Custom Bain Projects

Post » Mon Jan 24, 2011 6:22 am

Well, you certainly convinced me.. I hadn't even had Wrye Bash or BOSS installed before today (er, yesterday?) and now I'm making my own BAIN archives. Although, I just got back into OB so all I've made is an HGEC BAIN... but that's the important one, right? ;)
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luis dejesus
 
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Joined: Sun Aug 19, 2007 7:40 am

Post » Mon Jan 24, 2011 7:27 am

Been trying out these new textures for HGEC called F-InevOblivion textures.
can't link cause nudity, but worth checking out.

I made a giant EVE BAIN package that has all the EVE stuff in one package.

Then another package for Ozmo and the above textures + a bunch of other hi-rez for RBP.
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Marquis deVille
 
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Post » Mon Jan 24, 2011 12:10 am

No I can't say I recall that too much.

People have suggested BAIN be changed to allow scripted installs. actually it is just easier to write an OMOD script for BAIN package to allow for both forms of installs.

BAIN however is much more akin to manual installing than omods are though.


I think he's referring to http://wryebash.netai.net/#BainConversionFiles. I haven't tried this yet, as I rearrange all my files outside the BAIN directory, but it should be really helpful, as I have a couple of BAIN conversions going on right now that really take hours and hours to rearrange. For example I'm working on a weapon retexture BAIN archive, and I'm pulling each retexture apart so that I have a subpackage for each weapon and material. On top of that, I have a couple of archives not meant as replacers but as additional armors that I liked and rearranging those so that they become replacers. This leads to a huge number of archives, so the numbering has to go into the triple digits as well. For example:

111 Glass - Longsword - Green by Guy 1
111 Glass - Longsword - Blue by Guy 2
112 Glass - Shortsword - Green by Guy 1
112 Glass - Shortsword - Blue by Guy 2

132 Iron - Longsword - Green by Guy 1

etc.

100's are for weapons, 200's are going to be for unique weapons (i.e. Goldbrand, there's a helluva lotta retextures for that), 300's are going to be for armor, where I also plan to seperate those into the individual parts and maybe male/female.
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Flash
 
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Post » Mon Jan 24, 2011 8:59 am

Wrye bash is just packed with features I tell ya.

Well I've never used that - seems it would be a hassle - I'd rather unpack them, clean the esps if needed (at least check if they needed it), make sure resources are where they ought to be, and repackage the readme in a better place then 7zip.

Seems it can package together multiple packages though, but still many would not benefit from that - like body replacers.

I redid my Roberts ... ah hem ... package thusly:
├[00 Roberts Male v4 Core]   ├[01 Beautiful People Compatibility]   ├[05 Optional Idles   ├[06 Human Head]   ├[07 Orc Head]   │      ├[08 Better Necklines]   │      ├[10 Average nvde BASE]   │      ├[11 Average Cothed - Pants 1]   │      ├[11 Average Cothed - Pants 2]   │      ├[11 Average Cothed - Pants 3]   │      ├[20 Muscular nvde BASE]   │      ├[21 Muscular Clothed - Pants 1]   │   │   ├[21 Muscular Clothed - Pants 2]   │      ├[21 Muscular Clothed - Pants 3]   │      ├[21 Muscular Clothed - Pants 4]   │   │   ├[21 Muscular Clothed - Pants 5]   │     ├[22 Muscular Sandals]   │      ├[30 Slender nvde BASE]   │      ├[31 Slender Clothed - Pants 1]   │      ├[31 Slender Clothed - Pants 2]   │      ├[31 Slender Clothed - Pants 3]   │   │   │      ├[40 Breeze Defined Male Body - nvde]   │      ├[41 Breeze Defined Male Body - clothed]   │      ├[41 BreezeVascularBody - Breton]   │   │   │      ├[41 BreezeVascularBody - Dark Seducer]   │      ├[41 BreezeVascularBody - Darkelf]   │      ├[41 BreezeVascularBody - Dremora]   │      ├[41 BreezeVascularBody - Golden Saint]   │      ├[41 BreezeVascularBody - Highelf]   │      ├[41 BreezeVascularBody - Imperial]   │      ├[41 BreezeVascularBody - Nords]   │      ├[41 BreezeVascularBody - Orcs]   │      ├[41 BreezeVascularBody - Redgaurds]   │   │   │     ├[41 BreezeVascularBody - Woodelf]   │     ├[45 GhogielDefinedMaps for Roberts Male]   │     ├[46 Durza Roberts male v4 - less muscular for Slender]   │   │   ├[50 Roberts Average Stock Clothes and Armor]   │      ├[50 Roberts Muscular Stock Clothes and Armor]   │      ├[51 Roberts Muscular FCOM Armor]
Kinda of added Breezes stuff in there too.

Frodo - really??? Even I have to say wow that is a bit much.
Like all of Insanity Sorrows new stuff is going into one folder for me. Other than that CSR and Fine weapons for OOO for me.
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Bethany Short
 
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Post » Mon Jan 24, 2011 12:03 am

File Folder Tree Formatter Macro

This is a Microsoft Word 2007 macro that you can use to trim the BAIN folder output from the File Folder Tree program. It removes the sub-folders from your BAIN structure so that you only see the top level BAIN folders.

Setting up the macro
  • Select the text in the Code Box below and copy (Ctrl-C) and Paste (Ctrl-V) into a blank Word document
  • Change the line feeds to paragraphs (use "Replace All" specifying "^l" in the "Find what" box and "^p" in the "Replace with" area)
  • Select all the text in the Word document (Ctrl-A) and copy it to the clipboard (Ctrl-C).
  • Click on the Developer tab (if you can't see the tab, open Word Options check the box next to "Show the Developer tab")
  • Click the Visual Basic button
  • Press Ctrl-End
  • Press Ctrl-V to paste the macro text you copied to the clipboard above.

Using the macro
  • Run File Folder Tree with Files Unchecked and produce the tree view
  • Select all the text in the generated File Folder Tree text file (press Ctrl-A) and copy it (Ctrl-C)
  • Paste the results into a blank Word document (Ctrl-V)
  • Press the Macro button (under the Developer Tab), select TreeView in the Macro list and click Run
  • You will be prompted with some formatting options and then it will be finished.

Sub TreeView()'' TreeView Macro' Edits Dir only output from File Folder Tree so only top level folders are shown'    Application.ScreenUpdating = False        Dim vProgID As String    vProgID = "File Tree View Output Formatter"' Set up variables    Dim vLines() As String    Dim vCount As Integer    Dim vMax As Integer        ReDim vLines(80) As String        vCount = 0'   Reformat so it looks right    Selection.WholeStory    Selection.Font.Name = "Courier New"    Selection.Font.Size = 9    With Selection.ParagraphFormat        .SpaceBeforeAuto = False        .SpaceAfter = 0        .SpaceAfterAuto = False        .LineSpacingRule = wdLineSpaceSingle        .LineUnitAfter = 0    End With'   Remove full path information from root    Selection.HomeKey Unit:=wdStory    Selection.EndKey Unit:=wdLine    Selection.Find.ClearFormatting    With Selection.Find        .Text = "\"        .Replacement.Text = ""        .Forward = False        .Wrap = wdFindStop        .Format = False        .MatchCase = False        .MatchWholeWord = False        .MatchWildcards = False        .MatchSoundsLike = False        .MatchAllWordForms = False    End With    Selection.Find.Execute    Selection.HomeKey Unit:=wdLine, Extend:=wdExtend    Selection.Delete Unit:=wdCharacter, count:=1    Selection.Delete Unit:=wdCharacter, count:=1' Look for [ characters    Selection.Find.ClearFormatting    With Selection.Find        .Text = "["        .Replacement.Text = ""        .Forward = True        .Wrap = wdFindStop        .Format = False        .MatchCase = False        .MatchWholeWord = False        .MatchWildcards = False        .MatchSoundsLike = False        .MatchAllWordForms = False    End With    Selection.Find.Execute    ' If the two characters following a [ is numeric then it is a top level folder    Dim vChar1 As String    Dim vChar2 As String        While Selection.Find.Found            Selection.MoveRight Unit:=wdCharacter, count:=1        Selection.MoveRight Unit:=wdCharacter, count:=2, Extend:=wdExtend        vChar1 = Mid(Selection.Text, 1, 1)        vChar2 = Mid(Selection.Text, 2, 1)                If (vChar1 >= "0") And (vChar1 <= "9") And (vChar2 >= "0") And (vChar2 <= "9") Then            Selection.HomeKey Unit:=wdLine            Selection.EndKey Unit:=wdLine, Extend:=wdExtend            Selection.MoveLeft Unit:=wdCharacter, count:=1, Extend:=wdExtend            vCount = vCount + 1            If vCount > UBound(vLines) Then                ReDim Preserve vLines(UBound(vLines) + 20)            End If            vLines(vCount) = Selection.Text        End If        Selection.MoveRight Unit:=wdCharacter, count:=1        Selection.Find.Execute    Wend' Remove all folder lines    Selection.HomeKey Unit:=wdStory    Selection.MoveDown Unit:=wdLine, count:=2    Selection.EndKey Unit:=wdStory, Extend:=wdExtend    Selection.TypeBackspace' Insert saved top level folder lines    For i = 1 To vCount        Selection.TypeText Text:=vLines(i)        Selection.TypeParagraph    Next i    Selection.HomeKey Unit:=wdStory    Application.ScreenUpdating = True    Application.ScreenRefresh' Insert Extra Line option    vRemove = MsgBox("Do you want to insert an extra line beween sub-folders?", vbYesNo)    If vRemove = vbYes Then        Selection.HomeKey Unit:=wdStory        Selection.Find.ClearFormatting        Selection.Find.Replacement.ClearFormatting        With Selection.Find            .Text = "^p   " & ChrW(9492) & "["            .Replacement.Text = ""            .Forward = True            .Wrap = wdFindContinue        End With        Selection.Find.ClearFormatting        Selection.Find.Replacement.ClearFormatting        With Selection.Find            .Text = "   " & ChrW(9500) & "["            .Replacement.Text = "   " & ChrW(9474) & "^p   " & ChrW(9500) & "["        End With        Selection.Find.Execute Replace:=wdReplaceAll        Selection.Find.ClearFormatting        Selection.Find.Replacement.ClearFormatting        With Selection.Find            .Text = "   " & ChrW(9492) & "["            .Replacement.Text = "   " & ChrW(9474) & "^p   " & ChrW(9492) & "["        End With        Selection.Find.Execute Replace:=wdReplaceAll        Selection.Find.ClearFormatting        Selection.Find.Replacement.ClearFormatting        With Selection.Find            .Text = "   " & ChrW(9474) & "^p   " & ChrW(9474) & "^p"            .Replacement.Text = "   " & ChrW(9474) & "^p"        End With        Selection.Find.Execute Replace:=wdReplaceAll    End If' Remove square brackets option    vRemove = MsgBox("Do you want to remove the square brackets?", vbYesNo)    If vRemove = vbYes Then        Selection.Find.ClearFormatting        Selection.Find.Replacement.ClearFormatting        With Selection.Find            .Text = "["            .Replacement.Text = ""            .Forward = True            .Wrap = wdFindContinue        End With        Selection.Find.Execute Replace:=wdReplaceAll        With Selection.Find            .Text = "]"            .Replacement.Text = ""            .Forward = True            .Wrap = wdFindContinue        End With        Selection.Find.Execute Replace:=wdReplaceAll    End If' Remove line draw option    vRemove = MsgBox("Do you want to remove the line drawing?", vbYesNo)    If vRemove = vbYes Then        Selection.Find.ClearFormatting        Selection.Find.Replacement.ClearFormatting        With Selection.Find            .Text = ChrW(9474)            .Replacement.Text = ""            .Forward = True            .Wrap = wdFindContinue        End With        Selection.Find.Execute Replace:=wdReplaceAll        Selection.Find.ClearFormatting        Selection.Find.Replacement.ClearFormatting        With Selection.Find            .Text = ChrW(9500)            .Replacement.Text = ""        End With        Selection.Find.Execute Replace:=wdReplaceAll        Selection.Find.ClearFormatting        Selection.Find.Replacement.ClearFormatting        With Selection.Find            .Text = ChrW(9492)            .Replacement.Text = ""        End With        Selection.Find.Execute Replace:=wdReplaceAll    End IfEnd Sub

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Syaza Ramali
 
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Post » Sun Jan 23, 2011 9:52 pm

Err - uhhh

How do you run a macro?
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Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Mon Jan 24, 2011 1:54 am

Err - uhhh

How do you run a macro?

Running Word 2007 Macros...
  • Start Word :)
  • Click on the Developer tab
    If there isn't one then Click the Microsoft Office Button, click Word Options, Click Popular and then select the Show Developer tab in the Ribbon check box
  • Click the Macros button to display a list of available Macros
  • Select the one you want to use and click Run

Copying the Macros I provided into your copy of Word...
  • Click on the Developer tab
  • Click the Visual Basic button
  • Press Ctrl-End
  • Select and copy the Macro text I provided
  • Press Ctrl-V to paste the macro text

Hope this helps.

Edit:
Step 6 removed - can't remember why I had that :(
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xemmybx
 
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Post » Mon Jan 24, 2011 3:19 am

Using your RAEVWD as guide and using the latest version (1.6), I have built a BAIN package that combines most of the optional downloads (note that v1.6 already separates the textures for rocks, trees, etc ? so it was a relatively simple task). This what my structure looks like...

RAEVWD v1.6

├[00 Core]
├[01 City Plugins (Do not use with BC)]
├[03 Wilderness Architecture]
├[04 Ayleid Ruins]
├[05 Imperial Forts]
├[06 Large Rocks]
├[07 Ships]
├[08 Statues]
├[09 Higher Detail City Walls]
├[10 QTP3 Addon by Brumbek]
├[15 Ayleid Ruins - Koldorns Textures (More brown than grey)]
├[20 SI Edition - Core]
├[21 SI Edition - City Plugin]
├[23 SI Edition - Wilderness Architecture]
├[24 SI Edition - Dungeons]
├[25 SI Edition - Rocks]
├[26 SI Edition - Mushroom Trees]
├[30 SI Edition - Bomret Textures]
├[40 Elsweyr Anequina - Core]
├[41 Elsweyr Anequina - Rocks]
└[42 Elsweyr Anequina - Trees]


Apart from any observations you care to make, I have some questions...
  • Is there any recommended install order for this? (I have it following my World Texture Replacers and Landscape LOD replacers)
  • Should I move the Elsweyr Anequina folders to the BAIN package for the mod? (as it stands now, the mod will override these)
Many thanks for any input and guidance.

Edit:
In practice, it makes much more sense to move [40 Elsweyr Anequina - Core], [41 Elsweyr Anequina - Rocks] and [42 Elsweyr Anequina - Trees] to your [Elsweyr Anequina] BAIN package.
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Multi Multi
 
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Post » Mon Jan 24, 2011 1:34 am

Hi Psymon! I just wanted to thank you for this excellent thread. It was a great help for me the last time I installed Oblivion (which was shortly after you started this thread), and it's helpful again now that I'm re-installing.

I don't follow any of your project structures religiously, but I really like having them to look at for a reference when I'm making my own.

One thing that might be helpful for others is if you were to edit the first post with links to the various projects. If it's helpful, you could just copy and paste this:

Psymon's BAIN Packages:
http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=13828712
http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=13833793"
http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=13834117
http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=13834264
http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=13834280
http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=13861937
http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=13861946
http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=13861975
http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=13905887
http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=13906324
http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=14821556
http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=15514163 - Just File Tree
http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=15520272 - Just File Tree
http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=15540906 - Just File Tree


Other People's BAIN Packages:
Surazal's http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=15514356 - Just File Tree
Surazal's http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=15555420 - Just File Tree


Another potentially useful link: http://www.gamesas.com/bgsforums/index.php?showtopic=957424&view=findpost&p=13910653


Anyway, thanks again for all the work you put into this thread!
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JAY
 
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Post » Mon Jan 24, 2011 4:30 am

This is an awesome thread...this is the first time I have found it.
I love the BAIN install method...seems so much easier and more open than OBMM...the scripts in OBMM are more 'mysterious' whereas with BAIN everything is just done on the file structure which is obviously very easy to manage. I myself have BAINified about 80% of my mods...still going at them. However, I have done each mod seperately just making sure it is BAIN compatible. A lot of mods obviously already are, even without being specifically made for BAIN. I thought about compiling them like in this thread, but I thought that updating them would become a nightmare. However, reading this thread has showed that updating can be just as easy, especially if I keep a backup copy of each mod (which I haven't :( ). I will get onto doing that though.

THe good thing about this method however is that all the choices for mods you could ever want for a specific function can be in the same package and you can just choose which to install when it comes to time to install them. Right now i can't download anything but when I can i will get to downloading basically everything I can find and setting it up as an option at install. Of course, my primary preference I will mark somehow so that I can remember which subpackages I thought were the best when it comes to install :)

Well done! I love these ideas which just make the whole process of installing everything THAT much easier and less hassle!

One question - Say I have an esp version 1 for example, and it has an alternate version which should overwrite that esp if you want that alternative. If I put the normal esp in say 00 Core Files, then put the alternative in 10 Alternate Esp, will the alternate esp overwrite the normal one if I install both packages? That is, do higher number subpackages necessarily overwrite lower numbers?
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Kaylee Campbell
 
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Joined: Mon Mar 05, 2007 11:17 am

Post » Mon Jan 24, 2011 11:32 am

One question - Say I have an esp version 1 for example, and it has an alternate version which should overwrite that esp if you want that alternative. If I put the normal esp in say 00 Core Files, then put the alternative in 10 Alternate Esp, will the alternate esp overwrite the normal one if I install both packages? That is, do higher number subpackages necessarily overwrite lower numbers?


From the first post:
Each level after that is numbered in such a way that the higher the number the higher priority in installing. So if I had a map mod that I created and the core directory had the main map I wanted to use then I could create a choice of other maps that would overwrite the core files if I checked them on install or anneal.

Anyway I have to say I love BAIN, I just recently became aware of how good it is!
I uninstalled a texture package and it automatically reinstalled the textures of a previous package with a lesser priority. I don't know if it's me but I think it's really great :)
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scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Mon Jan 24, 2011 1:52 pm

I guess as much as people read this thread I should update some earlier posts at some point.

CardTrick - while a nice idea I think I may remove the Open Cities and RAEVWD packages as Arthmoor took up the task and has been offering those as BAIN ready for many months.

They were only meant to be illustrations and I don't want people to think that anything more needs to be done to them. Those were written before they were made BAIN ready. Not great for referencing.

Otherwise I was always kind of hoping others would share about their ideas. But maybe Dev was right and I'm just nuts.
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Svenja Hedrich
 
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Joined: Mon Apr 23, 2007 3:18 pm

Post » Mon Jan 24, 2011 10:57 am

Psymon
You are far from nuts :) If it wasn't for your thread and ideas and examples for creating projects comprising multiple mods, it would never have occurred to me - I would have just done one BAIN package for each mod like I did for OBMM.

I was looking through my BAIN packages to see if there was anything worth sharing and, unfortunately I couldn't see anything particularly unique worth sharing - obviously not as inventive as you :(

Something I do, which I assume that everyone else does, is to treat all my archives as one giant BAIN project. I use dummy archives to create Group Headings to help me categorise packages and as an aid to deciding installation sequence or priority.

I have found that WB does not recognise the "&" character, so I use the "+" instead when creating folder names. Also, ensure that you only use a normal "-" and not "?". The longer hyphen causes problems with installing the package.

Well that's me done :) Obviously not very bright.

Btw, I updated the Tree View macro posted on the thread again - there was still a problem, but it is now working very well.
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Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Mon Jan 24, 2011 10:38 am

Psymon,
I've been thinking of compiling a book Bain Archive, But have not really thought about it much. There are a ton of textures and different ways they could go, along with various other tweaks. I would like to see what you might do with some of the many mods/archives to make an intelligent Bain structure.
Also been thinking of merging some of the esps, so maybe a folder for just merged ones also...
What do ya think, Uber archive structure maker. Yeah, you're not the only one whose nuts. LOL
QTP3 divided variations is another one I've been thinking about since it's about impossible to play with with RAEVWD installed.

Short list of the many available...in no particular order.

http://www.tesnexus.com/downloads/file.php?id=5570
http://www.tesnexus.com/downloads/file.php?id=16247
http://www.tesnexus.com/downloads/file.php?id=29358
http://www.tesnexus.com/downloads/file.php?id=24890
http://www.tesnexus.com/downloads/file.php?id=27527
http://www.tesnexus.com/downloads/file.php?id=16747
http://www.tesnexus.com/downloads/file.php?id=2582
http://www.tesnexus.com/downloads/file.php?id=2886
http://www.tesnexus.com/downloads/file.php?id=24367
http://www.tesnexus.com/downloads/file.php?id=10561
http://www.tesnexus.com/downloads/file.php?id=13962
http://www.tesnexus.com/downloads/file.php?id=26457
http://www.tesnexus.com/downloads/file.php?id=18298
http://www.tesnexus.com/downloads/file.php?id=22344
http://www.tesnexus.com/downloads/file.php?id=25782
http://www.tesnexus.com/downloads/file.php?id=27521
http://www.tesnexus.com/downloads/file.php?id=24136
http://www.tesnexus.com/downloads/file.php?id=19111
http://www.tesnexus.com/downloads/file.php?id=18434
http://www.tesnexus.com/downloads/file.php?id=24895
http://www.tesnexus.com/downloads/file.php?id=27124
http://www.tesnexus.com/downloads/file.php?id=27563
http://www.tesnexus.com/downloads/file.php?id=9931
http://www.tesnexus.com/downloads/file.php?id=13994
http://www.tesnexus.com/downloads/file.php?id=20977
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Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Mon Jan 24, 2011 12:22 pm

Surazal-

Tried to import your macro (the instructions are inaccurate - at least for Office 07 word - had to use help to get there).

Anyway each time I copy into the macro description are all that gets copied is this portion:
Sub TreeView()
'
' TreeView Macro
' Edits Dir only output from File Folder Tree so only top level folders are shown
'

' Reformat so it looks right
Selection.WholeStory
Selection.Font.Name = "Courier New"
Selection.Font.Size = 9
With Selection.ParagraphFo
... then it just cuts off there every time. Yet if I paste into a txt file or doc file the rest comes out.

Then trying to run the macro I get either that the macro name is invalid or it freezes word.
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Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Mon Jan 24, 2011 7:15 am

metallicow-

here is my humble Books-BAIN:
   ├[00 Ryu Dopplers Better Book Collision]   ├[05 Espless Bookjacket Replacer]   ├[10 Book Jackets - Phoenix Amon Oblivion Hi Rez]   ├[11 Book Jackets - Grimbot DLC]   ├[12 Book Jackets - Grimbot SI]   ├[13 Book Jackets - KotN]   ├[14 Book Jackets - COBL]   ├[20 Elder Books]   ├[21 Elder Books Add On]   ├[30 Medieval Books]
Note that the few that have esps are mergable or importable into bash. I'm not really into reading Dracula in-game - I love books in real life. Besides books in a video game should be there for lore and to move a plot, so some of those I'd not use - but of course thanks for sharing the links - will be looking closer at a few of them.

Now for auto-book placement and such I made a smaller merged esp that I call 'Home Care Mods Merged' where I used Geckot to merge these mods:
Decorator Assistant
Decorator Assistant Unlock
Auto Book Placer
Reznods Mannequins
Universal Armor Stands

Book placement seems more about this than reading books or book content, but again your vision.

I caution that in the above the DBBook activation and Save Skill Books for later will likely conflict. Also I opted for no save skill books since I don't power level, seems un-immersive, and they often conflict with book placing mods.
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Alexandra Louise Taylor
 
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Post » Mon Jan 24, 2011 11:31 am

I'm curious if you included the meshes in the Book jackets folders? Shouldn't the RD's Better book collision be after them in the install structure if wanted?

Your 'Home Care Mods Merged' looks fine to me.

Metallicow
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DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Sun Jan 23, 2011 11:35 pm

The only meshes that will conflict with is espless book replacer - but I thought the espless had higher priority (were talking about 4 book meshes here).

The rest either add book meshes or are just texture replacers.

With this file tree thing - I I get it down then I will go back and add links.
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GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Mon Jan 24, 2011 4:20 am

Surazal-

Tried to import your macro (the instructions are inaccurate - at least for Office 07 word - had to use help to get there).

then it just cuts off there every time. Yet if I paste into a txt file or doc file the rest comes out.

Then trying to run the macro I get either that the macro name is invalid or it freezes word.

Sorry about that - just did a quick test and I think the forum does things with character translations that messes up the text and therefore the macro. I have exported the macro to a .bas text file that you can import into Word's macros - tested this approach and it works OK.

If you PM me with your email address, I can send it to you as an attachment to avoid any corruption.

Edit:
If you copy and paste the text from the post on this thread into a Word document and change the line feeds to paragraphs (use Replace All ^l to ^p) - then copy and paste the text from the Word document into your Macros, it works
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m Gardner
 
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Post » Mon Jan 24, 2011 12:08 am

It's not directly related to BAIN per se but I wondered if there was some kind of repository for cleaned mods?

I recently realized that my Oblivion installation was a mess and I want to make a total BAIN reinstallation but the idea of creating the BAIN archives, installing them, cleaning the mods, making a backup of the cleaned esp/esm, uninstalling the BAIN archive, repacking it and finally reinstalling it is kinda driving me down :).
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Rude_Bitch_420
 
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Post » Mon Jan 24, 2011 3:15 am

I think somebody attempted a list of mods that were cleaned - check here.

I'd never trust such a list preferring to check each mod myself with t4e. Once I had 'the final straw' crash with OBMM and started switching over to BAIN yeah it took a few months to get it all together. One done though - much more solid and with many does not have to be re-done.

So typically what I may do is download the mod and if the package is already BAIN friendly then pop it into the bash installers folder and install. I then clean the mod and adjust load order. I may test it (unless it is an update and I already know how it works) and then if it is a keeper I will make a copy of the original package and unzip it into whatever BAIN collection is appropriate. Then if needed copy over the esp/esm files that were cleaned and redated and rezip with 7zip. This is what I do with each update before actually getting anywhere near bashing the patch.

Slowly builds the catalog - which right now looks a bit like this:
The custom packages:   ├[=+=+=Dungeons Project]   ├[=== Weapons and Armor and items]   ├[===Magick Compilation]   ├[===Merge Project-places]   ├[==Alternate Leveling]   ├[==Body mods Packages]   ├[==Clothing Mods]   ├[Alternate Starts-BAIN]   ├[Ampols Textures-BAIN]   ├[Animations and Idles-BAIN]   ├[Better Music System]   ├[City Based mods]   ├[CLShade Mods-BAIN]   ├[Combat Animations-BAIN]   ├[Combat Compilation-BAIN]   ├[Companion Control-BAIN]   ├[Companions-BAIN]   ├[CorePC- Clothing Mods-BAIN]   ├[Creatures & NPCs Alive-BAIN]   ├[Creatures Retextures-BAIN]   ├[DarkUIDarn-Compliation]   ├[Dialogue and Persuassion-BAN]   ├[Environments Compilation-BAIN]   ├[Forts-Hideouts]   ├[Game Tweaks Early-BAIN]   ├[Game Tweaks Late-BAIN]   ├[Horror Mods-BAIN]   ├[Horse Compilation-BAIN]   ├[HUD Mods-BAIN]   ├[Improved Infrastructure-BAIN]   ├[KuerteeMods-BAIN]   ├[Leveling Compilation -BAIN]   ├[Leveling Mods]   ├[Lighting Compilation-BAIN]   ├[LOD Compilation-BAIN]   ├[Merged Maps-BAIN]   ├[More People-BAIN]   ├[Music-BAIN]   ├[Oblivion Realm Mods-BAIN]   ├[Optimizers-BAIN]   ├[Other Races-BAIN]   ├[Other Replacers-BAIN]   ├[Power Attack+Diverse Voices-BAIN]   ├[Race Mod Compilation-BAIN]   ├[RAEVWD-BAIN]   ├[Realism Compilation-BAIN]   ├[Reneer Mods-BAIN]   ├[Shivering Isles Compilation]   ├[SM Plugin Refurbishes-BAIN]   ├[SmallQuests-BAIN]   ├[SoundsCompilation-BAIN]   ├[Stealth Compilation-BAIN]   ├[Tejon Mods-BAIN]   ├[Travelers & More People-BAIN]   ├[Vampire Compilation-BAIN]   ├[Villages-BAIN]   ├[Visual Enhancments-BAIN]   ├[Werewolf Compilation-BAIN]   ├[World Textures Compilation-BAIN]   ├[Wrye Mods-BAIN]   ├[_Mergers2-BAIN]   └[_RBP Variations]The altered and added to packages:   ├[Armamentarium Complete-BAIN]   ├[AWLS]   ├[Better Cities -BAIN]   ├[Better Music System-OMOD]   ├[Cobl- BAIN]   ├[Cyrodiil NPC Remodeling-BAIN]   ├[DLCOfficialMods-BAIN]   ├[Duke Patrick]   ├[FCOM_forArchiving]   ├[Fran 4.5X for FCOM]   ├[Frostcrag Reborn-BAIN]   ├[LAME -BAIN]   ├[MALO-BAIN]   ├[MMM_3.7.X-BAIN]   ├[MMM_ResourcesTEMP-BAIN]   ├[Nekhanimal AVM-BAIN]   ├[New Roads and Bridges-BAIN]   ├[NiceOne mods]   ├[RaceBalancing-BAIN]   ├[Supreme Magicka-BAIN]   ├[Tamriel Resource Pack-BAIN]   ├[TamrielTravellers139c]   ├[TIE - BAIN]   ├[TIE Integration Revised-BAIN]   ├[TNR and NPC New Clothes Complete]   ├[Unique Landscapes Compilation-BAIN]   ├[UnnecessaryViolence-BAIN]   ├[Unofficial Patches Compilation-BAIN]   ├[WAC-BAIN]   ├[Weather mods]   ├[+DragonCaptions]   ├[An-Arane Cey - Lost Sword]   ├[Artifacts of the Ancestors]   ├[Ayleid Ruins Expanded-BAIN]   ├[AyliedSteps-BAIN]   ├[bgIntegration-BAIN]   ├[Black Horse Courier-BAIN]   ├[Blood and Mud-BAIN]   ├[C&C Blackwood-BAIN]   ├[Choices and Consequences-BAIN]   ├[Crimosn Queen-BAIN]   ├[Dark Brotherhood Quests-BAIN]   ├[Dragons-BAIN]   ├[Enhanced Daedric Invasion-BAIN]   ├[Et in Arkay Ego-BAIN]   ├[Feudal Empire-BAIN]   ├[Fort Akatosh + GoC Redux-BAIN]   ├[Gates of Asgard-BAIN]   ├[Guild and Factions-BAIN]   ├[Hackdirt-BAIN]   ├[Heart of the Dead-BAIN]   ├[Ivellon-BAIN]   ├[Kragenirs Death Quest]   ├[Kvatch Rebuilt-BAIN]   ├[Lost  Spires-BAIN]   ├[Lost Paladins-BAIN]   ├[Mannimarco Compilation-BAIN]   ├[Mighty Umbra-BAIN]   ├[Naked Nord-BAIN]   ├[Old Crow-BAIN]   ├[PainKiller Weapon Quests-BAIN]   ├[Paladin Mods-BAIN]   ├[Quest Delayers-BAIN]   ├[Quest for the Elements-BAIN]   ├[Return of Shadows-BAIN]   ├[Sentient Weapon II-BAIN]   ├[Simyaz Quests-BAIN]   ├[StarX_Vampires-BAIN]   ├[Thieves Quests-BAIN]   ├[Treasure Maps-BAIN]   ├[Verona House Bloodlines-BAIN]
And there are a few more backed up somewhere, as well as, more packages inside those above.
Thanks Surazel the file tree macro is working great.
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Becky Palmer
 
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Post » Mon Jan 24, 2011 4:44 am

@Psymon:
I don't know if there was supposed to be a link in your post but if there was you forgot to put it(for cleaned mods).

I've started to build my BAIN collection. Done OOO so far and I'm doing Francesco's right now. It's going to be a long ride :).

edit:
Btw I noticed "Artifacts of the Ancestors" in your list. I don't know if I would use it, apparently the mod won't even open in Tes4edit(couldn't clean it).
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jess hughes
 
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Post » Mon Jan 24, 2011 4:04 am

@Psymon:
I don't know if there was supposed to be a link in your post but if there was you forgot to put it(for cleaned mods).


http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide#List_of_Mods_Already_Clean is the only such list I'm aware of.
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JeSsy ArEllano
 
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Post » Mon Jan 24, 2011 9:08 am

Yeah that was the list I meant, sorry oversight getting ready for work.

I Don't trust lists - I check each one individually and if applicable.

Artifacts - hmmm - oh no BAIN after the title - not a BAIN package just the files and not using right now - recall it conflcits with blood and mud. Which I'm using and playing right this very week.

Again there is no way I can use all those at once ... many have 10-50 more mods inside them. Just a personal catalog.
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Heather beauchamp
 
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Post » Mon Jan 24, 2011 2:43 am

@Psymon:
Did you even clean OOO(I personally skipped it)?

I made a list as I was cleaning if it interests anyone(I wrote while tes4edit was parsing :P):

List of mods cleaned:
DLCHorseArmor.esp(strange o.O)
DLCOrrery.esp(again? o.O)
DLCVileLair.esp(No Way! And quite a lot of it...)
DLCMehrunesRazor.esp(A lot too...)
DLCSpellTomes.esp(Tired of it now...)
DLCThievesDen.esp(Yaaaawwwnnn...)
DLCBattlehornCastle.esp(Surprise!)
DLCFrostcrag.esp(dududum...)
Knights.esp(Somehow I expected it...)
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Francesco's Optional Chance Of Stronger Enemies.esp
Wearable GS and DS armor for OOO CG.esp
Unofficial Shivering Isles Patch.esp(Fran's MOBS version)
Oblivion Warcry EV.esp
Unofficial Oblivion Patch.esp(3.2.4)
Mart's Monster Mod.esm(3.7b3)
Mart's Monster Mod - Shivering Isles.esp(3.7b3)
Mart's Monster Mod - Additional Enemy NPC vars.esp(3.7b3)
Mart's Monster Mod - More Wilderness Life.esp(3.7b3) - Not sure about this one, maybe not to be cleaned but I cleaned it anyway, looked safe.

I finished with the FCOM BAINs, did the Unofficial Patches, a BAIN for the official DLCs cleaned(for a futur install maybe), one for the Quest Award Levelers. I also found myself cleaning some BAIN package other people did(putting readme files with the esp is a no-no for me :) ).

Btw too bad you won't distribute your BAIN archives, your DarnUI one looks very good and I must say I feel a bit too lazy to reproduce it :P.
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quinnnn
 
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