Curbing my Enthusiasm: one piece armour, seemingly diminshed

Post » Wed Aug 10, 2011 3:57 am

With enchant back as a skill, I think there will be rings of light or water-breathing still. Also did you see how fast that flamethrower spell took down that guy in the demo? Magic is just as good.
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phil walsh
 
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Post » Tue Aug 09, 2011 11:19 pm

You have certainly conquered the art of whining about small details.

Magic is completely different in this game. Maybe spell making doesn't make sense. So I'm going to trust that Bethesda knows what they're doing instead of listening to the inane ramblings of people who have never played this game or have any idea of how it works. Remember, assuming makes an ass out of you.

Spell making was never cornerstone of TES series. Open world role playing in a persistent world is the cornerstone of it. That's like claiming that spears or acrobatics are the cornerstone of the series. You are out of your mind.

this :celebration:
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Mr.Broom30
 
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Post » Tue Aug 09, 2011 4:34 pm

Yeah, curse Baldur's Gate and their total lack of RPG-ness!

All of their spells are set, you cannot change them.

And there are the classes, making a clear path about your character development.
Wait a minute, isn't classes too RPG elements? :ooo:


Baldur's gate was WONDERFUL for what it was WHEN it came out ( nearly two console generations ago i.e. ten thousand years back in the gaming world). It has, to this day, probably the best drop in/drop out local co-op in an RPG, with the possible exception of Fable IIIs, which pretty much mirrored the Baldur's Gate precedent.

That said, Baldur's Gate is a game from "back in the day." A Console game from way back when, at that. It cannot reasonably be expected to have all the features and abilities of a current gen game on the cusp of next gen in terms of release date etc. We are discussing features that Elder Scrolls games have traditionally offered which may now be diminished or absent. It is another story altogether.
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Anne marie
 
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Post » Wed Aug 10, 2011 8:10 am

I know, but there's so much LAmenting becuase th eMage is getting "nerfed" but the mage was mega-overpowered in Oblivion, so nerfing him makes sense. Spelll Creation is the only legitmate complaint in the magic department.


That is an entirely subjective bit of tripe. Magic, if carefully managed in Oblivion, was poerful, and could overwhelm lesser foes, as it should have done. Other skills could also be overpowering to lesser foes once the player became very powerful, which is proper.

There was no mandate to use powerful spells.

Anyway, don't dance on the grave of magic users just yet. By all indicators, the magic in Skyrim will still allow you to pawn enemies. It will simply be, possibly, less efficient to use, and less effective in things like lighting dungeons and breathing water.
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Damien Mulvenna
 
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Post » Wed Aug 10, 2011 4:14 am

Baldur's gate was WONDERFUL for what it was WHEN it came out ( nearly two console generations ago i.e. ten thousand years back in the gaming world). It has, to this day, probably the best drop in/drop out local co-op in an RPG, with the possible exception of Fable IIIs, which pretty much mirrored the Baldur's Gate precedent.

That said, Baldur's Gate is a game from "back in the day." A Console game from way back when, at that. It cannot reasonably be expected to have all the features and abilities of a current gen game on the cusp of next gen in terms of release date etc. We are discussing features that Elder Scrolls games have traditionally offered which may now be diminished or absent. It is another story altogether.


And TES gets a majority of it's features from Wasteland, the precursor to Fallout. And then Fallout(Fallout defines/ed the WRPG genre. No surprise there)Made in the 80s. Your point is?
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Eileen Collinson
 
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Post » Wed Aug 10, 2011 8:08 am

I think the main issue for many is the fact that Skyrim did not turn out the way we wanted it to be. Oblvion came out quite a while ago and we have been hungry for a worthy sequel ever since. We have all been thinking and fantasising about all the improvements and new features this game could present.

I think when Skyrim got announced we have been kind of thinking that this game would live up to every of our expectations and be perfect.

I think beautiful scenery, good looking combat, impressive magic and dragons made all of us happy but when features get axed that many of us had so much fun with in the previous games; many of us cannot help but feel a bit dissapointed.
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Emma Parkinson
 
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Post » Wed Aug 10, 2011 4:41 am

OP can you hear that sound?


It's the worlds smallest violin playing your song.


Cheer up, Skyrim will be the greatest RPG any of us have ever played.
http://www.youtube.com/watch?v=rasZzenuYxI&feature=relatedOnly the cuirass and greaves are one piece, you can still mix and match gloves, boots, and helmets. And the spells in Skyrim don't look very effective? He shot a double lightning blast at a giant skeleton/zombie, instantly killing it and sending it flying 10 feet in the air. And when he was fighting the dragon priest the one fireball took away a quarter of it's life. Honestly, I think adding more spell functionality and taking away the ability to make your own spells is a decent tradeoff. Hell, with being able to equip two different spells in each of your hands you pretty much are making your own spells.
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Isaac Saetern
 
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Post » Wed Aug 10, 2011 4:52 am

Something that seems insignificant to you could be a big deal to others. Stop taking dumps in this thread and try to feel sympathy for people who are dissapointed because of some of the decisions Beth has taken.
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Carys
 
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Post » Tue Aug 09, 2011 11:31 pm

You hear that? It's the sound of noone crying, because you can always mod the spells in, or mod in a custom spellmaking feature of your own. And if you own a console (like me), then you should already accept that you agreed to bite the bullet on anything you didn't like about the game.

i didnt know that peter noone was that emotional...
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kevin ball
 
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Post » Tue Aug 09, 2011 7:34 pm

Enchanting will be less fun because there are even less armor slots and there is no longer spell-making. So this will have the least customization for mages. :( Reguardless, I'll still rely on enchanting, alchemy, and spells as I enjoy that gamestyle the best. At least arrows do a [censored] load of damage, right? Here's hoping they've fixed Oblivion's [censored] up leveling system making it terrible to level up.
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Project
 
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Post » Tue Aug 09, 2011 10:42 pm


As to the magic, while I am pleased with the enhanced visuals, I have a growing fear that it will be more flash but at the cost of being less fury. . . or at least, less effeciency and less effectiveness. If the vast majority of spells outside of the school of Destruction (i.e. the duration spells of Alteration, Illusion, Conjouration etc.), spells like waterbreathing and light, no longer have an upfront magicka cost and set durations, but now require the user to channel the spell in a constant cast mode that effectively ties up one hand (and possibly both, depending on the spell) then magic use, despite the enhanced special effects, will be greatly diminished from what it has been in previous ES games. You might no longer be capable of maintaining more than two spell effects at a time, which is a SEVERE degradation from what a powerful spellcaster could achieve in earlier games.

If anything I've seen a definitely improvement of spells. There appears to be "area trap" spells now so you shoot the ground and the victim takes damage when he steps on it or whatever the spell is, it's also confirmed if you light the ground on fire and someone walks through it they take damage as well. This is evidence of greater spell funtionality and creativity possibility from the user.

I am sure there are some spells which last a duration just like Oblivion, they just happened to change detect life to a trigger spell is all. Possibly spell making will allow for the old school life detect as well as potions.
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Tyler F
 
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Post » Tue Aug 09, 2011 4:19 pm

That is an entirely subjective bit of tripe. Magic, if carefully managed in Oblivion, was poerful, and could overwhelm lesser foes, as it should have done. Other skills could also be overpowering to lesser foes once the player became very powerful, which is proper.

There was no mandate to use powerful spells.

Anyway, don't dance on the grave of magic users just yet. By all indicators, the magic in Skyrim will still allow you to pawn enemies. It will simply be, possibly, less efficient to use, and less effective in things like lighting dungeons and breathing water.


Spell Creation could create God spells, we all know this. MAgic was signifigantly more powerful than Warriors or Thieve;s had the potential to do (outside of uber-enchantments, an aevenure of magic). No matter how you spin it, magic was overpowered, now it isn't, and people are complaining they can't play god.

Welcome to the plane of us Mortals, Wizards.
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Verity Hurding
 
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