» Wed Aug 10, 2011 12:58 am
Since this is an enthusiasm thread, and I hate to make another one, I'll just say here that I am extremely optimistic about this game.
No, I haven't played Arena, and no, I haven't played Daggerfall, so I'm not one of the long time vets that can talk about the great old days. My first Elder Scrolls experience was Morrowind on the PC when it released, and I have to say, as far as I'm concerned, it's the greatest game I've ever played. It finally gave me what I wanted in a video game RPG - I could create my character, in my own vision, put him in a completely open world, and have him experience that world in whatever way I wanted to. I could join whatever factions I wanted, I could be good or bad as I wanted, I could do whatever quests I wanted, however I wanted, in whatever order I wanted. It was a truly amazing game. Sure, I went and did the main quest, but the beauty of the game was that the main quest was secondary to experiencing a wide open world and doing what I wanted to do. Sure, there were some things I'd have liked to have seen in the game - crafting, dual wielding - and this being my first time to Elder Scrolls, there were some things that caught me off guard that I wasn't a huge fan of, in comparison to my previous RPG endeavors, such as Summon spells that were timer based, but hey, one game can't have everything. And I thought that everything it did have was absolutely amazing.
Then came Oblivion. I hyped it, because it was the sequel to my favorite game ever. There was lots of new [censored] they were doing that sounded awesome. In the end, I don't think the game lived up to the overall magic of Morrowind, but I still felt like it was an amazing game. To this day, I still don't understand all the ill will towards it. Sure, it doesn't have the same level of creative options as Morrowind - there are less guilds, there are less skills - but it still hits all the same notes as Morrowind, being a completely open world where I can create a character to my vision and have him experience that world in whatever way I see fit. I still see more depth and more content than pretty much anything else on the market, so I have a hard time calling it "dumbed down", even if it doesn't have the same level of depth as Morrowind. Okay, it's simpler than the deepest game that I've ever played (at least deepest game in my opinion), but it's deeper than anything else out there. Hard to call it dumbed down. I'm about 3 characters in on Oblivion - each time I've tried to do the main quest with a "main" character, I'd end up having computer issues and losing all my progress - but now I am over 60 hours deep into my 3rd character, this time on X-Box 360, looking to finally complete the main quest. 60+ hours for a game from me is not a feat that comes commonly. Only a Bethesda style game, like Morrowind, Oblivion, Fallout 3, or soon to be Skyrim, can get that type of game time from me.
Then I heard about Fallout 3. Didn't know what to expect, had never heard of the Fallout series before, and it was a new IP, so I didn't know what to expect from it. Found out it was essentially Oblivion-with-guns, and it turned out to again, be one of the greatest games I've ever played. It hit certain notes better than Oblivion, and didn't hit others as well, but overall was of the same quality of game as Morrowind and Oblivion. As far as I'm concerned, Bethesda has developed an incredible reputation in my eyes. The big 3 of Morrowind, Oblivion, and Fallout 3 are all, in my book, on an entirely different level of game than anything else that's out there. My "favorites of all time" list basically has the Bethesda games at the top, and then everything else.
Now looking at Skyrim, there's some things I don't like. Some things that I am worried about. But for the most part, everything that I have seen seems incredible. Sure, they took some skills away, and that svcks. From a gameplay perspective, I won't miss skills like Athletics and Acrobatics, because I took a vow ever since I first popped in Morrowind that I would never create a character with those skills. I simply have no desire to level up running and jumping. Other people do, however, so it svcks they are gone, but I personally won't miss them. It also seems like, given their new character leveling system, that Athletics and Acrobatics wouldn't fit anyways, since you simply level up as you do, certain people may not want their level up focus going to Athletics and Acrobatics, but those skills would level uncontrollably on their own, as they do in Morrowind and Oblivion, because simply running, or jumping over a ledge, will go towards leveling up those skills, and in Skyrim, your entire character. It seems like those skills simply didn't fit with their leveling system. But they did bring back skills like Enchant, which to me is huge. It was one of my favorite skills in Morrowind, and was disappointed to see it gone in Oblivion. While losing Blade and Blunt svcks, the same number of weapon skills still exist in 1-handed and 2-handed, and their current system also allows for dual-wielding, which makes me happy. Incredibly happy. Armorer seems to be upgraded to Smithing, which suggests that a level of custom armor and weapons making will be in the game. If so, chalk up another skill I plan to look into with my character. And while 18 is obviously less than 21 (Oblivion), another one of those lost skills (Mysticism) still exists, just in different schools now. So the content is still there. Skill wise, all we really lost was Athletics and Acrobatics.
I'm concerned about the possibility of having to continuously cast duration spells, but I honestly don't think that's how it's going to play out. That aside, everything that I have seen and read for Skyrim seems amazing. The inclusion of dual wield, re-addition of Enchanting, possibilities of Smithing, radiant AI plus radiant story all sound like exceptional character content. The QuakeCon gameplay footage that I saw was absolutely amazing, and gameplay wise, blows Morrowind and Oblivion out of the water (that is assuming that duration spells don't require a hand devoted to keeping the spell cast). If there is one thing missing from Morrowind and Oblivion, it's an adrenaline rush of combat, and it seems like Skyrim is going to provide that. The dual wield system of weapons, magic, and shields looks like it's just going to be incredible, and I can't wait.
All in all, I don't think it's going to top Morrowind. There was just a level of magic that came from my time in Morrowind, and I still re-visit the game on occasion. However, with everything I have seen, I feel extremely confident saying that Skyrim has already placed itself in my "Bethesda" tier of games, sitting in a group alongside Morrowind, Oblivion, and Fallout 3 as the greatest games I have ever played. I don't think it will top Morrowind, but I do expect it to top Oblivion and Fallout 3. The QuakeCon footage I saw was the final straw I needed. I believe this game is gonna be incredible.