Curie won't go to your settlements? Workaround Found!

Post » Fri Jan 15, 2016 7:41 pm

Hey everyone. A lot of us have had this issue. After you recruit Curie as a companion, she won't go to your settlements. You can command her to go to one and you'll get a notification saying that Curie is going to Sanctuary Hills (or whatever other settlement), and you can even watch the population count go up by one. However, she just goes back to Vault 81 and stands in front of the doctors office. I'm in a second play through now. It took about an hour and a whole bunch of reloading, but I found a workaround. It doesn't involve console commands or anything like that, so I'm assuming it should work regardless of the platform you're on.



There will be some potential spoilers for the Hole in the Wall quest here, but I'll mostly be avoiding them since the actual nature of the quest is mostly irrelevant.



You pick up Curie in the Hole in the Wall quest. Work through the secret portion of Vault 81, talk to Curie to get the Vault 81 Cure, and then head back up to the main part of Vault 81. Curie won't yet have any interactive dialog since she is not yet officially available as a companion. Your next task in this quest is to bring the cure to Doctor Forsythe. Talk to Doctor Forsythe and hand over the cure. Once you do this, you'll get a notification for the next task in the quest to 'Talk to Austin'. DO NOT talk to Austin yet. As soon as you hand over the cure to Doctor Forsythe you also get a notification that Curie is now available as a companion. As soon as you get this notification, talk to Curie. She'll go through some dialog, and you'll have the option to ask her to join you. Ask her to join you, then immediately talk to her again and dismiss her to whatever settlement you prefer. She should then float her way up the stairs and back to your settlement. After this, you can go talk to Austin and complete the quest. Once completed, fast travel back to the settlement that you sent her to and sleep for 24 hours. When you wake up, you should find her floating around somewhere.



By talking to Curie immediately after handing over the cure, you're going to miss out on a bit of dialog between Forsythe, Austin, and the Overseer, but given a choice between hearing this dialog or actually having Curie at a settlement for the rest of the game...the choice shouldn't be hard to make.



Factors that could possibly be relevant - You have the option of splitting the cure or keeping it for yourself rather than giving it to Austin. I have no idea what will happen if you do this (because I'm not a heartless monster :P), so I suppose it's possible that this could change the outcome. I doubt it, but it's a point to consider.



Holt Combe and Tina De Luca are both technically recruitable, but bugged. The dialog with Alexis Combe that is relevant to the Holt and Tina thing is also bugged, and I avoided talking to any of these characters until after successfully sending Curie to a settlement. I still couldn't recruit Holt, but I did manage to recruit Tina by choosing violent dialog options with Bobby during the Dependency quest and provoking him to attack me. This seems to be the only way to recruit her and have her actually show up. Tina is at Sanctuary Hills and tending some crops now, but she doesn't talk. This seems to universally be the case for everyone that's successfully recruited her. I'm not sure if avoiding talking to them until after recruiting Curie played a part in any of this, but there's no real reason that you need to talk to them prior to completing Hole in the Wall. I'd play it safe and avoid them until after you finish it.



In my first play through I was never able to get the Short Stories quest with the schoolteacher in Vault 81. I'm not sure if it's related to any of this, but I was able to receive that quest immediately after completing Hole in the Wall this time. It may or may not be related to the Curie bugs.



Not having Curie at my settlements during my entire first play through was a really annoying bug for me, and I'm really glad to have her there now. I know this has frustrated a lot of other people who find Curie to be as adorable and lovable as I do, so hopefully some people can find this useful in future play throughs if it doesn't get patched first. Now I'm off to do some traveling with Curie. :)

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lydia nekongo
 
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Post » Fri Jan 15, 2016 11:07 pm

Curie, Curie, CURIE!!



I lost her too. sent her to Spectacle, while at Spectacle, after a quest. she walked away! guess I was not her type!



Most companions have bugs at some point. I lost Dogmeat to a similar "dismiss" incident.



Fearful of dismissing anyone until I get the companion perk for that character.

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Jordan Fletcher
 
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Post » Fri Jan 15, 2016 10:06 pm

I didn't do the "immediately dismiss her, go to the settlement, wait 24 hours" part but I did talk to her immediately in my playthrough and never had a problem in dismissing her after that. I sent her to the Castle and Red Rocket. Didn't know she was bugged like that. Seems the key part is the talk to her immediately.



She has faulty wiring I guess...

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Helen Quill
 
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Post » Fri Jan 15, 2016 10:06 pm

As a robot, she would always go to vault 81 but once I put her into human form, she now resides at the Sunshine Drive in.

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Alexxxxxx
 
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Post » Sat Jan 16, 2016 3:09 am


To clarify, this isn't a necessary part of doing this. Immediately dismissing her and then checking the settlement is just to check and make sure that she actually does walk back to the settlement on her own and actually shows up there. If she doesn't, one would probably want to reload and try again. If you pick her up and then spend a few more hours playing, and THEN find out that she's going back to Vault 81 instead of a settlement, it's going to be a slightly more painful process to reload the old save and lose progress.



She's not bugged for everyone, but she is for a lot of people.





Some people are able to send her to settlements before, but not after her companion quest. Some people are only able to send her to settlements after her quest. Some people have never had a problem with her, and some people have just never been able to send her to a settlement. I was in the last camp unfortunately. Curie is one of my favorite companions, and this absolutely drove me nuts. I keep most of my companions at my main settlement, and I hated not having Curie there. When i want to travel with her I had to go through like 6 loading screens. Fast travel to Vault 81>Enter the cave>Ride the elevator>get Curie>ride the elevator>exit the cave. It was a really long and annoying process. When I want to travel with Piper, I travel to Sanctuary and pick her up. Done...lol

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Taylor Bakos
 
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Post » Fri Jan 15, 2016 5:55 pm


For me, Curie has always been hanging out just by the main entrance between the scientist girl and those airport security sensor things, and not at the doctor. However, that may be because I never sent her to any settlement and had her bug out, but just sent her back to Vault 81 all the time. I prefer some of my companions to stay where they came from because it seems more fitting. Nick should obviously stay in his agency, Piper would do a lot of good at hers (although in her case it was too late, and I had already sent her to a settlement before I learned you could send them home), while I expected Curie to help out in Vault 81 with the residents. I think only Cait really hated the Combat Zone and so I brought her home deliberately. Strong and MacCready also look like candidates to move to a settlement rather than go back to default locations, but I haven't gotten round to dismissing them yet (Haven't met Strong, and am still building affinity with Mac). Curie doesn't like Vault 81 much either, but she can really make a difference there.



So technically, her default location is at the entrance, and there must be some bug which sends her all the way to the doctor's office. That would be.. annoying. Right now, having to fast travel to Vault 81, run up the dumpsite and into the cave, across the gantry and through the swinging gates is just about tolerable. Going down the elevator would be a nightmare.



For Piper, I thought that it would be easier to pick her up from Diamond City since Publick Occurences is just beside the fast travel marker for the market. Finding people in Sanctuary was always a pain for me - I recall hating looking for Codsworth (at least with Dogmeat you can decide where to put his kennel). Cait stays in Oberland, where there really isn't any place to hide. Piper stays in Taffington, where she's usually indoors. Sanctuary is just horrible, at least for me.

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Roberto Gaeta
 
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Post » Sat Jan 16, 2016 4:19 am


You're probably right that being by the doctor's office is just a part of the bug. Standing by the entrance like that doesn't sound quite so annoying. It's still a bit unnecessary, but acceptable. I think Curie is a companion where moving her to a settlement makes sense though. Her entire motivation for traveling with you is to get out and research the world. She can't do much of that in Vault 81. I can picture Curie staying at Sanctuary and going out on her own little nature expeditions when she isn't traveling with me. Documenting the local animal and plant life and such. Brutally beating an occasional enemy with her stunning super sledge when it becomes necessary...lol



Picking her up from there really got old. Once you've completed the quests there and bought the few awesome unique pieces for sale there, there's honestly no real reason to go back to Vault 81. Using the quarters that they give you there isn't too practical most of the time. Again, because of the numerous loading screens in getting there.

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Quick Draw III
 
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Post » Sat Jan 16, 2016 8:33 am


Yeah - I never go back to my neat little room, clean as it is, precisely because of those elevators!!



Curie does say something along the lines of "Oh, this is my vault. Can we go somewhere else?" If you walk into Vault 81 with her as your companion, so yes, she doesn't really want to be there. I leave her there mainly for the benefit of the Vault residents rather than for her, as I got the impression they could really use someone of her ability to keep the place from falling apart. Once I max out MacCready for his perk I'm going to bring her adventuring again, so I guess that'll make up for it! She really is the most charming of the companions, although I kind of preferred her as a robot. She seemed much cuter.

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Kayla Bee
 
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