Cure Disease Overhaul - Deadly Diseases

Post » Sat Aug 21, 2010 3:11 am

after some reports of disappearing interiors I made a quick rough patch, if you encounter missing interiors please re-download the mod
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Eileen Collinson
 
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Post » Sat Aug 21, 2010 4:40 pm

bump, finnaly a working patch :) please re-download (again) :blush: sorry for any inconveniences,
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Margarita Diaz
 
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Post » Sat Aug 21, 2010 6:56 am

As it's still yet recognised by BOSS, any suggestions on load order?
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Mike Plumley
 
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Post » Sat Aug 21, 2010 10:58 am

I made the .esm an .esp and thats why BOSS isn't recognizing it (the .esm version was recognized) , I'll contact the boss team
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Mrs. Patton
 
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Post » Sat Aug 21, 2010 7:24 am

last bump
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Cedric Pearson
 
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Post » Sat Aug 21, 2010 4:35 pm

So theres just one combination of ingredients to cure every disease? :o
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nath
 
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Post » Sat Aug 21, 2010 5:08 pm

Thanks for the work in this mod.
I'm strongly tempted to use it togheter with loosing my religion.

Puting files strictly in tesalliance prevent us most of the time from getting feedbacks from peoples, a strong point of tesnexus, but I know you are encouraging this site/community.

I we talk about "curing diseases", what about curing diseases others (target)?
I always asked myself if diseases in vanilla oblivion can affect NPCs/companions and how to cure it?
Although in http://www.uesp.net/wiki/Oblivion:Diseases, it is said that beggars carry diseases.
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jenny goodwin
 
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Post » Sat Aug 21, 2010 12:42 pm

I took a look yesterday on this mod with TES4Edit; definitely I say a great job has been done.
I have just to see how it works with the gameplay. However I don't go for Oblivifall (as of it's current version).
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Charlie Ramsden
 
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Post » Sat Aug 21, 2010 3:16 pm

So theres just one combination of ingredients to cure every disease? :o

yes there is, in the original concept I wanted to make it a cure different diseases with different ingredients but it took way to much time and was way to incompatible


Thanks for the work in this mod.
I'm strongly tempted to use it togheter with loosing my religion.

Puting files strictly in tesalliance prevent us most of the time from getting feedbacks from peoples, a strong point of tesnexus, but I know you are encouraging this site/community.

I we talk about "curing diseases", what about curing diseases others (target)?
I always asked myself if diseases in vanilla oblivion can affect NPCs/companions and how to cure it?
Although in http://www.uesp.net/wiki/Oblivion:Diseases, it is said that beggars carry diseases.

Well I did made a link from TesNexus to TESA, but for time being I stick with TESA (Heres the site on TESN: http://www.tesnexus.com/downloads/file.php?id=34452 ) and diseases that affect people can still be cured, provided you have the correct items and an on target or on touch spell...
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Harry Hearing
 
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Post » Sat Aug 21, 2010 11:48 am

I have seen you made "Cure Disease" a novice restoration spell, so everyone can cast it.
Cure disease on target should be created only on a spell making altar.

However chances of success are not great if a character (like mine) has low willpower and restoration skills.
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SWagg KId
 
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Post » Sat Aug 21, 2010 2:19 pm

thats true, but still it's what my mod is all about
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Lalla Vu
 
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Post » Sat Aug 21, 2010 9:45 am

Thanks. I have it now installed with the extrem version and like the changes you made to vanilla diseases (so I don 't need any other mod that enhance diseases).

Do these new curing diseases rules apply to Non Player characters too?
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Josh Dagreat
 
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Post » Sat Aug 21, 2010 10:07 am

they do, but non-player characters don't use it, but anyway I added the support
(And could a moderator add [relz] in front of the title?)
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Paula Ramos
 
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Post » Sat Aug 21, 2010 2:22 am

I have seen in TES4EDit all changes you made to diseases but none convinced me that they are deadly.

In my opinion for realism any disease should result on the following effects:

1) Drain fatigue (temporary or permanent)
2) Drain health (temporay or permanent)

Any disease that not contains one of the two preceeding effects is just a soft disease. What can do "Drain Strength 30" or "Drain Personality 30" in Oblivion? these are absolutely not a deadly effects.
A deadly disease should drain health or fatigue by some amount % by day, until they become 0.
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Roanne Bardsley
 
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