Curious who liked becoming a vampire?

Post » Tue Aug 23, 2011 1:16 am

In Morrowind I loved being a vampire. They had a story, they had a clan. They were actually well developed. In Oblivion it was nothing more or less than a curse. Nothing interesting about it at all.
I hope Skyrim's vampires are interesting, having their own storyline, their own family or families, instead of just being another disease you want to get rid of.

Also, not to mention, in Oblivion, it turned you buttugly. Except for once, when I became a vampire my character actually looked extremely much like Pierce Brosnan... it was sort of awkward.
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Tue Aug 23, 2011 5:44 am

it was tedious. And a major cause of deaths was death by sunlight.
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Tue Aug 23, 2011 7:17 am

The game didn't facilitate itself well enough for Vampirism. The game's innate attribute caps of 100 ensure that being a "High-Level" Vampire has no real benefits outside the pale red eyes. Being a Vampire in Morrowind wasn't much better, though at least you felt like you were.

They really should have thought more about giving incentive to the Vampire. Being incredibly powerful (Circumventing standard hard-coded caps) while having those fatal weaknesses to Fire and sunlight would have actually made a few people scratch their heads about whether or not to cure themselves.
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Tue Aug 23, 2011 1:57 pm

because of GOTY glitch i decided never to play vampire
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Tue Aug 23, 2011 7:33 am

I always want the extra boost for my character but the fact that I couldn't fast travel when taking sun damage cause I'd die on the way svcked and having to feed so often svcked and I always thought the more well fed a vampire was the stronger, but this wasn't the case in oblivion making it frustrating to play. I understand there needs to be some penalties but playing as a vampire was only worth it when I wanted to carry loads of enemy items to go sell and overall I didn't feel every powerful so I just got the cure and said oh well. If becoming a vampire in Skyrim isn't a HUGE boost, which it should be I won't even attempt it this time around and just settle for werewolf if its in. Which was also very underpowered in Bloodmoon.

Also in games like these I'd think there would be a way to use magic or get bit by an ancient vampire to avoid sun damage would be available but no, and there was no epic vampire society controlling the world, really?
User avatar
rolanda h
 
Posts: 3314
Joined: Tue Mar 27, 2007 9:09 pm

Post » Tue Aug 23, 2011 7:18 am

I was expecting vampirisim to be a fairly rare occurrence. Something that happened after several hours of slaying vampires. Eventually one of them manages to get a lucky bite on you and you contract the disease.

Not in Oblivion. Apparently simply breathing the same air as a vampire is enough to let you contract the disease that eventually turns you into one. This was unacceptable. I searched high and low for a mod that makes vampirism more rare but never found one. What really angers me is I contracted porophoribilic hemolophelialia a hundred times more often than all the other diseases combined.
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Tue Aug 23, 2011 8:45 am

In Oblivion, there was nearly no point of being one. In morrowind, there was a lot of point in it. It was badly made in Oblivion and only there because they wanted it to be there. No guilds, nearly no quests at all and the fact that you'd have to feed to keep yourself weak. Yeah, ik, sounds crazy.
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Tue Aug 23, 2011 1:48 am

Amiki, it's called reasonable deductions based on the facts provided. From what it seems, Clavacus Vile's pact weakens the vampiric curse, making the vampire less like a vampire when fed and more like their former self. However, because the curse is weakened, so does all the benefits and consequences.

Normally, vampires are fugly 24/7, and being forced to live away from society, or else face termination. With the Cyrodiilic Clan, it's very likely they do not mind losing some strength in order to hid in plain sight amongst their food, and be able to direct their food against potential competitors.


Well it certainly seems reasonable. But it feels very strange that one line of vampires is opposite to the rest. Almost like a mistake was made.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Tue Aug 23, 2011 11:57 am

Who the heck would like becoming a pathetic creep who needs to feed on other peoples blood and cant even venture out into the daylight? There better be an order of the virtuous blood type guild in Skyrim, I want to hunt me some vampires. :toughninja:
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Tue Aug 23, 2011 4:11 am

Didn't like it. I made an evil character thinking I'd eventually make him a vampire; once I got it, I bought the crystal thing for Deepscorn to change me back. It's mostly disadvantages with negligable advantages.

It's telling that the only vampirism quest in the whole game is to get rid of it. It's like they knew few people would enjoy it.
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Tue Aug 23, 2011 10:05 am

I definitely appreciated having the option, though the mechanics and lack of appreciable storyline/family in Oblivion were probably the biggest detraction for me. I only tried it once or twice and there wasn't enough pros to outweigh the cons. I personally like the Elder Scrolls spin on Vampires and their history and don't have any issue with feeding making you "weaker" while allowing you to interact with the regular folks and the opposite when "starving" yourself. I'm hoping Skyrim does a better job implementing them. If so, then I'd be open to exploring that route.
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Tue Aug 23, 2011 10:34 am

I liked the concept of it but in practice it wasnt all that great. Having to feed constantly become a chore and there wasnt anything interesting you could do as a vampire.

If the ability to become a vampire/werewolf is in I hope theres more to it than a simple cure quest line.
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Tue Aug 23, 2011 1:02 am

It seems like you should be able to go around in the daylight if you're wearing a full set of armor. As long as your skin is covered, why would the sun hurt you? And if you're wearing a helmet or something, people shouldn't be able to tell you're a vampire, so they wouldn't have a reason to hate you. There's really no reason being a vampire should hinder you as much as it does.
User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Tue Aug 23, 2011 1:09 pm

I can't vote in this poll since I was only able to become a vampire in Morrowind. I still haven't even been able to become a werewolf in Bloodmoon.
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Tue Aug 23, 2011 11:26 am

not in vanilla oblivion thats for sure.

you got stronger the longer you didnt feed. :blink: who was responsible for putting that in?

the 1:30 timescale svcked for playing a vampire because after you searched on ruin you had to wait 12 hours......quickly search another ruin and wait again for another 12 hours.

after changing the timescale and using a vampire mod it was actually kind of fun. it still doesnt compare to playing a werewolf though. thats what i really enjoyed playing as.
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Tue Aug 23, 2011 5:27 am



They really should have thought more about giving incentive to the Vampire. Being incredibly powerful (Circumventing standard hard-coded caps) while having those fatal weaknesses to Fire and sunlight would have actually made a few people scratch their heads about whether or not to cure themselves.

I agree, if caps were removed as a benefit of vampirism, it would be a much more enticing option. It would make sense that an undead warrior who lives for hundreds of years would be able to master skills to a greater extent than a mere mortal, and would give higher level players an incentive to become a vampire.
User avatar
Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Tue Aug 23, 2011 7:12 am

Can you link the source on this?

All I can find is the a Manifesto Cyrodiil Vampyrum and it makes no mention of Clavicus 'reversing' their vampiric stage. It just says "his guidance steels our savage craving with reason and savvy".

Hellmouth answered it. And they can walk in the sun, gameplay even shows this. "Avoid daylight by lifestyle". Why would they put that in a tenet if they unable to walk in daylight?



If the cyrodiilic clan actually had some fleshing out, there would have been vampire-exclusive quests exploring vampire politics and survival, almost like in MW and maybe DF.

However, it was a lost opportunity. So sad.

Amiki, it's called reasonable deductions based on the facts provided. From what it seems, Clavacus Vile's pact weakens the vampiric curse, making the vampire less like a vampire when fed and more like their former self. However, because the curse is weakened, so does all the benefits and consequences.

Normally, vampires are fugly 24/7, and being forced to live away from society, or else face termination. With the Cyrodiilic Clan, it's very likely they do not mind losing some strength in order to hid in plain sight amongst their food, and be able to direct their food against potential competitors.



Well it certainly seems reasonable. But it feels very strange that one line of vampires is opposite to the rest. Almost like a mistake was made.

With Clavicus Vile, there is always a price. Remember the Masque of Clavicus?

"The bearer of the Masque is more likely to get a positive response from the people of Tamriel. The higher his personality, the larger the bonus. The best known story of the Masque tells the tale of Avalea, a noblewoman of some renown. As a young girl, she was grossly disfigured by a spiteful servant. Avalea made a dark deal with Clavicus Vile and received the Masque in return. Though the Masque did not change her looks, suddenly she had the respect and admiration of everyone. A year and a day after her marriage to a well connected baron, Clavicus Vile reclaimed the Masque. Although pregnant with his child, Avalea was banished from the Baron's household. Twenty one years and one day later, Avalea's daughter claimed her vengeance by slaying the Baron."
User avatar
Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Tue Aug 23, 2011 1:37 pm

It would have been fun if there was some kind of ring or something that could prevent the sun from burning you alive.... Other then that it just became very old and annoying fast =s.... Also i loathed how it made your face look, and could potentially bug it after curing yourself >.<
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Tue Aug 23, 2011 7:39 am

Lazy people lol. Just feed and you won't burn.
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Tue Aug 23, 2011 2:32 pm

Too limiting to be fun. Not enough power.
User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Tue Aug 23, 2011 10:17 am

Fun in the beginning, then it becomes annoying.
It's exactly like being a real vampire... if only there was a cure in real life.... not that I'm a vampire, no no no no no... I'm not sir.

Just saying that I have no complaints about it.

It's supposed to tempting because you become powerful, but not really worth it because of the feeding and the sunlight. It's one of the things they captured really well.
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Tue Aug 23, 2011 8:13 am

It was fun for a few minuets but then got boring. Besides a Argonian vampire just do not sit well with me
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Tue Aug 23, 2011 9:42 am

It was tougher being a vampire in the Oblivion game than in Morrowind. In Morrowind, I had enchanted several items that had regenerated my health even as the sun stole from it. I became a "daywalker."
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Tue Aug 23, 2011 12:17 pm

The side effects are too annoying to bother with in my opinion.

Not to mention the fact that becoming one ruins a characters face. (A bug or not, it was very annoying)
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Tue Aug 23, 2011 1:37 am

I disliked it because you didn't actually feel like a vampire. The attribute boosts are really awesome, all things considering, but I just didn't feel like a vampire. I want to mind control guards into fighting for me and such. svcking blood to stay sane is a good idea, but the lack of blood shouldn't make you stronger, it should make you weaker. If you svck blood a lot, you should gain power and look like a monster. If you don't svck enough blood, you should look like a sickly human or perhaps a sickly vampire. I want to really have fangs. Also, I don't necessarily want to look older...I think becoming immortal should have the benefits of looking like a young advlt.

That's my take on it. Blood svcking should make you stronger and sane, while the lack of blood should make you weak and unstable.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

PreviousNext

Return to V - Skyrim

cron