Since this thread is easy on the eye, I've added some ideas I have for the game. You guys are welcome to comment & share your opinions.
Here is my idea for :
- Bow's mechanics & crafted arrows ( this suggestion was made by Davelantor, awesome idea , sadly removed for NDA )
Simply put I think bow's range is a lot further than the designed "soft lock". With that said I think balancing the damage of heavy melee weapons, bows and even element staves is something they did well. Your charge-up left click ( just like TES ) is much appreciated but when you quickly acknowledge a target is progressively distancing from yourself. ex. leaving the soft lock range of your ranged weapon attacks & skills, I think we can all agree that a bow, in the right hands can achieve the required elevation to land that arrow or two required to win the fight. Or picture the setting : you retreating up a hill and slightly arching the shot higher to land a success projectile at the targets 40-50 metres behind the enemy in melee range approaching from the elevation's base.