where on our character do we keep millions of gold? is it all on our Tamriel Visa card?
'Bank notes' exists way before visa card.
Meh, not a big deal to me. Even the console elder scrolls games had weightless coin and only dealt with gold.
What is it usually for Elder Scrolls games? Having not played them I can only compare to other mmos, where it's usually gold/silver/bronze or similar.
I am a bit scared that as early as level 10-20 we already see stuff in the 20k margins, I really don't want to end up in the game buying some mats for like 1 million / 1 ingot.
But housing is said to be introduced, so that will surely be a huge gold dump.
I cant say for TES 1 and 2, but its always been gold and gold alone for 3, 4 and 5 if i remember correctly.
Having played games with both multiple denominations of currency and single denominations, I prefer single. Leave it as is.
I do prefer the g/s/c model, but I guess having only 1 type of coin in simpler. Also nobody can complain they got tricked into buying something for 1g when they thought it was 1c, like in early WoW. Haha
Thanks, so I guess gold and gold only is what we'll be getting.
Although it'd be great to be able to upgrade it to gold ingots once we reach 100k or so
Some serious deflation happened between TESO and Skyrim tho since the price of horse goes down tremendously. Or maybe after Tiber Septim become king, the 100 old gold worth only 1 septims^^ just kidding
I agree. Also this is good protection vs overpriced purchases. You know - rawhide stack for 10000000 gold and you just miss-clicked.
I seem to recall one game which displayed auction prices in the shortest possible terms. That meant "1 gold = 1 followed by a gold coin" looked rather similar to "1 copper = 1 followed by a copper coin"....
Anyway, after playing a bit of Neverwinter, the simplicity of 1 currency is 'pleasing'.
Agreed... I hate the 1 set amount, would much prefer Copper, silver, Gold, Platinum that a few other games have.
I wonder what mobs would drop then... as all mobs drop 1g unless that is a bug during beta... seems weird a level 15 mob drops same gold as a level 1 mob... heck how much would that svck for level 50s getting 1g per kill.
I'm guessing all the gold comes through selling items really.
Having played EVE for a very long time, I got used to the isk as the sole currency.
They take their economy very seriously there, and even have an economist on staff that studies the game economy. Any mmo has to deal with the game economy over the long run, especially with price inflation of crafted good or desirable drops. Having to repair after death in PvE helps, but there will need to be some large gold drains (besides respecs) built in.
Edit: Also, most of the gold I earned in beta came from refining raw materials and selling those I did not craft for. That was clothworking and woodworking materials, mostly. Alchemy reagents and runes were not worth anything, nor were the potions that could be made. But a stack of 80 Jute was worth 800...
When I played runescape many years ago I had built up a worth of 700M gold. In that game they did have the larger amounts abbreviated to letters to make it much easier.
eg 10k, 100k, 1M, 10M etc..
Hm yes. Let's try bottlecaps instead.
There should be some decent ones, but no game will ever have enough it makes the playerbase feel poor which means they don't enjoy the game as much. So expect some money sinks at the start with other graduated ones throughout the life cycle of the game.
Do the guys developing ESO have an in house economist?
I'd rather just buy something for 1,724,385 gold.
I always thought it was funny sneaking up on people while carrying 1,724,385 gold coins, 282 keys, and 93 glass bottles.