[WIPz] Cursed

Post » Sun Mar 06, 2011 12:34 am

Updated OP With a new screen. Also some good news for guys; My Xbox got the three red rings so I won't have it to distract me from my Oblivion work for the next 3 or so weeks. :)
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Joey Bel
 
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Post » Sun Mar 06, 2011 5:49 am

Right now I'm working on a second tileset. It's going to be used for one of the more unique environments, but I really don't want to spoil it. :P I promise that it'll give you a good moment of awe and/or WTF?.
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Eddie Howe
 
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Post » Sun Mar 06, 2011 10:32 am

Right now I'm working on a second tileset. It's going to be used for one of the more unique environments, but I really don't want to spoil it. :P I promise that it'll give you a good moment of awe and/or WTF?.


Yaaaay, even more tilesets! I love new tilesets.
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Kim Kay
 
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Post » Sun Mar 06, 2011 2:10 pm

Yaaaay, even more tilesets! I love new tilesets.


Ya this one just makes me giddy to see in game. Probably the only reason I still have my sanity. Anyway I'm going back to work on that for a little while more. :obliviongate:
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Amber Hubbard
 
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Post » Sun Mar 06, 2011 7:52 am

Quick Update: Recently I've been working on a Medium-Large dungeon that links to that interesting environment I've talked about earlier. However, sadly I've had a smal corruption issue, I didn't lose much though, just the small amount of progress I made on the actual interior. For the most part I've be working on the armours etc. Anyway soon I may be able to get a few new screenies up.
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Darren Chandler
 
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Post » Sun Mar 06, 2011 7:50 am

This is great news! KEEP IT UP!
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TRIsha FEnnesse
 
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Post » Sun Mar 06, 2011 5:10 am

Updated OP with two new screens and few more spoilers.
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priscillaaa
 
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Post » Sat Mar 05, 2011 11:20 pm

Updated OP with two new screens and few more spoilers.


The new screenshots look promising, great job.
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Sudah mati ini Keparat
 
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Post » Sun Mar 06, 2011 2:50 pm

The new screenshots look promising, great job.


Thanks! :) If you like that you'll love the bigger dungeon.
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Invasion's
 
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Post » Sun Mar 06, 2011 1:08 am

Updated OP with five new screens.
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Amy Siebenhaar
 
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Post » Sat Mar 05, 2011 11:22 pm

Updated OP with five new screens.


The new screens look stunning! This mod will really give me a reason to just keep exploring Elsweyr :D
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Andy durkan
 
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Post » Sun Mar 06, 2011 9:02 am

Sorry about having not posted for quite some time. I've gotten a tad distracted with other games, work, and school etc. I'm hoping to get to work on the mod either this weekend or failing that finish it over the Christmas holidays. I know there's a couple of people out there waiting for this and I myself really would like to see this completed no matter how long it takes. First I just have to get some other things out of the way.
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KIng James
 
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Post » Sun Mar 06, 2011 4:39 am

This will be a GLORIOUS Christmas present. All I can say is...those who have not DLed Elswyr mod yet, are losing out. With all these new additions, it is going to be great!!!!!!!!!!!
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James Wilson
 
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Post » Sun Mar 06, 2011 2:21 am

we'll be waiting... This look like a great mod !
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Rebecca Clare Smith
 
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Post » Sun Mar 06, 2011 10:02 am

Hadn't seen this one yet, looks promising!
I love those scenic shots.:)
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Shannon Marie Jones
 
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Post » Sun Mar 06, 2011 10:19 am

Here's a quick heads up for you guys. I'm considering starting another small side mod to rekindle my modding enthusiasm. I'm not going to give too much away just yet but after I'm done some brain storming I might start a WIPz thread. :) I will tell you though that it will be a gradual build and I plan to refine some of my past mods and intergrate them into this one, namely Pistols, Parrots, and my Skaven race.
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Lifee Mccaslin
 
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Post » Sun Mar 06, 2011 11:06 am

Ooops, I forgot to specify. I voted:
Story
Other
Yes
A bit

For the "other" in addition to Story I think characters, and personality are necessary. You can have a great story, but if you don't care about anyone involved, or remember them later then what's the point? Story loses all impact if in the end the only point of it was completing it, or getting awesome loot.
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GPMG
 
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Post » Sun Mar 06, 2011 11:52 am

Elswyr is growing by leaps and bounds, I swear!
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helliehexx
 
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Post » Sun Mar 06, 2011 3:43 am

That it is.
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Eve Booker
 
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Post » Sun Mar 06, 2011 2:56 am

Should have voice i think
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butterfly
 
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Post » Sun Mar 06, 2011 5:02 pm

powerful items:
I think its important that at least a few of the rewards be useful for any player even remotely within a reasonable level range for your quest. This may mean uber items, or very weak items that are zero slot, or uber spells, or abilities or once-per-day powers, or scripted items/spells/abilties that aren't uber but are useful in some way that's impossible to get otherwise.

story:
Don't screw up your story. That said, it's not as important as people think: look at Lost Spires, with (what I at least consider to be) an uninspired story. Compare it to, say, Windfall, which (I believe) put a lot more effort in to the story. I find Lost Spires to be significantly better overall. So, make sure you have an story, but a great story is not needed.

ambiance:
This is subtle, but it's one of the things that Lost Spires did right. It use occasional of music and sound effects to heighten and shape the emotional impact of a few discoveries and boss fights really helped.

quest arrows:
If the player understands the quest, and the target isn't someone with an unknown schedule, they don't help, and can allow the player switch his mind off (possibly undesirable). But when the player is uncertain exactly what a quest giver means there's generally fewer in-game ways to resolve that ambiguity than there are in real life, and the quest arrows may be your best hope to figure out what he meant. And if you're supposed to talk to someone who has a complex schedule and frequently deviates from it due to engine bugs/quirks...
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Dawn Farrell
 
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Post » Sun Mar 06, 2011 12:22 pm

Well I'm making slow progress. To sum up what I left.

2 Dungeon Cells
1 Small Island Worldspace
1 Small Quest to End the Chain
Several Items Tweaks + Fixes

I prefer to avoid voice acting, it's very time consuming from what I've heard.
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James Potter
 
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Post » Sun Mar 06, 2011 1:21 pm

You don't actually need voice acting to have a good mod. I kind of miss the dialogue box system Morrowind had. So much more...life, versatility, and all that.


I wish you the best on this! I really can't wait to see this finished. I'm just starting to get settled into Elseweyr, memorizing roads and all that. And nice, fun quests surely do help the mood.
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Stacyia
 
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Post » Sun Mar 06, 2011 2:53 am

I agree with the no voices thing. In addition to adding a decent bit of size to the total download, most, and I say most because there are some good ones out there, most amatuer voice actors just plain svck. You could have an amazing story written out, and then the voice actor kills it with his out of place voice. Some of the best games I've ever played were without voice acting, so not having it in a quest mod doesn't deter me personally a bit. In fact, I remember staying away from one or two quest mods just because they had it.
Anyways, good luck on completing this, maybe once it's done I'll finally put Eylswer back in my game for good this time.

Ravin
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xxLindsAffec
 
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Post » Sun Mar 06, 2011 5:24 am

Looks like it's coming along nicely.
I voted other, yes, and a bit. Like Phoenix 1213 said, the characters are quite important. I agree with him.
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Manuela Ribeiro Pereira
 
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