Custom Bain Projects

Post » Mon Jan 24, 2011 9:18 am

I hope for your sake that you did not clean all those mods.

Many times it has been posted and described by those much more knowledgeable than myself to NOT clean overhauls or the Unofficial Patches.

Maybe read http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide#Quick_List_of_What_.26_What_Not_to_Clean and http://www.uesp.net/wiki/Tes4Mod:Tes4Edit#Cleaning_a_Dirty_Plugin.

So don't clean overhauls.
Don't clean esp that have other esp as masters.
I don't clean esm either.
If you clean a mod that has another esm as a master set that other master to hidden first.

The DLC are fine but cleaning OOO and MMM much less the older Frans is not recommended.

Why would I release other people's mods? Do you think me rude?
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Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Mon Jan 24, 2011 11:39 am

Well there wasn't much cleaning needed to be done in those.

There was 1 duplicate in Mart's Monster Mod - Additional Enemy NPC vars.esp(3.7b3) for example I think, black bow bandit. If anyone can actually explain to me why it's there I will be happy to put the original back :P.
Mart's Monster Mod - More Wilderness Life.esp was stranger though, quite a lot of cell infos being duplicates of Oblivion.esm, there was nothing to indicate it changed anything about spawning points so meh, cleaned it :).

Anyway there should be something on the wiki page to tell people not to clean those if it's that important(I didn't clean MMM mods that were clearly indicated as clean in the readme btw)...

About your Darn's BAIN:
It was a praise, no need to get all offended about it >.>...
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Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Mon Jan 24, 2011 1:00 am

Please do yourself a favor and go to the overhaul threads and ask the authors and teams there if they recommend cleaning.

Overhauls can be an exception and with the older frans the formatting was such that things that are read as dirty were not actually.

I'm not offended by the compliment, but it is considered very bad form to upload another persons mods, especially with no permission. My goal with this thread was to primarily expose the users to the idea that they could do it themselves and to encourage mod makers to make mods BAIN ready.

No room for laziness. I'm not a modder but I've worked hard for my install and it would not be what it is if asked others to do the work for me. This is just me paying a little but back by showing how.
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kirsty joanne hines
 
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Joined: Fri Aug 18, 2006 10:06 am

Post » Mon Jan 24, 2011 10:08 am

Many times it has been posted and described by those much more knowledgeable than myself to NOT clean overhauls or the Unofficial Patches.

Have I missed something obvious? I cleaned the Unofficial Patches because the Quick List of What & What Not to Clean says...

Do clean the unofficial patches (UOP, USIP, UMP).
Do clean the official DLC.

...based on the above advice, I have cleaned them. Is this something I should undo?

Thanks
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Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Mon Jan 24, 2011 1:28 pm

As I stated it is recommended to clean the DLC.

As for anything else I would ask in the official threads and the official authors of these mods. I would not clean the Unofficial Patches.
I've no idea who created that list but it has always been suspect to me and I've instead always followed the advice to not clean overhauls or the Unofficial Patches.

For each instance ask in the thread of those involved they have more authority and know more than I do about it.
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Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Mon Jan 24, 2011 10:30 am

As I stated it is recommended to clean the DLC.

As for anything else I would ask in the official threads and the official authors of these mods. I would not clean the Unofficial Patches.
I've no idea who created that list but it has always been suspect to me and I've instead always followed the advice to not clean overhauls or the Unofficial Patches.

For each instance ask in the thread of those involved they have more authority and know more than I do about it.


Are there any other exceptions to mods you can apply the simple undelete/disable; remove identical to master record treatment? I know bg says his mods are clean, and that Supreme Magicka should not be cleaned, but otherwise, there you really can't do any harm with those simple commands, can you?

Also;

Weapons BAIN compilation; not nearly done yet, found lots more retextures while creating it.
   │   ├[100 Akaviri - Nodachi Claymore Replacer]   │   │   │   ├[docs]   │   │   │   │   │   └[weapons+armor]   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[akaviri weapon]   │   └[textures]   │       │   │       └[weapons]   ├[101 Akaviri - Elegant Akaviri Sword - DEIMO5]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[111 Glass - Longsword - Ayleid Glass]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[weapons]   │           │   │           └[AyleidGlass]   ├[111 Glass - Longsword - Dark Glass]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[weapons]   ├[111 Glass - Longsword - Lemunde's Black]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlackGlass]   ├[111 Glass - Longsword - Lemunde's Blue]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlueGlass]   ├[111 Glass - Longsword - Lemunde's Purple]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[DarkGlass]   ├[111 Glass - Longsword - Lemunde's Red]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[RedGlass]   ├[111 Glass - Longsword - Lemunde's White]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[whiteglass]   ├[112 Glass - Mace - Ayleid Glass]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[weapons]   │           │   │           └[AyleidGlass]   ├[112 Glass - Mace - Crystal Glass (Laurinque)]   │   │   │   └[textures]   │       │   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus80]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[weapons]   ├[112 Glass - Mace - Dark Glass]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[weapons]   ├[112 Glass - Mace - Darkness Glass]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[112 Glass - Mace - Kalikut's Green]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[112 Glass - Mace - Lemunde's Black]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlackGlass]   ├[112 Glass - Mace - Lemunde's Blue]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlueGlass]   ├[112 Glass - Mace - Lemunde's Purple]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[DarkGlass]   ├[112 Glass - Mace - Lemunde's Red]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[RedGlass]   ├[112 Glass - Mace - Lemunde's White]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[whiteglass]   ├[113 Glass - Battleaxe - Dark Glass]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[weapons]   ├[113 Glass - Claymore - Crystal Glass (Laurinque)]   │   │   │   └[textures]   │       │   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus80]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[weapons]   ├[113 Glass - Claymore - Dark Glass]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[weapons]   ├[113 Glass - Claymore - Darkness Glass]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[113 Glass - Claymore - Kalikut's Green]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[113 Glass - Claymore - Lemunde's Black]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlackGlass]   ├[113 Glass - Claymore - Lemunde's Blue]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlueGlass]   ├[113 Glass - Claymore - Lemunde's Purple]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[DarkGlass]   ├[113 Glass - Claymore - Lemunde's Red]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[RedGlass]   ├[113 Glass - Claymore - Lemunde's White]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[whiteglass]   ├[114 Glass - Battleaxe - Crystal Glass (Laurinque)]   │   │   │   └[textures]   │       │   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus80]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[weapons]   ├[114 Glass - Battleaxe - Darkness Glass]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[114 Glass - Battleaxe - Kalikut's Green]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[114 Glass - Battleaxe - Lemunde's Black]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlackGlass]   ├[114 Glass - Battleaxe - Lemunde's Blue]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlueGlass]   ├[114 Glass - Battleaxe - Lemunde's Purple]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[DarkGlass]   ├[114 Glass - Battleaxe - Lemunde's Red]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[RedGlass]   ├[114 Glass - Battleaxe - Lemunde's White]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[whiteglass]   ├[115 Glass - Dagger - Dark Glass]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[weapons]   ├[115 Glass - Dagger - Lemunde's Black]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlackGlass]   ├[115 Glass - Dagger - Lemunde's Blue]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlueGlass]   ├[115 Glass - Dagger - Lemunde's Purple]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[DarkGlass]   ├[115 Glass - Dagger - Lemunde's Red]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[RedGlass]   ├[115 Glass - Dagger - Lemunde's White]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[whiteglass]   ├[116 Glass - Shortsword - Dark Glass]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[weapons]   ├[116 Glass - Shortsword - Lemunde's Black]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlackGlass]   ├[116 Glass - Shortsword - Lemunde's Blue]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlueGlass]   ├[116 Glass - Shortsword - Lemunde's Purple]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[DarkGlass]   ├[116 Glass - Shortsword - Lemunde's Red]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[RedGlass]   ├[116 Glass - Shortsword - Lemunde's White]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[whiteglass]   ├[117 Glass - Waraxe - Dark Glass]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[weapons]   ├[117 Glass - Waraxe - Lemunde's Black]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlackGlass]   ├[117 Glass - Waraxe - Lemunde's Blue]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlueGlass]   ├[117 Glass - Waraxe - Lemunde's Purple]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[DarkGlass]   ├[117 Glass - Waraxe - Lemunde's Red]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[RedGlass]   ├[117 Glass - Waraxe - Lemunde's White]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[whiteglass]   ├[118 Glass - Warhammer - Dark Glass]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[weapons]   ├[118 Glass - Warhammer - Lemunde's Black]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlackGlass]   ├[118 Glass - Warhammer - Lemunde's Blue]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[BlueGlass]   ├[118 Glass - Warhammer - Lemunde's Red]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[RedGlass]   ├[118 Glass - Warhammer-  Lemunde's Purple]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[DarkGlass]   ├[118 Glass - Warhmamer - Lemunde's White]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[glass]   │   └[textures]   │       │   │       └[lemweapons]   │           │   │           └[whiteglass]   ├[120 Daedric - Ashen Daedric Weapons]   │   │   │   ├[docs]   │   │   │   │   │   └[Weapons+Armor]   │   └[textures]   │       │   │       └[weapons]   ├[120 Daedric - Black Daedric Weapons]   │   │   │   ├[docs]   │   │   │   │   │   └[Weapons+Armor]   │   └[textures]   │       │   │       └[weapons]   ├[121 Daedric - Claymore - Ashen Daedric]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[121 Daedric - Claymore - Black]   ├[122 Daedric - Longsword - Ashen Daedric]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[122 Daedric - Longsword - Black]   ├[123 Daedric - Shortsword - Ashen Daedric]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[123 Daedric - Shortsword - Black]   ├[124 Daedric -  Dagger - Ashen Daedric]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[124 Daedric - Dagger - Black]   ├[125 Daedric - Mace - Ashen Daedric]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[125 Daedric - Mace - Black]   ├[126 Daedric - Battleaxe - Ashen Daedric]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[126 Daedric - Battleaxe - Black]   ├[127 Daedric - Waraxe - Ashen Daedric]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[127 Daedric - Waraxe - Black]   ├[128 Daedric - Warhammer - Ashen Daedric]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[128 Daedric - Warhammer - Black]   ├[130 Elven - Golden Elven Weapons]   │   │   │   ├[Docs]   │   │   │   │   │   └[Armor+Weapons]   │   ├[screenshots]   │   └[Textures]   │       │   │       └[Weapons]   ├[140 Ebony - A's Silver Ebony Weapons]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[141 Ebony - Claymore - A's Silver]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[141 Ebony - Claymore - Classical Swords Replacer]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[ebony]   │   └[textures]   │       │   │       ├[CSR]   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[menus80]   │           │   │           └[icons]   │               │   │               └[weapons]   ├[142 Ebony - Longsword - A's Silver]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[142 Ebony - Longsword - Classical Swords Replacer]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[ebony]   │   └[textures]   │       │   │       ├[CSR]   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[menus80]   │           │   │           └[icons]   │               │   │               └[weapons]   ├[143 Ebony - Shortsword - A's Silver]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[144 Ebony - Dagger - A's Silver]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[145 Ebony - Warhammer - A's Silver]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[146 Ebony - Mace - A's Silver]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[147 Ebony - Battleaxe - A's Silver]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[147 Ebony - Waraxe - A's Silver]   │   │   │   └[textures]   │       │   │       └[weapons]   ├[151 Iron - Longsword - Classical Swords Replacer]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[iron]   │   └[textures]   │       │   │       ├[CSR]   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[menus80]   │           │   │           └[icons]   │               │   │               └[weapons]   ├[151.1 Fine Iron - Longsword - Classical Swords Replacer]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[iron]   │   └[textures]   │       │   │       ├[CSR]   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[menus80]   │           │   │           └[icons]   │               │   │               └[weapons]   ├[153 Iron - Claymore - Classical Swords Replacer]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapon]   │   │       │   │   │       └[iron]   │   └[textures]   │       │   │       ├[CSR]   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[menus80]   │           │   │           └[icons]   │               │   │               └[weapons]   ├[153.1 Fine Iron - Claymore - Classical Swords Replacer]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[iron]   │   └[textures]   │       │   │       ├[CSR]   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[menus80]   │           │   │           └[icons]   │               │   │               └[weapons]   ├[161 Steel - Longsword - Classical Swords Replacer]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[steel]   │   └[textures]   │       │   │       ├[CSR]   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[menus80]   │           │   │           └[icons]   │               │   │               └[weapons]   ├[161.1 Fine Steel - Longsword - Classical Swords Replacer]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[steel]   │   └[textures]   │       │   │       ├[CSR]   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[menus80]   │           │   │           └[icons]   │               │   │               └[weapons]   ├[163 Steel - Claymore - Classical Swords Replacer]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[steel]   │   └[textures]   │       │   │       ├[CSR]   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[menus80]   │           │   │           └[icons]   │               │   │               └[weapons]   ├[163.1 Fine Steel - Claymore - Classical Swords Replacer]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[steel]   │   └[textures]   │       │   │       ├[CSR]   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[menus80]   │           │   │           └[icons]   │               │   │               └[weapons]   ├[171 Silver - Longsword - Classical Swords Replacer]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[silver]   │   └[textures]   │       │   │       ├[CSR]   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[menus80]   │           │   │           └[icons]   │               │   │               └[weapons]   ├[173 Silver - Claymore - Classical Swords Replacer]   │   │   │   ├[meshes]   │   │   │   │   │   └[weapons]   │   │       │   │   │       └[silver]   │   └[textures]   │       │   │       ├[CSR]   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       ├[menus50]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[weapons]   │       └[menus80]   │           │   │           └[icons]   │               │   │               └[weapons]   ├[201 Unique - Gold Goldbrand]   │   │   │   ├[Docs]   │   │   │   │   │   └[weapons+armor]   │   ├[Screenshots]   │   │   │   │   │   └[weapons+armor]   │   └[Textures]   │       │   │       └[Weapons]   ├[201 Unique - Gold Goldbrand with Fire Effects]   │   │   │   ├[docs]   │   │   │   │   │   └[weapons+armor]   │   ├[Meshes]   │   │   │   │   │   └[Weapons]   │   │       │   │   │       └[Goldbrand]   │   ├[screenshots]   │   │   │   │   │   └[weapons+armor]   │   └[Textures]   │       │   │       └[Weapons]   ├[201 Unique - Goldbrand Retexture]   │   │   │   ├[docs]   │   │   │   │   │   └[weapons+armor]   │   ├[screenshots]   │   │   │   │   │   └[weapons+armor]   │   └[textures]   │       │   │       └[weapons]   ├[202 Unique - Katana Replacements]   │   │   │   ├[meshes]   │   │   │   │   │   └[va]   │   │       │   │   │       └[weapons]   │   └[textures]   │       │   │       ├[menus]   │       │   │   │       │   └[icons]   │       │       │   │       │       └[va]   │       └[va]   │           │   │           └[weapons]


Then; Ayleid Ruins BAIN compilation- I took these out of the TOTO BAIN archive because there's just way too many.

   │   ├[00 1024x1024 Amber]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 Ayleid Ruins Renwed]   │   │   │   ├[Docs]   │   │   │   │   │   └[Retextures]   │   ├[Screenshots]   │   └[Textures]   │       │   │       └[dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 Ayleid Ruins Renwed Green Tint]   │   │   │   ├[Docs]   │   │   │   │   │   └[Retextures]   │   ├[screenshots]   │   └[Textures]   │       │   │       └[dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 Cement]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 Dwemer]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 Earthstone]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 Evil]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 Greystone]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 Ivory]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 Koldorn's Ruins]   │   │   │   └[Textures]   │       │   │       └[dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 Medium Reduction]   │   │   │   └[textures]   │       │   │       └[dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 Onyx]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 QTP3R High Reduction]   │   │   │   └[textures]   │       │   │       └[dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 QTP3R No Reduction]   │   │   │   └[textures]   │       │   │       └[dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 Sandstone]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 1024x1024 Welkynd]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 512x51 Cement]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 512x512 Amber]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 512x512 Bomret's Detailed Normals]   │   │   │   └[textures]   │       │   │       └[dungeons]   │           │   │           └[ayleidruins]   ├[00 512x512 Ceano clean]   │   │   │   ├[docs]   │   │   │   │   │   └[retextures]   │   ├[Meshes]   │   │   │   │   │   └[dungeons]   │   │       │   │   │       └[ayleidruins]   │   │           │   │   │           ├[Exterior]   │   │           └[Interior]   │   ├[screenshots]   │   │   │   │   │   └[retextures]   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 512x512 CorePC Vibrant]   │   │   │   └[textures]   │       │   │       └[dungeons]   │           │   │           └[ayleidruins]   ├[00 512x512 Darker (Adense)]   │   │   │   └[textures]   │       │   │       └[dungeons]   │           │   │           └[ayleidruins]   ├[00 512x512 Dwemer]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 512x512 Earthstone]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 512x512 Evil]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 512x512 Greystone]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 512x512 Isathar's Ayleid Ruins]   │   │   │   ├[meshes]   │   │   │   │   │   └[dungeons]   │   │       │   │   │       └[ayleidruins]   │   │           │   │   │           ├[exterior]   │   │           │   │   │   │           │   └[cameronsparadise]   │   │           └[interior]   │   │               │   │   │               └[cameronsparadise]   │   └[textures]   │       │   │       └[dungeons]   │           │   │           ├[ayleidruins]   │           └[caves]   ├[00 512x512 Isathar's Retexture]   │   │   │   ├[meshes]   │   │   │   │   │   └[dungeons]   │   │       │   │   │       └[ayleidruins]   │   │           │   │   │           ├[exterior]   │   │           │   │   │   │           │   └[cameronsparadise]   │   │           └[interior]   │   │               │   │   │               └[cameronsparadise]   │   └[textures]   │       │   │       └[dungeons]   │           │   │           ├[ayleidruins]   │           └[caves]   ├[00 512x512 Ivory]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 512x512 Onyx]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   ├[00 512x512 Sandstone]   │   │   │   └[Textures]   │       │   │       └[Dungeons]   │           │   │           └[ayleidruins]   └[00 512x512 Welkynd]       │       └[Textures]           │           └[Dungeons]               │               └[ayleidruins]


I have some more retex packs (Miscellaneous, Ammo/Bows, working on Armor)- I'll post those tomorrow; it's kind of late here.

Edit: Btw, the ayleid ruins with names like "Welkynd", "Cement", "Dwemer", "Amber" etc. are from Herculines Ayleid ruins: http://tesnexus.com/downloads/file.php?id=28851
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Hella Beast
 
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Post » Mon Jan 24, 2011 9:02 am

Probably all cleaning questions can better be answered http://www.gamesas.com/bgsforums/index.php?showtopic=1033617.

FrodoDarkLord-

You should ask Surazal to send you the word macro that will take out all the extra meshes and textures in that readout. Then how about some links!
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GRAEME
 
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Post » Mon Jan 24, 2011 8:34 am

Sure thing, I'll do it tomorrow. Also, before anyone declares me completely insane, I did about half of the work on my weapons, ammo and armor compilations by hand, and automated the other half. Problem is, I only started the tool after I'd done most of the weapons, plus different folder structures in the original download and what I want to achieve makes for different problems, so I was constantly editing my code- it's an ugly little beast right now, but it did help a lot. Next time I do something like this, I will write a proper tool beforehand. :banghead:
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Crystal Clear
 
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Post » Mon Jan 24, 2011 12:15 am

You should ask Surazal to send you the word macro that will take out all the extra meshes and textures in that readout.

I have tidied up an earlier post that included the macro - take a look at http://www.gamesas.com/bgsforums/index.php?s=&showtopic=957424&view=findpost&p=15541388 if you would like to use it (hopefully the revised instructions are easy to follow)
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Tinkerbells
 
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Post » Mon Jan 24, 2011 12:15 am

Is there a way to set shaders like OBMM with BAIN?
I was looking at the script for a nighteye package with replaces the nighteye000.pso and found that it used the EditShader command which apparently looks inside all the shader packages through a loop and replaces the shader file by the one provided.
No way around OBMM for this one?
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Prisca Lacour
 
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Post » Sun Jan 23, 2011 11:42 pm

No.

Wrye purposefully did not add shader or ini capability.

I use OBMM for all such things.
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Emzy Baby!
 
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Post » Mon Jan 24, 2011 2:43 pm

I found a problem with the TreeView macro and have redone it to make it a little more robust. I have updated http://www.gamesas.com/bgsforums/index.php?s=&showtopic=957424&view=findpost&p=15541388 with the new code.

Psymon
If you have any problems with the new procedure for getting the macro installed, let me know and I will email the module as I did before.

Edit
Found a slight problem with the new version - I have updated http://www.gamesas.com/bgsforums/index.php?s=&showtopic=957424&view=findpost&p=15541388 with the revised script.

Sorry :(
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mimi_lys
 
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Post » Mon Jan 24, 2011 3:09 am

All right, sorry I didn't deliver on my promise of doing this earlier- was gone over the weekend unexpectedly. Here it is:

Weapons BAIN:

├100 Akaviri - Nodachi Claymore Replacer│ │├100 Akaviri - Nodachi Claymore Replacer├101 Akaviri - Elegant Akaviri Sword - DEIMO5├111 Glass - Longsword - Ayleid Glass├111 Glass - Longsword - Dark Glass├111 Glass - Longsword - Lemunde's Black├111 Glass - Longsword - Lemunde's Blue├111 Glass - Longsword - Lemunde's Purple├111 Glass - Longsword - Lemunde's Red├111 Glass - Longsword - Lemunde's White├112 Glass - Mace - Ayleid Glass├112 Glass - Mace - Crystal Glass (Laurinque)├112 Glass - Mace - Dark Glass├112 Glass - Mace - Darkness Glass├112 Glass - Mace - Kalikut's Green├112 Glass - Mace - Lemunde's Black├112 Glass - Mace - Lemunde's Blue├112 Glass - Mace - Lemunde's Purple├112 Glass - Mace - Lemunde's Red├112 Glass - Mace - Lemunde's White├113 Glass - Battleaxe - Dark Glass├113 Glass - Claymore - Crystal Glass (Laurinque)├113 Glass - Claymore - Dark Glass├113 Glass - Claymore - Darkness Glass├113 Glass - Claymore - Kalikut's Green├113 Glass - Claymore - Lemunde's Black├113 Glass - Claymore - Lemunde's Blue├113 Glass - Claymore - Lemunde's Purple├113 Glass - Claymore - Lemunde's Red├113 Glass - Claymore - Lemunde's White├114 Glass - Battleaxe - Crystal Glass (Laurinque)├114 Glass - Battleaxe - Darkness Glass├114 Glass - Battleaxe - Kalikut's Green├114 Glass - Battleaxe - Lemunde's Black├114 Glass - Battleaxe - Lemunde's Blue├114 Glass - Battleaxe - Lemunde's Purple├114 Glass - Battleaxe - Lemunde's Red├114 Glass - Battleaxe - Lemunde's White├115 Glass - Dagger - Dark Glass├115 Glass - Dagger - Lemunde's Black├115 Glass - Dagger - Lemunde's Blue├115 Glass - Dagger - Lemunde's Purple├115 Glass - Dagger - Lemunde's Red├115 Glass - Dagger - Lemunde's White├116 Glass - Shortsword - Dark Glass├116 Glass - Shortsword - Lemunde's Black├116 Glass - Shortsword - Lemunde's Blue├116 Glass - Shortsword - Lemunde's Purple├116 Glass - Shortsword - Lemunde's Red├116 Glass - Shortsword - Lemunde's White├117 Glass - Waraxe - Dark Glass├117 Glass - Waraxe - Lemunde's Black├117 Glass - Waraxe - Lemunde's Blue├117 Glass - Waraxe - Lemunde's Purple├117 Glass - Waraxe - Lemunde's Red├117 Glass - Waraxe - Lemunde's White├118 Glass - Warhammer - Dark Glass├118 Glass - Warhammer - Lemunde's Black├118 Glass - Warhammer - Lemunde's Blue├118 Glass - Warhammer - Lemunde's Red├118 Glass - Warhammer- Lemunde's Purple├118 Glass - Warhmamer - Lemunde's White├120 Daedric - Ashen Daedric Weapons├120 Daedric - Black Daedric Weapons├121 Daedric - Claymore - Ashen Daedric├121 Daedric - Claymore - Black├122 Daedric - Longsword - Ashen Daedric├122 Daedric - Longsword - Black├123 Daedric - Shortsword - Ashen Daedric├123 Daedric - Shortsword - Black├124 Daedric - Dagger - Ashen Daedric├124 Daedric - Dagger - Black├125 Daedric - Mace - Ashen Daedric├125 Daedric - Mace - Black├126 Daedric - Battleaxe - Ashen Daedric├126 Daedric - Battleaxe - Black├127 Daedric - Waraxe - Ashen Daedric├127 Daedric - Waraxe - Black├128 Daedric - Warhammer - Ashen Daedric├128 Daedric - Warhammer - Black├130 Elven - Golden Elven Weapons├140 Ebony - A's Silver Ebony Weapons├141 Ebony - Claymore - A's Silver├141 Ebony - Claymore - Classical Swords Replacer├142 Ebony - Longsword - A's Silver├142 Ebony - Longsword - Classical Swords Replacer├143 Ebony - Shortsword - A's Silver├144 Ebony - Dagger - A's Silver├145 Ebony - Warhammer - A's Silver├146 Ebony - Mace - A's Silver├147 Ebony - Battleaxe - A's Silver├147 Ebony - Waraxe - A's Silver├151 Iron - Longsword - Classical Swords Replacer├151.1 Fine Iron - Longsword - Classical Swords Replacer├153 Iron - Claymore - Classical Swords Replacer├153.1 Fine Iron - Claymore - Classical Swords Replacer├161 Steel - Longsword - Classical Swords Replacer├161.1 Fine Steel - Longsword - Classical Swords Replacer├163 Steel - Claymore - Classical Swords Replacer├163.1 Fine Steel - Claymore - Classical Swords Replacer├171 Silver - Longsword - Classical Swords Replacer├173 Silver - Claymore - Classical Swords Replacer├201 Unique - Gold Goldbrand├201 Unique - Gold Goldbrand with Fire Effects├201 Unique - Goldbrand Retexture├202 Unique - Katana Replacements


Ayleid Ruins:
├00 1024x1024 Amber│ │├00 1024x1024 Amber├00 1024x1024 Ayleid Ruins Renwed├00 1024x1024 Ayleid Ruins Renwed Green Tint├00 1024x1024 Cement├00 1024x1024 Dwemer├00 1024x1024 Earthstone├00 1024x1024 Evil├00 1024x1024 Greystone├00 1024x1024 Ivory├00 1024x1024 Koldorn's Ruins├00 1024x1024 Medium Reduction├00 1024x1024 Onyx├00 1024x1024 QTP3R High Reduction├00 1024x1024 QTP3R No Reduction├00 1024x1024 Sandstone├00 1024x1024 Welkynd├00 512x51 Cement├00 512x512 Amber├00 512x512 Bomret's Detailed Normals├00 512x512 Ceano clean├00 512x512 CorePC Vibrant├00 512x512 Darker (Adense)├00 512x512 Dwemer├00 512x512 Earthstone├00 512x512 Evil├00 512x512 Greystone├00 512x512 Isathar's Ayleid Ruins├00 512x512 Isathar's Retexture├00 512x512 Ivory├00 512x512 Onyx├00 512x512 Sandstone└00 512x512 Welkynd

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Laura Ellaby
 
Posts: 3355
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Post » Mon Jan 24, 2011 2:29 pm

Wrye purposefully did not add shader or ini capability.

Bash does allow you to set up and install ini tweaks, which lets you configure some stuff like fonts. I know how to do it for replacement values, but not how to do something like add one more BSA to the archive list.

To just change a value, make a text file that looks like

[Heading] (this is the heading from the ini file, like [General] or [Display] or whatever)
Setting=Value (Pretty straightforward: bAllowScreenShot=1 for instance)

Save the file in data\INI Tweaks, and access it via Bash's INI Tweaks function. I have one that has all my basic prefs, which I'll add to as I get further into my reinstall:
[General]SMainMenuMovieIntro=SIntroSequence=bBorderRegionsEnabled=0iPreloadSizeLimit=131072000[Display]bAllowScreenShot=1SScreenShotBaseName=c:\games\oblivion mods\screenshots\ScreenShot_blocalmapshader=0fDecalLifetime=60.0000iMaxDecalsPerFrame=20[Fonts]SFontFile_1=Data\Fonts\DarN_Morris_Roman_28.fntSFontFile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fntSFontFile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fntSFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt[GamePlay]bSaveOnTravel=0bSaveOnWait=0bSaveOnRest=0


And I just gotta say...
Weapons BAIN:

... that's just nuts! :P
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Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Mon Jan 24, 2011 6:29 am

If I can figure the Bain Conversion Files out, I may create one for the Weapons archive in case anyone is interested in the insanity (sounds like something from SI) without the hassle of having to rearrange all the files.
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Gemma Flanagan
 
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Post » Mon Jan 24, 2011 12:01 pm

If I can figure the Bain Conversion Files out, I may create one for the Weapons archive in case anyone is interested in the insanity (sounds like something from SI) without the hassle of having to rearrange all the files.

If you do figure BCF out, do share your learnings - always thought that it might be useful, but too dumb to grasp how to do it :)
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Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Mon Jan 24, 2011 5:32 am

All right, turns out it's really simple. Knocked up a quick one here:

http://www.filefront.com/15620153/Bain%20Conversion%20File%20-%20Weapon%20Retextures.7z

Instructions are included, but TLDR;

1. Put the -BFC.7zip into your Bash Installlers\Bain Converters folder.
2. Download all source archives
3. Select all source archives in BAIN, right click, "Conversions", "Apply", "Weapon Retextures-BCF"
4. Name your new archive
5. Wait
6. Install new archive
7. Play & Enjoy!
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Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Mon Jan 24, 2011 3:11 am

Now this looks very interesting. I was put off by the weapon name thinking it was only for those weapon retextures. I guess that is my first question:

1. Do the packages need to be pre-defined? Can it be open and undefined?
2. What if they are not all there or available to scan?

other questions:
3. So I take it you can convert packages in other folders other than the bash installers folder (as I'm likely to do that and then place the final product into the bash installers folder).
4. Does it remove the original package or only copy from it.
5. can it handle both 7zip and rar?
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bimsy
 
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Joined: Wed Oct 11, 2006 3:04 pm

Post » Mon Jan 24, 2011 12:46 pm

I'm not sure what you mean by "defined". All the source packages need to be in your Bash Installers folder. It works like this: when you select your source archives (or, in fact, any archive) in Wrye Bash, right click and go through the usual menus to convert an archive, the BCF will be marked with a star for every source archive that you have not selected. I am not entirely sure if Wrye Bash lets you proceed in this case, but if it does I assume it just leaves out the files from the missing archive. If this is a case, you can simply leave out any archives you do not want or can not find and it will still work.

3. I assume this is about creating a BCF? I'm not entirely sure about this, but I think you can create the target archive anywhere. I guess when he wrote those instructions, Wrye may not have thought of projects like this, where it's really impractical to have all those source archives cluttering up your Bain folder. I'm not even sure the target archive needs to be in the Bain folder, considering that it opens up a file browser that you could use to select a file outside the Bash Installers folder.

4. It only copies files- it does not remove anything.

5. There should be no reason not to. As long as it's a valid archive in any format that Bain recognizes (whether it's 7-zip, rar or zip), it should work.
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BethanyRhain
 
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Post » Mon Jan 24, 2011 12:27 am

by pre-defined - I mean that is it somehow set up to only look for and use packages that were already outlined, defined, etc -or- can you you just willy nilly pick whatevr packages you want to have it include and start it then later define what it is called?

You called it the weapon weapon retextures-BFC - but just as easily it could have been called something else based on what what was included?

I'll hav to test this out to see for myself - probably later this weekend.
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clelia vega
 
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Post » Mon Jan 24, 2011 7:22 am

The name is just a label. It does not matter what it is called. When you create a BCF, you need to tell Wrye Bash which archives are the source archives so it knows how to rearrange those files to form the target archive. If you leave out a source archive you used to create the target archive, the missing files will be packed into the BCF. You don't have to figure out which packages you're going to use when you start your project. The required archives are selected when you create the BCF, not your project. And even the required archives are only required in the sense that if they're missing, files from that archive will not be used when applying the BCF.

Does that answer your question.
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Andres Lechuga
 
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Post » Mon Jan 24, 2011 4:21 pm

Well truthfully - no after reading this I was even more lost and had not a clue what you were referring to or what this was for.

So I installed it then sill didn't get it and went to the bash readme and saw the whole section on http://wryemusings.com/Wrye%20Bash.html#BainConversionFiles and then understood.

So then trying to answer my own question: This is basically a file that will repackage the the PRE-defined packages into a single package.

While a person can make their own at anytime they would then be creating their own BCF which then would also be another predefined BCF.

... I never got into the BCF thing because it is not addressing a basic step I consider vital to creating your own packages, which is taking the time to clean the esps before repackaging.

I've not really seen anyone utilize this function and forgot all about it. To me it really is more of a hassle because it still clutters up the Bash Installers folder and actually adds to the clutter. I've around 150 BAIN packages many-most with up to 10 subpackages (sometimes many more, sometimes just simple packages). An advantage of packaging them elsewhere is that if keeps that potentially very messy folder much more tidy.

I guess Wrye saw his BAIN folder as a work desk with project and packages, some in varieties of completion and contents.

But this is not ideal for power mod using (at least not to me). I like creating these packages outside of that folder - otherwise it would very very confusing what is in there.

That is unless I'm missing something very essential.
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Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Mon Jan 24, 2011 1:50 am

From what I managed to gather (probably known by everyone else), BCF is only useful if you want to provide an easy way for other people to build a BAIN package that you have designed and want to share. It means that people download the original archives and then use your BCF to take the downloaded archives and build a usable BAIN archive in an automated fashion. The approach means that you don't have to get permissions if you only want to share your BAIN structure.

So, in spite of reading the manual, I still don't fully understand *how* to create a meaningful BCF (possible because I don't really have a BAIN structure I would want to publish), I believe I now understand its purpose. This means that for personal use, it does not really offer that much. I follow Psymon's approach of building the folder structure outside of BAIN and then copy the archive into the Installers folder when I am ready to use or test.

Not sure if this is contributing, but thought it worth commenting :)
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Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Mon Jan 24, 2011 1:22 pm

Well truthfully - no after reading this I was even more lost and had not a clue what you were referring to or what this was for.

So I installed it then sill didn't get it and went to the bash readme and saw the whole section on http://wryemusings.com/Wrye%20Bash.html#BainConversionFiles and then understood.

So then trying to answer my own question: This is basically a file that will repackage the the PRE-defined packages into a single package.

While a person can make their own at anytime they would then be creating their own BCF which then would also be another predefined BCF.

... I never got into the BCF thing because it is not addressing a basic step I consider vital to creating your own packages, which is taking the time to clean the esps before repackaging.

I've not really seen anyone utilize this function and forgot all about it. To me it really is more of a hassle because it still clutters up the Bash Installers folder and actually adds to the clutter. I've around 150 BAIN packages many-most with up to 10 subpackages (sometimes many more, sometimes just simple packages). An advantage of packaging them elsewhere is that if keeps that potentially very messy folder much more tidy.

I guess Wrye saw his BAIN folder as a work desk with project and packages, some in varieties of completion and contents.

But this is not ideal for power mod using (at least not to me). I like creating these packages outside of that folder - otherwise it would very very confusing what is in there.

That is unless I'm missing something very essential.


Yeah, I'm terrible at explaining. Sorry.

Basically it works like this- if you want a compilation similar to my weapons archive, but don't want to or can't do all the moving around and rearranging and work that goes into it, the creator of the archive can release a BCF. You then download the BCF, the necessary archives, apply the BCF and remove the BCF and the source archives. You then have the desired complex package, without any remanining clutter or packages lying around your BAIN folder- yes, you do need to temporarily have the source archives in your BAIN folder. However, once you have applied the BCF, you can delete them. And since applying a BCF takes no more than a minute or so, you're not really messying up your BAIN folder.

If you want to create a BCF for a package that contains a cleaned esp, the cleaned esp is packed into the BCF- so you can do that as well. Of course, there's no real benefit for the author of the BCF- just for the user that would like to have a certain BAIN project (for example, one shown in this thread) but is intimidated by all the work necessary to get it right.

For example, I would, eventually, like to have a Darnified UI BAIN package like yours- however, I am lazy and if it means doing much more work than selecting the install options in the OMOD installer, I can't be bothered. So, if you, hypothetically, created a BCF for your Darnififed UI BAIN structure, I would download all the packages you used to create it, then apply the BCF and delete or move the source archives outside of the BAIN folder. I now have the Darnified UI archive without doing any work at all. Win for me, no gain for you- other than being able to easily share your BAIN archives without permission difficulties.



As far as creating the BCF goes, it works in much the same way that you apply one. You have an archive that you want to create a BCF for so you can share it with others (this is the "target archive") and you have the archives whose files went into the creation of that archive (the "source archives"). In Wrye Bash, you select all the source archives, select "Create Conversion", pick the target archive, and Wrye Bash does the rest. The BCF is now in your Bain Converters folder and you can upload it for the enjoyment of others. Again, if there are files in the target archive not present in the source archives (like a cleaned esp for example), Wrye Bash adds that file to the BCF, and when the BCF is applied by the end user, the file is drawn from the BCF archive instead of one of the source archives.

As another example, say you have a quest mods archive (that you created some time ago) that you would like to share with others. Clearly, it would be endless work to get permission to upload the archive (and many mod authors will be opposed to the idea, so you would have to remove those mods and your archive would be incomplete), not to mention it is a huge file. You've also cleaned all the esp's to make sure you have a completely stable game. You then create a BCF. You get together all of the original mod archives that the mod author created and put those in your Bash Installers folder. In Wrye Bash, you select these source archives, right click on them and select "Conversion", then "Create". Wrye Bash will ask you to select a target archive. This is your finished quest mods BAIN collection. You select it in the file browser and Wrye Bash creates your BCF. This will now contain several items. First is the information of what the BCF is trying to do, what its source archives are, what the target archive is supposed to look like, details about the packages in general etc. Since you also cleaned the esps though, and those files are missing from the source archives, these cleaned esps are also present in the BCF (which is just a regular 7-zip archive).

So you're pretty much done with the BCF now and can delete or remove the source archives from your BAIN folder and upload the BCF. Now, someone sees your compilation in this thread, and thinks to himself "Boy, this looks awesome, but darn, that is a helluva lot of work." So now he sees that you've created a BCF to make his life easier, and excitedly downloads your prepared BCF. He reads the readme, and downloads all the source archives - but omits one because he simply can't stand that mod. He dumps all these archives into his Bash Installers folder, puts the BCF in the Bain Converters folder and opens Wrye Bash. He selects all the source archives, right clicks and selects "Conversions" then "Apply" and finally the BCF he wants to apply. Wrye Bash asks him to name the new archive it is about to create, and then does its magic. It will copy the necessary files from the source archive to the new archive except for the missing one, which it simply omits, and then copy over the cleaned esps because those were not present in the source archives. The user now has the full BAIN archive, except for the one mod which he chose to omit. He can now remove the source archives from his Bash Installers folder, removing any unneeded clutter and install and play with the BAIN archive without having done any work.
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Jade
 
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Joined: Mon Jul 10, 2006 6:42 am

Post » Mon Jan 24, 2011 8:41 am


Thanks for taking the time to explain BCFs. I now know how to build and use BCFs - so you can explain things very well, because I only "nearly" got it from the manual :)
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Cayal
 
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