Im relatively new to fallout 3 modding, and while the geck is easy to learn, i have to get used to the changes in modelling. So, i followed a couple of tutorials, and learned from my mistakes, to get to the following conclusions:
1. A non-armor model requires a fadenode (or whatever its called) instead of a ninode. However, when i export my models using the correct fo3 options, it doesnt contain a fadenode but a ninode. The only way to make my model work ingame is to copypaste the model branch into a vanilla item.
2. I cannot copy a collision item because it somehow requires the ninode it was exported with. This leaves me no other choice than using vanilla colision for custom models, but its really hard to find a good match.
So, i was hoping someone could either dissapoint me by telling me that there is no such thing as custom collision, or make me really happy by pointing me on that stupid mistake, or that step missed
If this post is full of typing errors, i apologize. Damn iphone keyboards...
Thank you for reading.