Alright Nilms I'll see if I can answer some of those (even though some are well beyond how to create a BAIN archive)
To begin with some of the top mods today are already coming out in BAIn format and you could ask about them in their threads too. I may give the wrong answer and tick off a mod maker. Since I started using BAIN out of the gate I'm at the point where I often will even take apart a pre-BAINed mod and re-arrange or add other things. Further, the purpose of this thread is to illustrate how to BAIN larger often disparate sources, not each small mod. Basically I became impatient and wanted it all bained anyway. well so here goes ...
When you first putting the Zips into Bain.Should Disable the mods I'm going to Bain from OBMM?
You can use both OBMM and BAIN; however, they do better at tracking conflicts with mods installed using their own tools/methods. i.e. obmm will track conflcits with other obmm mods better than tracking BAIN installed conflicts, which it will read as nothing more than loose manually installed files (and BAIN reads obmm as loose files as well). So it is better to go with one over the other. The advantage of BAIN over obmm is that BAIN does not require you uninstall and reinstall replacers to make sure that the last installed in the winner. BAIN keeps track of an install order that will tell you what is conflicting and what wins that conflict. All you have to do is change the install order of the BAIN package and the new conflict winner is tracked - and can be effected by clicking on the anneal option. The higher number package wins the conflict.
With sub-packages (similar but different replacers/esps) within one package you chose the conflict winner yourself manually by choosing the last version yourself (even if you chose both the higher number/last chosen will win).
In the conflict Tab.What is it telling you to do if it has higher or Lower above the files?
First off, you do understand that conflicts are not bad things right? Higher and lower refer to install order - if it is higher then it will win the conflict. Sometimes you may want that and sometimes you may not which is fixed by changing the install order of the package (right click package and chose 'move to')
When load order needs to be altered. Do they need altering in the Bain Tab or the Normal Wrye mods tab?
Well which load order - the load order of esps and esms ... or the load order of replacers? If it is replacers then that would be under the BIAN tab if esp like files then the mods tab.
When you get the different colored boxes like yellow and orange I've read what they mean,but it's not very clear how to fix them.
Wrye details this in his readme: http://wrye.ufrealms.net/Wrye%20Bash.html#InstallersTab
If green all is good.
If orange then you have changed (either manually or with OBMM) what was intalled via BAIN) may not be bad - can happen even if you clean a mod (I clean mine before putting into custom BAIN package).
If yellow then most likely the package has replaces that are conflict losers (and this is ok if you want them to lose).
If White then good again no conflicts at all (you may see this with previously uninstalled resources in packages).
If red - this you want to fix - like orange above perhaps another package or OBMM or manually you have removed a replacer and/or overwritten it and the package is now being read as an incomplete install. Perhaps it needs to reinstall a resources. Usually this can be remedied by clicking anneal on package context menu or anneal all on BAIN package column header context menu. (there is probably more instances that I'm not covering but try answers out).
With the latest release of MMM before you had to remove all the .esm/.esps just leaving the resources then overwriting with The new update.Does this still apply when using Bain?
Not sure about that. If by latest release you mean 3.7 (or 3.55?).
What I'd do is in a temp directory install all of 3.55 full http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4226 then remove all esp/esm and then install 3.7 (same link) over it. then rearrange the files via the BAIN version: http://www.tesnexus.com/downloads/file.php?id=17784 The MMM thread has info and place to ask very specific question about that: http://www.gamesas.com/bgsforums/index.php?showtopic=966054
Would bain be able to sort out Frans and Better Cities?The problems I used to have with Frans wash missing textures and Meshes.as far as I could tell Everything required had been installed.With Better Cities I was always having problems with the Market district.The lag wasn't to much of a problem,but there always seemed to be something out of place.Like the NPC's walking in craters.Guards walking and getting nowhere fast.Floating rocks.ect.Also how do you get round having it update so regular?
What do you mean by sort out? For FRANS I'd run the exe installers on a temp directory then make that temp directory the core of a FRANS package. Better Cities already comes in a BAIN package. If you have market problems it is because BC has something loading after it that alters the market district and needs to now load before BC (esp load that is). Here is my load order: http://www.gamesas.com/bgsforums/index.php?showtopic=965553&view=findpost&p=13952942 I only have bash, combat,leveling, race, and shader mods loaded after BC. And if you read the BC thread you'll see that I'm maybe the last person to ask about how to make BC work sometimes. It is a complicated mod.
BAIN really is for those who appreciate manual install.