlining argument wouldn't hold water. The only reason I could think of for the removal of spell creation is technical problems.
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Rob
 
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Post » Wed Aug 10, 2011 3:58 am

While it's true they haven't said anything about it, they also haven't said anything about vampires or daedric artifacts or yielding to NPC's. I think it's safe to assume those things will be in Skyrim, even though they haven't been specifically mentioned. I can't see why they would take out spell creation, because even "noobs" would enjoy it as a feature, so the streamlining argument wouldn't hold water. The only reason I could think of for the removal of spell creation is technical problems.

I'll go by Todds PR and the way magic has been described as my measuring stick until they either confirm, or deny it. The streamlining argument does hold water if you go by Todds PR.
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jess hughes
 
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Post » Wed Aug 10, 2011 12:51 am

We already saw a bloody light ball stick to a wall and sit there for a while. And the frenzy spell didn't require the caster to constantly hold the frenzy button. Did no one watch the undead dragon priest? It summoned a monster, a ice spell in the other hand. The summon hand wasn't constantly sparkling, indicating that it's a cast and forget spell. I'm willing to bet there were be variations of everys single type of spell. Paying magicka upfront so you can have the spell effect last a while may very well be the more expencive option, but I bet it will still be there.

The only things mages need to keep an eye on is spell creation/combination.


You give some hope here. I hope your speculation is correct.
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Mariana
 
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