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Post » Sat Sep 18, 2010 4:24 pm

I play games to have fun and tier 3 sounds FAR from "fun". Now I'll be penalized and won't have whatever it is Tier 3 gives everyone all because I'd rather spend my time having fun and playing the game then getting frustrated and wanting to throw my controller across the room.
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Dagan Wilkin
 
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Post » Sat Sep 18, 2010 3:46 am

I play games to have fun and tier 3 sounds FAR from "fun". Now I'll be penalized and won't have whatever it is Tier 3 gives everyone all because I'd rather spend my time having fun and playing the game then getting frustrated and wanting to throw my controller across the room.


But that's sort of the point of that kind of a challenge/reward system. If you want the gear enough, it will inspire you to get good enough to beat the challenges and earn it. And if you can't do it, it's not like it's the end of the world. Everything beside weapons is purely of aesthetic value, and they've already said that unlockable weapons aren't necessarily better than default ones, they just might be more suited to certain situations. It would really svck for you and others to lose interest in the game entirely due to something that really isn't going to leave you at a disadvantage.
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Cheville Thompson
 
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Post » Sat Sep 18, 2010 2:02 pm

But that's sort of the point of that kind of a challenge/reward system. If you want the gear enough, it will inspire you to get good enough to beat the challenges and earn it. And if you can't do it, it's not like it's the end of the world. Everything beside weapons is purely of aesthetic value, and they've already said that unlockable weapons aren't necessarily better than default ones, they just might be more suited to certain situations. It would really svck for you and others to lose interest in the game entirely due to something that really isn't going to leave you at a disadvantage.

I have nothing against a challenge, but what pisses me off is when there's something like "Shoot these 20 people within 2 seconds." and is just freakin' impossible.
I also know I won't be at that much of a "Disadvantage" but I have a big thing about collecting things, I mean it's why I'm getting all 4 of the pre-order packs, so it's just... Overall, it's a system I don't like.
Again, I want to stress that I have absolutely nothing against a challenge, but I have a lot against challenges that "... are a ****ing ***** to complete." Games are meant to be fun not stress inducing.
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Madison Poo
 
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Post » Sat Sep 18, 2010 4:58 am

If it helps, the most powerful weapons and attachments are freely given or easily earned, the harder something is, the more specialized it is. For example, an SMG that is nearly useless except in point blank battles, where it dominates, might be something earned end game. Hard to use, but it has a niche.

The starting weapons on the other hand can do just about anything, and are possibly the "best" weapons in the game.
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Teghan Harris
 
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Post » Sat Sep 18, 2010 9:26 am

There are so many ways to custom your guy that you won't just be another warrior in the crowd. You'll be an individual killer. Also, you can switch in the middle of the game between operative, medic, soldier, or engineer so that each time you play a map it won't be the same.
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megan gleeson
 
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Post » Sat Sep 18, 2010 6:33 pm

The challeges are a seperate game mode, it's not neccessary to play them, they are an extra, scripted mode of play
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Marie Maillos
 
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Post » Sat Sep 18, 2010 3:08 pm

I have nothing against a challenge, but what pisses me off is when there's something like "Shoot these 20 people within 2 seconds." and is just freakin' impossible.
I also know I won't be at that much of a "Disadvantage" but I have a big thing about collecting things, I mean it's why I'm getting all 4 of the pre-order packs, so it's just... Overall, it's a system I don't like.
Again, I want to stress that I have absolutely nothing against a challenge, but I have a lot against challenges that "... are a ****ing ***** to complete." Games are meant to be fun not stress inducing.


While I understand where you're coming from, I'm honestly looking forward to extremely difficult challenges. I love the rush that accompanies beating one after hours of failed attempts, as well as the exclusivity of unlocked awards. It's kind of like the Amani Warbear mount in WoW - it served no real gameplay purpose, but made you feel like a badass because you had the mount from finishing a 4-chest Zul'Aman run, something the majority of the server had never even done once, much less enough times to actually win the roll on it.
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cosmo valerga
 
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Post » Sat Sep 18, 2010 6:59 am

I just don't see how anyone could play and fail something for hours and find that "fun".
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Cathrine Jack
 
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Post » Sat Sep 18, 2010 10:16 am

I just don't see how anyone could play and fail something for hours and find that "fun".


It's a difference in perspective. You see it as pointless hours of failing, which, if I thought of it that way, would probably frustrate me as well. However, when I'm attempting a challenge I see each failed attempt as a progression toward my successful one, and I learn from whatever mistake(s) I made when I lost. And when I finally do succeed, the victory is that much sweeter because I can recall my first attempt from hours/days before and see how far I came from that point.

However, everything I have said applies to REASONABLE challenges. If the whole reason a challenge is 'difficult' is because it literally relies on circumstances beyond your control, then no progression can be made and winning simply becomes the same as winning the lottery. If that were the case - which I doubt it will be for Brink, as Splash Damage seems like they'll handle it fine - then I would agree with you wholeheartedly.
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Lexy Corpsey
 
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Post » Sat Sep 18, 2010 4:08 pm

I'm not trying to make fun of you, but I mean honestly... You're making it sound like beating a challenge in a video game that you've just wasted hours/days on is a huge accomplishment.
I get what you're saying, you play, you fail, you improve, you succeed. But you're taking it to a whole new level there.

But my whole point is that failing over and over and over and over is never fun. I don't care what you're "Perspective" is, it's never fun no matter how you look at it. It only becomes "fun" once you beat it, and I'm not wasting hours of my time getting frustrated over a game so I can taste "Sweet victory".
I'll probably still get the game, but if I get to a set of challenges that are just ****ing impossible for me and I get frustrated because I've been trying to beat them for days... I'll just end up selling it. I'm not keeping a game that frustrates me like that, it makes no sense.
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Matthew Aaron Evans
 
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Post » Sat Sep 18, 2010 7:22 am

I'm not trying to make fun of you, but I mean honestly... You're making it sound like beating a challenge in a video game that you've just wasted hours/days on is a huge accomplishment.
I get what you're saying, you play, you fail, you improve, you succeed. But you're taking it to a whole new level there.

But my whole point is that failing over and over and over and over is never fun. I don't care what you're "Perspective" is, it's never fun no matter how you look at it. It only becomes "fun" once you beat it, and I'm not wasting hours of my time getting frustrated over a game so I can taste "Sweet victory".
I'll probably still get the game, but if I get to a set of challenges that are just ****ing impossible for me and I get frustrated because I've been trying to beat them for days... I'll just end up selling it. I'm not keeping a game that frustrates me like that, it makes no sense.

For people who like those things, its improving your own skills to the point that you can finally win, and ideally the challenges in brink would help improve your skills when you play the game for real. Its no different than honing your skills in PvP, playing countless hours and slowly getting better.
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MARLON JOHNSON
 
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Post » Sat Sep 18, 2010 8:29 am

I'm not trying to make fun of you, but I mean honestly... You're making it sound like beating a challenge in a video game that you've just wasted hours/days on is a huge accomplishment.

He's talking about tackling challenges in general - this example just happens to be in a video game.
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Harinder Ghag
 
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Post » Sat Sep 18, 2010 6:55 pm

For people who like those things, its improving your own skills to the point that you can finally win, and ideally the challenges in brink would help improve your skills when you play the game for real. Its no different than honing your skills in PvP, playing countless hours and slowly getting better.

I understand that, and I can handle that, but playing these challenges and seeing nothing but "Challenge Failed" over and over on your screen for days is not the same as practicing and honing your skills.

I also understand that none of you seem to have a problem with trying to complete a challenge for days, but I do, and I always have. Telling me over and over about how you view it isn't gonna change my mind on this because I know what you mean I just don't see it. So I'm gonna just kinda stop replying to this subject, since it'll only start pissing me off and I'll start making posts I'll regret.
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Natasha Callaghan
 
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Post » Sat Sep 18, 2010 1:12 pm

They're called "Challenges" - aren't they supposed to be challenging?
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hannaH
 
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Post » Sat Sep 18, 2010 7:26 am

I understand that, and I can handle that, but playing these challenges and seeing nothing but "Challenge Failed" over and over on your screen for days is not the same as practicing and honing your skills.

Maybe not for some, but its growth that's much easier to quantify. So if you have the patience to practice it, then then you can actually see that you improved 3 seconds here or 2 seconds there, and it can be more immediately rewarding.
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Sammykins
 
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Post » Sat Sep 18, 2010 9:28 am

They're called "Challenges" - aren't they supposed to be challenging?

I have absolutely NOTHING against that, and I've said that. But playing something over and over and over and failing every single [censored] [censored] time for days is not "Challenging" it's just [censored] stupid.

You're making it sound like I want everything handed to me on a platter, and I don't. But I find "Challenging" and "Making me what to tear my hair out, and punch a wall" two completely different things. If you don't, more power to you, but I do.
And now you're making me sound like I'm a complete moron. Look, this isn't something I'm up to debating.
Call me crazy but I don't like games that piss me off (kinda like this "discussion" has) and would prefer to play a game that I enjoy and have a fun time playing.
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Ross Zombie
 
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Post » Sat Sep 18, 2010 6:44 pm

I have absolutely NOTHING against that, and I've said that. But playing something over and over and over and failing every single [censored] [censored] time for days is not "Challenging" it's just [censored] stupid.

But in a situation like that, perhaps the error is in your skill or lack of, and not necessarily the challenge?
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~Sylvia~
 
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Post » Sat Sep 18, 2010 9:45 am

But in a situation like that, perhaps the error is in your skill or lack of, and not necessarily the challenge?

I fail to see how this is relevant to the topic, just seems like flaming.

Point is, he doesn't like the redundancy of playing the same challenge over and over. No one completes the hardest challenges in most games on their first dozen tries.
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GPMG
 
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Post » Sat Sep 18, 2010 3:19 pm

I fail to see how this is relevant to the topic, just seems like flaming.

Point is, he doesn't like the redundancy of playing the same challenge over and over. No one completes the hardest challenges in most games on their first dozen tries.

It has everything to do with the topic....

He doesn't like playing the same thing over and over again, only to be met with failure every time. Using his exact words -

my whole point is that failing over and over and over and over is never fun.


I'll probably still get the game, but if I get to a set of challenges that are just ****ing impossible for me and I get frustrated because I've been trying to beat them for days... I'll just end up selling it.


I was simply suggesting that when Brink releases, and a scenario arises like what he described, that maybe its not the game he should be getting mad at.
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Vicky Keeler
 
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Post » Sat Sep 18, 2010 9:56 am

And maybe you could try not insulting me and being rude simply because my opinion is fun is different than yours.
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Jeneene Hunte
 
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Post » Sat Sep 18, 2010 9:42 am

And maybe you could try not insulting me and being rude simply because my opinion is fun is different than yours.


Yes, because offering a valid, rational explanation is obviously insulting you...
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Motionsharp
 
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Post » Sat Sep 18, 2010 5:47 am

Yes, because offering a valid, rational explanation is obviously insulting you...

Valid and rational explanation?
Without ever having met or known me at all, you immediately assume I'm some moron who can't accept the fact that I might be bad at a game. THAT'S insulting.

I know when I'm bad at a game, and I know when to admit I am. But I also have the intelligence to see when a game gives me a challenge that in no way whatsoever reflects my skill at a game, and is just insanely impossible. I've played and beaten Halo 3 on Mythic, and although slightly frustrating at times, overall it was one of the best gaming experiences I've ever had with my friends. But what isn't fun is being told already that the level 3 challenges are a [censored] [censored] to complete. The game isn't even out yet and we're being told that the challenges are gonna svck, and that concerns me.
I get the fact that you're a megapro that wants to have challenges that will take you days to complete, but that's not me, and I just wanted to voice my opinion on that and say it.
I was not aware I wasn't allowed to not like a game that frustrates the high heavens out of me, and I apologize for that I suppose.
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luke trodden
 
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Post » Sat Sep 18, 2010 2:21 pm

To WatchGrassGrow and Capt. Awesome Man, flaming and flamebaiting other members is not exactly tolerated around here, so please keep it civil. Bury your hatchets or take it PM, in which case you still have to be civil but at least it won't be cluttering up the forums. :wink:
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Monique Cameron
 
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Post » Sat Sep 18, 2010 9:51 am

I always like challenges but hate failing :banghead:

Still getting it in the end is always good :celebration:
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Catharine Krupinski
 
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Post » Sat Sep 18, 2010 8:27 am

I have absolutely NOTHING against that, and I've said that. But playing something over and over and over and failing every single [censored] [censored] time for days is not "Challenging" it's just [censored] stupid.


The term stupid is subjective - I honestly prefer these sort of challenges over easy/moderately difficult ones. And not every challenge will be quite so difficult, so there will be a little bit for everybody. While I understand that may be frustrating for completionists, the truth is that completing/unlocking everything 100% in games typically requires at completing at least a few difficult tasks, or at the very least, a significant time investment. That concept is nothing new to the realm of video games, and is just something you'll have to contend with if you wish to unlock everything.

Bear in mind, I'm not trying to change your view, as you're certainly entitled to it. You had said you couldn't see how someone could fail at something for hours and call it fun, and I am/was trying to illustrate how I view challenges to help answer that.

However, one thing I DO disagree with is the statement that you'll probably end up returning the game itself over a few challenges, something I find - no offense intended - a tad childish. I'm sorry, but letting something as trivial as a few unfinished challenges ruin the entire game for you is, as you put it, "taking it to a whole new level." I can understand your frustrations with extremely difficult challenges, but there's no real reason to deprive yourself of the game as a whole.

After all, would you return a game such as Battlefield: Bad Company 2 if you couldn't beat the campaign on Hard? Or Modern Warfare 2 because you couldn't beat High Explosive on Veteran?


Call me crazy but I don't like games that piss me off (kinda like this "discussion" has) and would prefer to play a game that I enjoy and have a fun time playing.


Except for what's gone on between you and Capt. Awesome Man, which came after you made this post anyway, I really don't see why this discussion would anger you. If we were all saying "LOL WTF D00D STOP SUKING AND MAN UP, YOUR OPINION ISN'T VALID LAWL" I could understand, but for the most part I believe everyone's been pretty respectful of your opinion, even though most have disagreed with it.
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kyle pinchen
 
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