Custom Casino problem

Post » Thu Nov 26, 2009 9:10 pm

Hey guys. I've created a casino mod (It's "Lucky 38 - Real Casino" on New Vegas Nexus, if you want to use the GECK to look into the problem or something), and I'm having a small problem.

Everything seems to work fine, I have a proper custom CasinoData set up, a custom chip that I've set all my blackjack/roulette tables and slot machines to use, and an NPC that will exchange caps/prewar money for the new chips. Everything even works perfectly in-game.

The problem I'm having is that if my mod is loaded after any other mod, the casino games will refuse to recognize my new chips. It doesn't matter if this other mod changes anything about casinos, it will still cause the chip to stop being recognized. I've even checked the .esp in FNVEdit, and I haven't modified any resources that might be conflicting with other mods as far as I can tell.

Anyone know what the problem might be? Is this even a bug with my mod, or is it with the game/geck? Any help would be greatly appreciated.
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Beast Attire
 
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Post » Fri Nov 27, 2009 2:22 am

This sounds suspiciously like an .exe problem, which means, you have to tell your users to load your mod first, or it can't work.

I wonder if it affects .esm mods as well as .esps. But its not so easy to check this because the game will in fact automatically load .esms first. You'd have to load 2 .esm mods and make sure yours is the secondmost-loading one to test this exact thing.

I wonder if loading someone else's .esm mod first, and then loading this .esp after, makes it act like it is the first loaded mod (and therefore the chips work) or the second.
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Yvonne Gruening
 
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Post » Fri Nov 27, 2009 5:02 am

This sounds suspiciously like an .exe problem, which means, you have to tell your users to load your mod first, or it can't work.

I wonder if it affects .esm mods as well as .esps. But its not so easy to check this because the game will in fact automatically load .esms first. You'd have to load 2 .esm mods and make sure yours is the secondmost-loading one to test this exact thing.

I wonder if loading someone else's .esm mod first, and then loading this .esp after, makes it act like it is the first loaded mod (and therefore the chips work) or the second.

Not quite sure. I've loaded it after a few other mods already (such as FOOK - New Vegas.esm, Fellout.esp, and a few others), and it doesn't seem to matter - the custom "Lucky 38 Chip" is never recognized if there's even one other mod loaded before mine.

I found that making it so my CasinoData uses Ultra Luxe chips allows the casino work properly no matter when it's loaded, so I might just have to do that for now. I think this is a bug with the game itself, because I'm really not seeing what I could possibly be doing wrong to make this happen.
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megan gleeson
 
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