Custom Bain Projects

Post » Mon Jan 24, 2011 4:23 am

Well if there are any of the ones I created that I still really like it was the Dark UId Darn one where I through the kitchen sink in too. It works great - except when using Wyndham Earl's crash prevention - which messes with the Atmospheric Loading screens. Learning how to make INI tweaks via Wrye Bash was helpful. I want to do more of that. Having a lot of hard disk space is helpful - because even though I repackaged QTP III - I of course have the original and its variants too.

As for updating it really is not that hard. Say Duke Patrick for instance - he updates all the time. I have most of his combat mods in a BAIN archive. Just remember to update only that sub-package and then rezip and move the archive inthe the Bash Installers folder. Most fo the time Wrye Bash will recognize the difference and allow you to anneal in the update. But I've had to restart bash before to get it to read green or yellow instead of red. Once an archive is made then it is easy to update (I find).

But there is not that much more to BAIN for me - some quests mostly. I've a few others to post but then that is it. Want to get more into merging mods and PyFFI (whcih is frustrating on Vista),
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Emily Graham
 
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Post » Sun Jan 23, 2011 10:32 pm

I wanted to say thanks again for the help above. :)

I got a bunch of mods in. Found Beautiful People and Rebalanced Races don't work too well together. Funky eyed NPCs often resulted (looked like the NPCs had really big eye balls w/ 2 different irises each, one lower and one higher). and they didn't match the eye sockets, so you couls see some real weirdness). I swapped the Exnem Body replacer, and got rid of MMM resized Races and it looks so far in a 5 minute test. Hopefully, someone makes a much easier body modifier (male and female). I'm not into the make pormo style armor but I like them to look good and shapely :) Exnem is easy to get compilations of armors to match so that seems to be the easiest. Let me know if I am missing something better/ easier.

Back on topic, some of the examples above are good for swapping out between mods easily. Although separately might be easier. Not sure how to unistall only part of a mod. Unchecking doesn't do it I don't think. Besides, I find myself finding that I installed options that didn't work with something else (especially FCOM) so I go back, unzip it, reorganize or delete the incompatables, then rezip and place in back into Bash Installers. Something like FCOM, OOO, MMM and Frans will not likely change for me (maybe a patch).

Now if Wrye could add something like BOSS/ FCOM helper to Bash that would be awesome. It's great for helping get the order and incompatables correct, even if out of date a couple months.
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Joanne
 
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Post » Sun Jan 23, 2011 10:24 pm

Aximander - You're welcome

I'm not sure I followed your last post much at all.

The latest news on body mods could probably be found on a website called teseyecandy dot com (can't link) - look for a project called EVE. Once I get back around to that I may illustrate a BAIN version of that. In another thread I had body mods BAINed need to dig that up and repost here.

I'm a fan of bg2408's Race Balancing Project - he does all the hard work for making various races work with various cosmetic mods: http://www.gamesas.com/bgsforums/index.php?showtopic=958520 he also began the work of integrating body mods too - been planning on getting back to that with a grip of links and BAIN package.

as for what didn't work (with FCOM) from above - you'd have to post what they were - I'd sure like to know if I made a recommendation that isn't correct.

I believe there are plans for BOSS to be implemented but Random is still working on new version, so probably have to wait.
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Soraya Davy
 
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Post » Mon Jan 24, 2011 3:26 am

Hi Psymon.

hank you for the advice about the UOP's.I used to run Frans and installed MOBS.I still have the un altered Patches.Can I just overwrite the MOBS version?

Thanks for this thread.With a bit of time and some patience I might be able to use Bain .lol :read:

Some Info from my end before some probably daft questions :embarrass: The set up using for The mods I'm using is sorted out using normal wrye & OBMM.I had a good bit of teaching doing the bashed Patch,but I'm not sure about the rest.Nothing Major has gone wrong.

OBMM I've learnt a lot from Arwens Site. She has the Patience of an Angel lol :angel:

When you first putting the Zips into Bain.Should Disable the mods I'm going to Bain from OBMM?

In the conflict Tab.What is it telling you to do if it has higher or Lower above the files?

When load order needs to be altered. Do they need altering in the Bain Tab or the Normal Wrye mods tab?

When you get the differnat coloured boxes like yellow and orange I've read what they mean,but it's not very clear how to fix them.

With the latest release of MMM before you had to remove all the .esm/.esps just leaving the resources then overwriting with The new update.Does this still apply when using Bain?

Would bain be able to sort out Frans and Better Cities?The problems I used to have with Frans wash missing textures and Meshes.as far as I could tell Everything required had been installed.With Better Cities I was always having problems with the Market district.The lag wasn't to much of a problem,but there always seemed to be something out of place.Like the NPC's walking in craters.Guards walking and getting nowhere fast.Floating rocks.ect.Also how do you get round having it update so regular?

Don't get me wrong Its a stunning Mod.

Thats about all I can think of at the moment. I caan't think of anything else!! The Curse of Old Age lol :violin: :lmao:

Thanks once again for previous Advice. :tops:

regards.

James. :foodndrink:
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Casey
 
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Post » Mon Jan 24, 2011 4:47 am

Alright Nilms I'll see if I can answer some of those (even though some are well beyond how to create a BAIN archive)

To begin with some of the top mods today are already coming out in BAIn format and you could ask about them in their threads too. I may give the wrong answer and tick off a mod maker. Since I started using BAIN out of the gate I'm at the point where I often will even take apart a pre-BAINed mod and re-arrange or add other things. Further, the purpose of this thread is to illustrate how to BAIN larger often disparate sources, not each small mod. Basically I became impatient and wanted it all bained anyway. well so here goes ...
When you first putting the Zips into Bain.Should Disable the mods I'm going to Bain from OBMM?
You can use both OBMM and BAIN; however, they do better at tracking conflicts with mods installed using their own tools/methods. i.e. obmm will track conflcits with other obmm mods better than tracking BAIN installed conflicts, which it will read as nothing more than loose manually installed files (and BAIN reads obmm as loose files as well). So it is better to go with one over the other. The advantage of BAIN over obmm is that BAIN does not require you uninstall and reinstall replacers to make sure that the last installed in the winner. BAIN keeps track of an install order that will tell you what is conflicting and what wins that conflict. All you have to do is change the install order of the BAIN package and the new conflict winner is tracked - and can be effected by clicking on the anneal option. The higher number package wins the conflict.
With sub-packages (similar but different replacers/esps) within one package you chose the conflict winner yourself manually by choosing the last version yourself (even if you chose both the higher number/last chosen will win).

In the conflict Tab.What is it telling you to do if it has higher or Lower above the files?
First off, you do understand that conflicts are not bad things right? Higher and lower refer to install order - if it is higher then it will win the conflict. Sometimes you may want that and sometimes you may not which is fixed by changing the install order of the package (right click package and chose 'move to')

When load order needs to be altered. Do they need altering in the Bain Tab or the Normal Wrye mods tab?
Well which load order - the load order of esps and esms ... or the load order of replacers? If it is replacers then that would be under the BIAN tab if esp like files then the mods tab.

When you get the different colored boxes like yellow and orange I've read what they mean,but it's not very clear how to fix them.
Wrye details this in his readme: http://wrye.ufrealms.net/Wrye%20Bash.html#InstallersTab
If green all is good.
If orange then you have changed (either manually or with OBMM) what was intalled via BAIN) may not be bad - can happen even if you clean a mod (I clean mine before putting into custom BAIN package).
If yellow then most likely the package has replaces that are conflict losers (and this is ok if you want them to lose).
If White then good again no conflicts at all (you may see this with previously uninstalled resources in packages).
If red - this you want to fix - like orange above perhaps another package or OBMM or manually you have removed a replacer and/or overwritten it and the package is now being read as an incomplete install. Perhaps it needs to reinstall a resources. Usually this can be remedied by clicking anneal on package context menu or anneal all on BAIN package column header context menu. (there is probably more instances that I'm not covering but try answers out).

With the latest release of MMM before you had to remove all the .esm/.esps just leaving the resources then overwriting with The new update.Does this still apply when using Bain?
Not sure about that. If by latest release you mean 3.7 (or 3.55?).
What I'd do is in a temp directory install all of 3.55 full http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4226 then remove all esp/esm and then install 3.7 (same link) over it. then rearrange the files via the BAIN version: http://www.tesnexus.com/downloads/file.php?id=17784 The MMM thread has info and place to ask very specific question about that: http://www.gamesas.com/bgsforums/index.php?showtopic=966054

Would bain be able to sort out Frans and Better Cities?The problems I used to have with Frans wash missing textures and Meshes.as far as I could tell Everything required had been installed.With Better Cities I was always having problems with the Market district.The lag wasn't to much of a problem,but there always seemed to be something out of place.Like the NPC's walking in craters.Guards walking and getting nowhere fast.Floating rocks.ect.Also how do you get round having it update so regular?
What do you mean by sort out? For FRANS I'd run the exe installers on a temp directory then make that temp directory the core of a FRANS package. Better Cities already comes in a BAIN package. If you have market problems it is because BC has something loading after it that alters the market district and needs to now load before BC (esp load that is). Here is my load order: http://www.gamesas.com/bgsforums/index.php?showtopic=965553&view=findpost&p=13952942 I only have bash, combat,leveling, race, and shader mods loaded after BC. And if you read the BC thread you'll see that I'm maybe the last person to ask about how to make BC work sometimes. It is a complicated mod.

BAIN really is for those who appreciate manual install.
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Kirsty Collins
 
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Post » Mon Jan 24, 2011 1:55 am

Hi Psymon.

Thank you very Much for the reply.

Sorry I haven't given you a clear proper questions. :embarrass:

The reason I'm asking about having Bain & OBMM running together.Are they mods going to run twice if there both enabled ?

I understand not all conflicts are bad.Sounds like it runs the same as OBMM. Regarding the Higher and lower refrences in the conflict section, Do The numbers with the conflicts Is this how they should be in the Package load order list?
I have little problem with the other load order I've been using BOSS for a good period.The main problem was trying to find out where some of the Not known mods went.Thanks to all the list posted in the other thread is a massive help.

I've read Wryes explanation of the Coloured box section many times.I must of missed something,I just can'tget my brain to understand the instructions.I'm not like some who moan about mods without reading the read mes how they work.Thats plain stupid and I can see why it annoy the Mod makers..I just read before doing this someone saying reading the instructions was boring and a wate of time!!Numpty :banghead:

I Think I understand what your saying about MMM.I'll still ask in That Thread.

With frans I tried to extract it to a temp folder but it wouldn't allow me.With Better cities,with it being updated every week how difficult is replacing the older files is using Bain.I just used to follow the instrctions in there downloads.

Regarding the Patches.I have the untouched versions.Can i just run them again to remove MOBS?Just a quick thought.Is there a MOBS mod that can run without Frans?If I read about it right it still seems to be a good system.

As for Bain its self.I haven't worked out yet that it's simple to use yet lol :confused:

I'm like the person who buys the latest gadgit,uses it once then shoves it in the loft.Only differance here is i have most of the mod tools and after reading the instructions being just as clueless as the day is long lol

thanks for your time and help.

James. :foodndrink:
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lolli
 
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Post » Mon Jan 24, 2011 2:42 am

The reason I'm asking about having Bain & OBMM running together.Are they mods going to run twice if there both enabled ?

No - learn the rule of one - http://www.gamesas.com/bgsforums/index.php?showtopic=775917 so the last installed will win. You can install an omod and then manually override those files or use BAIn and OBMMM won't tell you it is a loser (well not without conflict detector - which is not that friendly). BAIN will immediately tell you with the colors (visual queus). Whatever is installed last wins.

Regarding the Higher and lower refrences in the conflict section, Do The numbers with the conflicts Is this how they should be in the Package load order list?
I'm not sure what numbers you speak of - sorry.

I just can'tget my brain to understand the instructions.
download the BAIN packages he made: http://www.tesnexus.com/downloads/file.php?id=22170 take them apart (extract them) look at the structure - then try creating really simple ones out of manual install mods (or extract an omod and rezip it in BAIN format. Just experiment for the fun of it. Mistakes will happen, but with BAIn they are easy to undo.

With frans I tried to extract it to a temp folder but it wouldn't allow me.
that is strange? Did you choose the folder where you want it to go and then click next?

With Better cities,with it being updated every week how difficult is replacing the older files is using Bain.I just used to follow the instructions in there downloads.
Just follow their instructions using BAIN instead.

Regarding the Patches.I have the untouched versions.Can i just run them again to remove MOBS?
Not sure what you mean - is there an installer in your version? Run them again? The differences are all in the esps not the replacer files (meshes, textures, etc) so just replace the esps with what you want.

Just a quick thought.Is there a MOBS mod that can run without Frans?
Check these out: http://www.tesnexus.com/downloads/file.php?id=5499 (the original version). http://www.tesnexus.com/downloads/file.php?id=14402 & http://www.tesnexus.com/downloads/file.php?id=17510 for DLC mods. those should not need Francescos. Keep in mind that OOO is already MOBs compliant (called OMOBS with OOO).

Practice making them and you'll be fine and realize that it really isn't more difficult than making OMODs (actually easier to me).
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lolly13
 
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Post » Sun Jan 23, 2011 1:52 pm

Thank you for your reply Psymon.

When trying to unpack Frans into another folder A message would pop-up saying It can not be done.I was trying it on the .exe.Was that wrong?
I'll have to wait to download the Packages.almost 700 already using the site.It will take forever at the moment lol :snoring:
I am using latest OOO.will his OMOBS forOOO work with the DLC's? The version of the Wizards tower I use now is the latest Frostcrag.
Could you say what the advantages would be creating your own Bain Files,and when I try breaking the ones down your suggesting what should I be looking for please?
just out of curiosity!How do you mange to get your answers between each section please?
Thanks.
James.
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City Swagga
 
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Post » Mon Jan 24, 2011 4:40 am

Nilms-

Have you read all the threads that are pinned at the top of this forum? I'd recommend it. I'd also recommend becoming familiar with this site: http://www.uesp.net/wiki/All_Content

The questions you are asking make me think that perhaps you just need time playing and installing basic mods and not doing these 'fancy' compilations. Seriously I first learned about how to do manual installs then made omods then moved on to BAIN.

I have cable internet and cannot imagine what life would be only having dial up speeds. It is worth paying what I do because I do use it.

in the section above the window where you post there is an 'insert special item' button click on it and put what you want into a codebox. After it is displayed as text in the body of your post change all instances of 'codebox' to 'quote' - I think it can be done in other ways too, not sure how.

OOO's OMOBS only covers what it coves: Mostly vanilla content and OOO content. So no it does not cover other mods - that is why there are endless MOBS patches out there. Often when a weapon mod is made to be FCOM or OOO compatible it means the weapon stats have been changed. Myself I prefer Duke Patrick's SCA mods - he has a more intuitive approach and his mod changes weapon stats 'on the fly' by reading what the weapon is made of and changing accordingly - no need for endless patches: http://tesnexus.com/downloads/file.php?id=9446 WARNING - his mods are harcore difficult and make combat hurt at low levels.

The advantages - too many to name (or not enought to list) ???
Being able to switch between replacers within seconds.
Being able to uninstall and reinstall within minutes.
Better archinving of replacer mods. and combine very small ones within larger archives.
Being able to test monds out in painless ways - because you can remove mods with almost no trace left behind.

as for you question in the BAIN forum - the conflicts tab just tells you what other mods are either overwritten by or overwrite the current mod you looking at. This is all determined by load order. It is up to you whether you want certain replacers to be the winner over others. BAIN cannot know that - it is only a program. Avoiding conflcits is impossible. Seek to find the best winner instead of the having no conflict. ... eat meat.
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Horror- Puppe
 
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Post » Sun Jan 23, 2011 8:29 pm

Thank you for all your time and Patience.
Believe it or not I get a good working setup using normal Wrye but that was due to finding real simple to understnad instructions written by Shadowcran.He gave what I call Plain speak instructions to somebody else. Since then I've been fine.
Its just frustrating when so many say bain is easy and I don't get it lol :embarrass:
I do more reading trying to improve than playing but sometimes it takes awhile for the penny to drop lol :whistle:
As for downloading.I use broadband .still can't work out how its quicker to download from USA the its From UK.Sometimes the london Server I could drive there quicker.lolOne thing I have noticed is how much buiser TESN has been lately.
I'll keep plugging away. :bigsmile:
Cheers Psymon.
James. :foodndrink:
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Kirsty Collins
 
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Post » Sun Jan 23, 2011 1:49 pm

I'm learning a lot from this thread, thank you for documenting your work.

* bookmarks thread

edit** Is there someplace I can find the standard structure for the Data folder so I know where things go, the different textures, meshes, etc. or is it just a matter of exploring?
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Ladymorphine
 
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Post » Mon Jan 24, 2011 12:50 am

Psymon, This thread is very helpful! It makes a great baseline reference. Thx :foodndrink:
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JUDY FIGHTS
 
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Post » Mon Jan 24, 2011 4:01 am

Opps! Never mind.
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Lavender Brown
 
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Post » Sun Jan 23, 2011 10:54 pm

Body Mods Compilation Base

This is meant to be a collection of mods that approach and supplement real body mods - I have this installed before the body mods but then again with BAIN you can switch that up too.

Actually this has a lot of outdated stuff that I don't use.
For instance packages 01 through 05 I don't use in favor of Roberts 4 and EVE. Mostly I use this for heads so you could skip the lower ones and have a very comprehensive set of face textures. If I get unlazy I may make a body mod texture BAIN package that lets me change them out with ease too.

00 Body Mods Core ? will consist of only Luchaire's Seam Reducer ? wanted this lite so as to not make the core already loaded with options I may change my mind about and because looking over what I had ? not well layered.

01 Better Male and Vibrant Female Bod:
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1403
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2708

01 FullHQ_nvde mod:
** covers both male and female and all vanilla races.

02 Improved Argonian Body textures
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2108

03 Slofs Khajiit Body Textures
** Only the bodies not the head for choices later.

04 Athletic Female Body
04 Muscular Female Body

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1812 both to replace either of 01 choices.

05 Retextured Orcs Dark
05 Retextured Orcs Light

http://www.tesnexus.com/downloads/file.php?id=4397

? next head meshes - - -
10 ThrottleKittys HotHeads Feminine
10 ThrottleKittys HotHeads Full
10 ThrottleKittys HotHeads Guant

http://www.tesnexus.com/downloads/file.php?id=12038
15 Argonian New Head Mesh
http://www.tesnexus.com/downloads/file.php?id=13087
16 Argonian Beautification Vanilla
http://www.tesnexus.com/downloads/file.php?id=15469

maybe investigate earing and other small head modifications

20-29 meant for esp derived mods
20 Tweaked Generic Faces ? base
20 Tweaked Generic Faces ? LITE
20Tweaked Generic Faces ? ALL

http://www.tesnexus.com/downloads/file.php?id=9119
21 Better Redguards Base
http://www.tesnexus.com/downloads/file.php?id=10753
22 Morrowind Style Argonians
http://www.tesnexus.com/downloads/file.php?id=13444
25 Slofs Oblivion Better Beasts
http://www.tesnexus.com/downloads/file.php?id=18741

This section I use the most

This next series is numbered 00 on up - is either going to be a separate archive OR will be placed after all the other real body mods (as opposed to the above vanilla mesh mods above) so that they can then be used to either add new textures or skip all the real body mods and be used with the vanilla mesh mods above. Right now I have the 30+ until I (finally) get to the real mods. (taking my time)

30 FTMain (as in Face Textures Main)
Improved facial Textures: http://www.tesnexus.com/downloads/file.php?id=5643
Improved Argonian Facial Textures: http://www.tesnexus.com/downloads/file.php?id=6611
Vibrant Saint and Seducer Faces: http://www.tesnexus.com/downloads/file.php?id=11116

31 FTMain Alt I (to replace parts of the above)
Smooth Faces: http://www.tesnexus.com/downloads/file.php?id=3452
31 FTMain Alt II
Natural Faces: http://www.tesnexus.com/downloads/file.php?id=1965

32 FTAlt I (as in Facial Textures alternates)
Danis 13 Beauty Pack for Natural faces: http://www.tesnexus.com/downloads/file.php?id=7343
32 FTAlt II
Enaylas Facial textures: http://www.tesnexus.com/downloads/file.php?id=9534
32 FTAlt III
Enayla's New Face Textures (pack 1): http://www.tesnexus.com/downloads/file.php?id=14805
32 FTAlt IV
Enayla's New Face Textures (pack 2): http://www.tesnexus.com/downloads/file.php?id=14805

33 Enayla Dremora Face Textures
http://www.tesnexus.com/downloads/file.php?id=14839
34 Angry Orc Faces
http://www.tesnexus.com/downloads/file.php?id=14637
35 Slofs Khajiit Face Retexture
** http://www.tesnexus.com/downloads/file.php?id=18090
36 JW0ollard Khajiit Face Retexture
http://www.tesnexus.com/downloads/file.php?id=7930
39 Django's Unique Features
http://www.tesnexus.com/downloads/file.php?id=8261

Was giving consideration to NPC Face Color Unlocker ? but mostly if I ever get into CS (still scared of it): http://www.tesnexus.com/downloads/file.php?id=10811

anyway I made this way back when I did the thread but never posted it (or the dozen or so other replacer collections I made).

[edit] posted for Lunethel here: http://www.gamesas.com/bgsforums/index.php?showtopic=1024158&st=0#entry14821516
if there are dead links sorry - didn't test them - search.

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AnDres MeZa
 
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Post » Sun Jan 23, 2011 5:12 pm

Psymon, you should remove the links to body mods that contain nudity.
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Kieren Thomson
 
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Post » Mon Jan 24, 2011 3:08 am

What is the advantage of making a number of large BAIN packages versus having all of the separate mods all ordered? I mean, I may combine the UL's at some point, but that is about the extent of combining different mods for me. I have already taken the time to order the 400+ packages I have given over to BAIN, and looking through such a long list does not phase me at all. I was crazy about organization when I only had OBMM's limited features to work with and properly group 500+ OMODs.

Edit: If this question was already answered, please forgive me. I am tired, did not do a really thorough read of this thread and heading for bed. Good Night!
- Tomlong75210
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Oyuki Manson Lavey
 
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Post » Mon Jan 24, 2011 3:08 am

segverion-

wow oops - good catch. thanks. any moderators - please forgive me, my bad - not intended.

Tomlong75210-

It is all preference really. I have a massive amount of mods and replacers yet only about 120 BAIN packages - here are the advantages I see:

1. easy to organize
2. Automatically you can have a back up of several mods at once
3. Makes you really look at what is in each package
4. Categorize them for reference and ... again have a more manageable amount
5. Be able to install them in very specific load orders and install orders.

for instance with the above facial textures having IFT as the base then each variation can be installed on top of that and if any other new packages then just install each package after.

Really it is about preference.

for myself here is how I usually go about installing mods.

1. download the mod and put it into a folder that holds thematically placed content (really the folders of my archive of mods matches the file path of these BAIN packages.
2. for updates I rezip the whole thing and replace the package then update with BAIN.
3. for new ones I just install the one mod till I find it is what I want then put it into an existing package later..
anytime I add to a permanent package I have I clean the mod (if necessary), reorganize the structure so that readmes are placed in a content specific folder in the docs folder (magic mods, city mods, combat mods, etc) - that makes for cleaner data and docs folder.

Then for each package I create I leave the folder it was created from and therefore have a back up of the package if the game drive where BAIN is installed dies.

but then again - do what thou wilt.
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BRAD MONTGOMERY
 
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Post » Sun Jan 23, 2011 4:41 pm



On the World Textures Pack, I've been building some packs of my own using yours as a guideline, but on the page of Bomrets Detailed Normal Maps it says it works well with ParallaxCities. So my obvious question is, why don't you include it? :)

Edit: I think I found an answer myself. It's better to use bomrets maps with CorePCs Vibrant Textures
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Amy Melissa
 
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Post » Sun Jan 23, 2011 8:14 pm

I don't know - why should I? Sell me on it.

Truth is I've gotten to the point of not really wanting to alter the cities - it seems to me to be the prime area where conflicts occur.

I've tried just about every city altering mod and now prefer vanilla cities. They are simple - no fps drag. yeah I want more content in them but if you go the route of a city overhaul then it is a long list of patches and yet another area of constant watching for problems.

After I reached that point - I just never looked at non city overhaul improvements. What does it do?

[edit to your edit]

yeah I like the Bomret/Core combo and use it for external textures a lot.

Also - I'm liking this: http://www.tesnexus.com/downloads/file.php?id=26899
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sunny lovett
 
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Post » Sun Jan 23, 2011 8:35 pm

Psymon,

Just wanted to say thank you - I've been building up a reinstall based on this thread, and found it excellent. I'll be installing Windows 7 soon and I've had some glitchy behaviour with my current install, so this is just perfect! I always hated what a mess my Installers tab was, so I've resolved to get it in shape for the next time...
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aisha jamil
 
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Post » Mon Jan 24, 2011 1:35 am

Thanks and you are welcome.

Kinda though - many of the posts are out of date. A lot of the mods that I was so proud to have BAINified now come BAIN ready.

Still Wish that some older mods could be rereleased cleaned and BAIN ready.

but then what would we do with all of our free time?

I've recently made BAIN packages of all the sound sets mods in one package (which makes testing them one at a time so much easier) and another BAIN package for animation and idle replacers. I've slowed way down though. Playing more than twiddling.
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Umpyre Records
 
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Post » Sun Jan 23, 2011 6:04 pm

Thanks and you are welcome.

Kinda though - many of the posts are out of date. A lot of the mods that I was so proud to have BAINified now come BAIN ready.

Yeah, but it inspired me to finally take control and make Oblivion my own!!

Seriously though, so far I've been one of those people who download a ton of mods and try to make them all work together. I've installed Oblivion about 5 or 6 times now, most with FCOM, so I've got a lot of it sorted, but I've never been so meticulous as to go through the whole slow install and playtest regime. I've also always just accepted the instability that goes with it, but now I want to get it right, and BAIN is the way to go for me. Your examples show that fully ustilising BAIN can really pay off.

Cheers!
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{Richies Mommy}
 
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Post » Sun Jan 23, 2011 10:29 pm

bumped, this one deserves the spotlight. one of the best threads ever. thanx so much Psymon!
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Bitter End
 
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Post » Sun Jan 23, 2011 9:39 pm

If I get into it enough I could separate out the architecture interiors from the exteriors.


Did you ever get to this point? When walking through the imperial city, I remembered you saying this and I had a quick look at my bain projects.
However, I don't know whether it would be worth the time, and nor would I be able to do it on my own I think :)
Most interior textures seem to be located in interior folders, bot not all of them, and I would skip to many without being able to have a look at how
you did it, if you've done this at all
Thanks
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Paul Rice
 
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Post » Sun Jan 23, 2011 11:22 pm

Oh heck no.

Enough work just staying on top of mods - Haven't even played in a few weeks now.

As it is now I only use Bomrets normals for architecture.

I may return to QTPIII for exteriors if and whenever I go for a load order that doesn't drag fps down all by itself (I'm looking at you fcom).

I do still have QTPIII R&R for interiors of caves, forts, and sewers and have Koldorn for Ayleid ruins.

I really wish someone would make Darker IC (not Darker Regal IC) for RAEVWD. Man those darker textures are the best. I've made my own version but it is not optimized like RAEVWD is.

AmpolX is putting out great stuff for replacers - most very good. I've been using his roads lately.
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Jade Barnes-Mackey
 
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