Curbing my Enthusiasm: one piece armour, seemingly diminshed

Post » Tue Aug 09, 2011 5:26 pm

I have reonciled myself to certain dissapointments and potential dissapointments, but I felt a need to comment on the all the same.

Of the merged armour there has been much lamenting, and I need say no more concerning it, save that I had hoped that we could have more intricate armour AND still have the option of mixing, matching or going half naked to our hearts desire.

As to the magic, while I am pleased with the enhanced visuals, I have a growing fear that it will be more flash but at the cost of being less fury. . . or at least, less effeciency and less effectiveness. If the vast majority of spells outside of the school of Destruction (i.e. the duration spells of Alteration, Illusion, Conjouration etc.), spells like waterbreathing and light, no longer have an upfront magicka cost and set durations, but now require the user to channel the spell in a constant cast mode that effectively ties up one hand (and possibly both, depending on the spell) then magic use, despite the enhanced special effects, will be greatly diminished from what it has been in previous ES games. You might no longer be capable of maintaining more than two spell effects at a time, which is a SEVERE degradation from what a powerful spellcaster could achieve in earlier games.

Then there is the world size. I understand that there will be a lot more content, but it would have been nice if the world had been a square mile or two larger.

Not to mention the possiblility that swift running and acrobatic finesse may either be extinct, or perks to be hard bartered for.

Oh well. I am still excited, but much less so than I was. It seems Skyrim will be a give and take of features, with the net result of being a different game than Oblivion, rather than being a definitively better game with all of Oblivion's strong points and a host of additional improvements.
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Richard Dixon
 
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Post » Wed Aug 10, 2011 5:29 am

gamesas doesn't do improvement. People should realize that by now.

Will Skyrim be a bad game? No. I truly don't believe so. I actually think it'll be a very good game...even as one of the more pessimistic posters here. Will it be as good as the 5th game in the ES should be? No, I don't think it has a chance in hell.
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Miragel Ginza
 
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Post » Wed Aug 10, 2011 7:29 am

I look at the wall of text before me and all I can get out of it is: "BAAWWWWWWWW! They aren't custom tailoring the game to my desires!"

Look, unless they take magic, stealth or combat out of the game wholesale, SCUD the economy feature of the game, or add in more Fable-inspired mechanics to the game, it will come out cooler than a Snow-Cone in Alaska. So stop sweating over it.
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Miragel Ginza
 
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Post » Wed Aug 10, 2011 3:39 am

Spell creation or bust.
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Kayleigh Mcneil
 
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Post » Wed Aug 10, 2011 8:07 am

gamesas doesn't do improvement. People should realize that by now.

Will Skyrim be a bad game? No. I truly don't believe so. I actually think it'll be a very good game...even as one of the more pessimistic posters here. Will it be as good as the 5th game in the ES should be? No, I don't think it has a chance in hell.


Softworks is the publishing arm. BGS is the developer arm. Also yes they ace in some things fail in others. So far Skyrim looks like an improvement over Oblivion so I wouldn't despair.

It's not as disappointing as Daggerfall to Morrowind. Or Fallout 3 aka Good Game but not Fallout with 10x less RPG mechanics tha Morrowind and Oblivion combined.

And to the OP, Skyrim is technically smaller than Cyrodiil if you've looked at the map. That the land area is about the same yet elevated more is to be expected.

Spells so far is subjective.

Only real argument you have is the combination of grieves into one piece. It doesn't diminish it's RPG elements nor it's status as a TES game.(What's the merits of one anyways. Blatantly ripping off Wasteland again and again without even a note saying Thank You Feargus Urquhart and Brian Fargo)

But it is reduced options and while I have no qualms with such low slots as Fallout I agree more customization options is a plus.

Moving on.
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Sam Parker
 
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Post » Tue Aug 09, 2011 9:20 pm

i dont get whats so bad about constant casting if im in a fight i wont need a light spell fire will light up enough for me XD ^-^ bbuuuurrrrnnnn
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Lovingly
 
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Post » Tue Aug 09, 2011 10:15 pm

gamesas doesn't do improvement. People should realize that by now.

Will Skyrim be a bad game? No. I truly don't believe so. I actually think it'll be a very good game...even as one of the more pessimistic posters here. Will it be as good as the 5th game in the ES should be? No, I don't think it has a chance in hell.


Nobody is pointing a gun to your head and forcing you to hand your money over. If you don't think the game will be up to snuff, don't buy it.
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sharon
 
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Post » Wed Aug 10, 2011 7:03 am

OP can you hear that sound?


It's the worlds smallest violin playing your song.


Cheer up, Skyrim will be the greatest RPG any of us have ever played.
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Rhiannon Jones
 
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Post » Tue Aug 09, 2011 7:52 pm

One piece armor is no real problem. You could not really combine two armors together to look good in Oblivion anyway, so unless it goes back to Morrowind It's no big deal. Also, if what they say about the design of the lower armor being covered up, I don't care. You're just crying for the sake of crying.

And I don't know where everyone is getting the diminished wizardry thing from...
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Louise Andrew
 
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Post » Tue Aug 09, 2011 8:13 pm


And I don't know where everyone is getting the diminished wizardry thing from...


It is dependant on this continuous casting business, and whether or not certain spells can endure even after they are no longer equipped.

In Oblivion and Morrowind, you cast the spell, and if it were a duration spell like Light or Easeburden or waterbreathing, or a conjoured ally, then you could switch to something else, cast different, additional spells, etc.

If you have to steadily channel a spell in order for it to work, not only is it likely to put a greater dint in your magicka, but you also cannot use that hand for anything other than the casting of that spell. This is fine for a lightning bolt or a blast of flame, but for a light spell or an ease burden spell? Wha>?! It would be a MAJOR problem for anyone who actually wants highly efficient magic, rather than magic that is cumbersome and inefficient.
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Victor Oropeza
 
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Post » Wed Aug 10, 2011 8:20 am

Sorry, saw all this crap ages ago. the only hope is that mods will do something about it.
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Ricky Rayner
 
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Post » Wed Aug 10, 2011 5:12 am

I don't get a reply OP?
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Phillip Hamilton
 
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Post » Tue Aug 09, 2011 5:10 pm


And I don't know where everyone is getting the diminished wizardry thing from...

Possibility of no spell creation=Diminished Wizardry/Magic in general.
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Ross Zombie
 
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Post » Wed Aug 10, 2011 5:43 am

Possibility of no spell creation=Diminished Wizardry/Magic in general.


You hear that? It's the sound of noone crying, because you can always mod the spells in, or mod in a custom spellmaking feature of your own. And if you own a console (like me), then you should already accept that you agreed to bite the bullet on anything you didn't like about the game.
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Hussnein Amin
 
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Post » Wed Aug 10, 2011 8:13 am

Just realised, does this mean I can't wear only trousers?

Whenever I start in Oblivion I always have to take the Sack Cloth Shirt off because it's so ugly but the Pants look fine.

If it's "Sack Cloth Outfit" I'll have to go naked ;D
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Eve(G)
 
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Post » Wed Aug 10, 2011 6:50 am

You hear that? It's the sound of noone crying, because you can always mod the spells in, or mod in a custom spellmaking feature of your own. And if you own a console (like me), then you should already accept that you agreed to bite the bullet on anything you didn't like about the game.


Consoles dont get mods. Nope, I'll compromise certain things, but the endless possobilities of spell creation not being into Sky, is a deal breaker. It's been here since Arena, like me, if its not in, then neither will I. I'll just get a PC, but my support for Beth will be gone.
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Smokey
 
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Post » Wed Aug 10, 2011 4:56 am

Just realised, does this mean I can't wear only trousers?

Whenever I start in Oblivion I always have to take the Sack Cloth Shirt off because it's so ugly but the Pants look fine.

If it's "Sack Cloth Outfit" I'll have to go naked ;D


Nah. You'll be fine.
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Daramis McGee
 
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Post » Wed Aug 10, 2011 5:52 am

Then there is the world size. I understand that there will be a lot more content, but it would have been nice if the world had been a square mile or two larger.


A mile or two larger than 16 square miles? Will it really make that much of a difference?
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Lynette Wilson
 
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Post » Wed Aug 10, 2011 3:34 am

Consoles dont get mods. Nope, I'll compromise certain things, but the endless possobilities of spell creation not being into Sky, is a deal breaker. It's been here since Arena, like me, if its not in, then neither will I. I'll just get a PC, but my support for Beth will be gone.


You didn't read the last part, chum. When you bought a console port of the game, you knew full well what you said. That means, like I just said, you agreed to bite the bullet on anything you wouldn't like, no matter how much it could grind your gears. If you can't learn to accept that, go to /v/. You'd fit right in.
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Lauren Graves
 
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Post » Wed Aug 10, 2011 3:20 am

Softworks is the publishing arm. BGS is the developer arm. Also yes they ace in some things fail in others. So far Skyrim looks like an improvement over Oblivion so I wouldn't despair.

It's not as disappointing as Daggerfall to Morrowind. Or Fallout 3 aka Good Game but not Fallout with 10x less RPG mechanics tha Morrowind and Oblivion combined.

And to the OP, Skyrim is technically smaller than Cyrodiil if you've looked at the map. That the land area is about the same yet elevated more is to be expected.

Spells so far is subjective.

Only real argument you have is the combination of grieves into one piece. It doesn't diminish it's RPG elements nor it's status as a TES game.(What's the merits of one anyways. Blatantly ripping off Wasteland again and again without even a note saying Thank You Feargus Urquhart and Brian Fargo)

But it is reduced options and while I have no qualms with such low slots as Fallout I agree more customization options is a plus.

Moving on.

Thumbs up to you. I totally agree
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Jennifer Rose
 
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Post » Tue Aug 09, 2011 7:00 pm

You didn't read the last part, chum. When you bought a console port of the game, you knew full well what you said. That means, like I just said, you agreed to bite the bullet on anything you wouldn't like, no matter how much it could grind your gears. If you can't learn to accept that, go to /v/. You'd fit right in.

No, I didnt bite the bullet,nor agree to it. I expected Beth to care about their great, cornerstone features, not selling out to appeal to graphics hounds and newbs.
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Krista Belle Davis
 
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Post » Tue Aug 09, 2011 6:11 pm

And if you own a console (like me), then you should already accept that you agreed to bite the bullet on anything you didn't like about the game.


100% agree, even though im a 360 user myself.
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roxxii lenaghan
 
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Post » Tue Aug 09, 2011 8:36 pm

No, I didnt bite the bullet,nor agree to it. I expected Beth to care about their great, cornerstone features, not selling out to appeal to graphics hounds and newbs.

I never used spellmaking to make mediocre spells.
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Enny Labinjo
 
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Post » Wed Aug 10, 2011 4:55 am

I never used spellmaking to make mediocre spells.

Cool? You never got everything out of a ES game. What does that have to do with me?
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Phillip Hamilton
 
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Post » Tue Aug 09, 2011 10:30 pm

Okay, well see ya? Congrats? Not sure what you are looking for here.

Armors aren't 1 piece and magic looks like it has gotten a major upgrade. Sounds to me like you just don't want to like Skyrim (this isn't uncommon around here don't feel bad) and as such have already decided the armors are 1 piece (despite all evidence to the contrary) and that the magic will svck because its different, and we all know different is bad right. :whistling:
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Assumptah George
 
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