Custom clothing

Post » Mon May 09, 2011 2:40 pm

I seem to recall a custom clothing tutorial floating around? Anyone have that link?

If not, does anyone know how to rig up custom cloths?

Back with oblivion all you needed to do was import an existing armor model and copy the rigging over to your meshes and you were basically all good to do. Does this still apply? I am not worried about dismemberment. Not a huge fan of it anyway. But for all intentts and putposes, will this get me working clothing in Fallout? or is there some other way that is better, or needs to be done?
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Kahli St Dennis
 
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Post » Mon May 09, 2011 10:04 am

For the limited number of things I've tried, moving rigging has always ended up in bad results for me. Usually I have to replace parts of an existing model with my own meshes, over the default rigging, and nuke the stuff I don't need for it to work properly.
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Michael Korkia
 
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Post » Mon May 09, 2011 4:03 pm

Care to elaborate?
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Elizabeth Davis
 
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Post » Mon May 09, 2011 11:20 am

Echonite, for me it works the same as in Oblivion: I copy the weights from the body I am working with and only in some cases I have had to paint by hand little parts of the clothes. If you copy the weights from a mesh that has dismemberment, then your clohting will inherit that dismemberment data.

Sometimes, when exporting a mesh Blender gives an error message saying that some vertexs are not assigned to any body part. Then you only have to assign them to a body part and export the mesh again (you can do that in Edit mode, pressing "assign" under the Vertex group of the body part you want to assign to the selected vertexs).

I wrote a tutorial for Fallout, but it is in Spanish. Maybe you can translate it using Google translator:
* Part 1: http://videojuegos.clandlan.net/videojuegos/index.php/Tutorial_Crear_una_armadura
* Part 2: http://videojuegos.clandlan.net/videojuegos/index.php/Tutorial_Crear_una_armadura_2

Hope this helps :)
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Yvonne
 
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Post » Mon May 09, 2011 4:07 pm

Echonite, for me it works the same as in Oblivion: I copy the weights from the body I am working with and only in some cases I have had to paint by hand little parts of the clothes. If you copy the weights from a mesh that has dismemberment, then your clohting will inherit that dismemberment data.

Sometimes, when exporting a mesh Blender gives an error message saying that some vertexs are not assigned to any body part. Then you only have to assign them to a body part and export the mesh again (you can do that in Edit mode, pressing "assign" under the Vertex group of the body part you want to assign to the selected vertexs).

I wrote a tutorial for Fallout, but it is in Spanish. Maybe you can translate it using Google translator:
* Part 1: http://videojuegos.clandlan.net/videojuegos/index.php/Tutorial_Crear_una_armadura
* Part 2: http://videojuegos.clandlan.net/videojuegos/index.php/Tutorial_Crear_una_armadura_2

Hope this helps :)


Ashara,

Do you mind if I convert this to english and provide you with a PDF version that you could put up for download?

Cheers,

Miax
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Stephanie Kemp
 
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Post » Mon May 09, 2011 9:14 am

Echonite, for me it works the same as in Oblivion: I copy the weights from the body I am working with and only in some cases I have had to paint by hand little parts of the clothes. If you copy the weights from a mesh that has dismemberment, then your clohting will inherit that dismemberment data.

Sometimes, when exporting a mesh Blender gives an error message saying that some vertexs are not assigned to any body part. Then you only have to assign them to a body part and export the mesh again (you can do that in Edit mode, pressing "assign" under the Vertex group of the body part you want to assign to the selected vertexs).

I wrote a tutorial for Fallout, but it is in Spanish. Maybe you can translate it using Google translator:
* Part 1: http://videojuegos.clandlan.net/videojuegos/index.php/Tutorial_Crear_una_armadura
* Part 2: http://videojuegos.clandlan.net/videojuegos/index.php/Tutorial_Crear_una_armadura_2

Hope this helps :)

Okie, thats good to know. Thank-you very much.
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Chantel Hopkin
 
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Post » Mon May 09, 2011 10:58 am

Miaxamus, of course you can translate it into English. And you can upload it, too :)
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Donatus Uwasomba
 
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Post » Mon May 09, 2011 4:29 pm

good old google has the translation doing for me XD
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matt oneil
 
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Post » Mon May 09, 2011 12:54 pm

Miaxamus, of course you can translate it into English. And you can upload it, too :)


Cool thanks! I've already translated it as well, will PDF it later today. I'll send you a link when done, and you can put it up on Nexus or anywhere you like. :)

Cheers,

Miax
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TRIsha FEnnesse
 
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Post » Mon May 09, 2011 12:10 pm

Great Miax! :)
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A Dardzz
 
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Post » Mon May 09, 2011 5:48 pm

Great Miax! :)


Let me know if there is anything more I can do. :) If you can take new screenshots at full resolution, I could clean them up as well.

Cheers,

Miax
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Heather Dawson
 
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Post » Mon May 09, 2011 8:38 am

Thanks a lot Miax! :) I had to reduce the size of the images because the DLAN wiki doesn't accept too large pictures. I've uploaded your files to Nexus: http://www.fallout3nexus.com/downloads/file.php?id=13644.
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Trey Johnson
 
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Post » Mon May 09, 2011 9:36 pm

:celebration: Fun times to be had with clothing.
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u gone see
 
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Post » Mon May 09, 2011 6:36 pm

:)

Let me know if there is some part of the tutorial that should be more detailed or eplained differently to make it more useful :)
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Anna Watts
 
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