Maybe someone can figure out a mistake in the Niscope Settings.
The collision seemed to work fine, but dead creatures fall through the collision.
Nifscope Settings: http://s6b.directupload.net/file/d/2106/jau45chl_jpg.htm
The trigger doesnt always work, sometimes it does works though.
Nifscope Settings:http://s10.directupload.net/file/d/2106/2b99bkoq_jpg.htm
I guess that it is because of the collisions are both NiTriStripsShapes. For Triggers it would maybe always be better to use ConvexShapes (?), but then I would have to split the Trigger in a couple of subshapes as convex vertices. I have 5 of these Spike Meshes so I'd prefer to know if that works before I start
The other Collision (Non-Trigger) is working for living creatures, but when they die they fall through the collision. Maybe spiltting it up into Convex Shapes would also work here, but there are also many other meshes with NiTriStripsShapes and they dont have this problem.
I hope someone has an idea, thanks for reading,
sinHHHans